AST3_C/src/main.c

179 lines
4.9 KiB
C
Raw Normal View History

2020-06-25 23:53:57 +02:00
#include <gint/display.h>
#include <gint/keyboard.h>
#include <gint/clock.h>
#include <gint/timer.h>
2020-06-25 23:53:57 +02:00
#include "setlevel.h"
#include "drawlevel.h"
#include "collide.h"
2020-06-27 14:47:58 +02:00
#include "define.h"
2020-06-25 23:53:57 +02:00
#define ACCELERATION 0.4
#define MAX_VSPD 9.0
int callback(volatile int *frame_elapsed)
{
*frame_elapsed = 1;
return TIMER_CONTINUE;
}
2020-06-25 23:53:57 +02:00
int main(void)
{
volatile int frame_elapsed = 1;
int timer = timer_setup(TIMER_ANY, 1000000/FPS, callback, &frame_elapsed);
timer_start(timer);
unsigned int frame = 0;
unsigned int framelevel = 0;
2020-06-29 22:31:30 +02:00
int player_x = 20, player_y = 20;
2020-06-26 01:46:28 +02:00
char level[351];
char gravity = 0; //0 down 1 up
2020-06-29 00:08:48 +02:00
char check = 0;
2020-06-25 23:53:57 +02:00
int id_level = 1;
int start_x;
int start_y;
2020-07-06 22:22:22 +02:00
unsigned int coin = 0;
char check_coin = 0;
float vspd = 1.0;
int vert_spd = 1;
2020-07-06 22:22:22 +02:00
set_level(id_level, level, &start_x, &start_y, &gravity, check_coin);
player_x = start_x;
player_y = start_y;
2020-06-25 23:53:57 +02:00
draw_level(level);
while(1)
{
while(!frame_elapsed) sleep();
frame_elapsed = 0;
2020-06-29 00:08:48 +02:00
frame++;
framelevel++;
draw_level(level);
draw_player(player_x,player_y);
draw_timer(frame);
2020-06-29 00:08:48 +02:00
dprint(150,100,C_GREEN,"%d",player_x);
dprint(150,120,C_GREEN,"%d",player_y);
2020-07-06 22:22:22 +02:00
dprint_opt(340, 0, C_RGB(255,178,0), C_BLACK, DTEXT_LEFT, DTEXT_TOP, "Coin : %d", coin);
/*dprint(320,120,C_GREEN,"%d",collide_solid(player_x+1, player_y, level, gravity));
dprint(320,140,C_GREEN,"%d",collide_solid(player_x-1, player_y, level, gravity));
dprint(320,160,C_GREEN,"%d",collide_solid(player_x, player_y+1, level, gravity));
dprint(320,180,C_GREEN,"%d",collide_solid(player_x, player_y-1, level, gravity));*/
2020-06-29 22:31:30 +02:00
/*dprint(300,100,C_GREEN,"%d",collide_dead(player_x, player_y, level));
2020-06-29 00:08:48 +02:00
dprint(300,120,C_GREEN,"%c",level[(int)((player_x-1)/16)+(int)((player_y-1)/16*25)]); //top left
dprint(300,140,C_GREEN,"%c",level[(int)((player_x+PLAYER_HEIGHT+1)/16)+(int)((player_y-1)/16*25)]); //top right
dprint(300,160,C_GREEN,"%c",level[(int)((player_x-1)/16)+(int)((player_y+PLAYER_HEIGHT+1)/16*25)]); //bottom left
dprint(300,180,C_GREEN,"%c",level[(int)((player_x+PLAYER_HEIGHT+1)/16)+(int)((player_y+PLAYER_HEIGHT+1)/16*25)]); //bottom right*/
2020-06-29 00:08:48 +02:00
2020-06-25 23:53:57 +02:00
dupdate();
2020-06-29 00:08:48 +02:00
2020-06-25 23:53:57 +02:00
pollevent();
2020-06-30 17:12:33 +02:00
if(keydown(KEY_RIGHT))
2020-06-25 23:53:57 +02:00
{
if(!collide_solid(player_x+PLAYER_SPEED, player_y, level, gravity)) player_x+=PLAYER_SPEED;
else if(!collide_solid(player_x+1, player_y, level, gravity)) player_x+=1;
if(player_x>=388) player_x=-4;
2020-06-25 23:53:57 +02:00
}
2020-06-30 17:12:33 +02:00
else if(keydown(KEY_LEFT))
2020-06-25 23:53:57 +02:00
{
if(!collide_solid(player_x-PLAYER_SPEED, player_y, level, gravity)) player_x-=PLAYER_SPEED;
else if(!collide_solid(player_x-1, player_y, level, gravity)) player_x-=1;
2020-06-29 00:08:48 +02:00
if(player_x<-9) player_x=384;
}
if(keydown(KEY_SHIFT) && !check && (collide_solid(player_x, player_y-1, level, gravity) || collide_solid(player_x, player_y+1, level, gravity)))
2020-06-29 00:08:48 +02:00
{
if(!gravity) gravity=1;
else gravity=0;
check=1;
2020-06-25 23:53:57 +02:00
}
2020-06-29 00:08:48 +02:00
else if(!keydown(KEY_SHIFT) && check) check=0;
2020-06-30 17:12:33 +02:00
if(keydown(KEY_EXIT)) break;
if(!gravity)
{
if(!collide_solid(player_x, player_y+vert_spd, level, gravity))
{
if (vspd<MAX_VSPD) vspd+=ACCELERATION;
vert_spd = vspd;
player_y+=vert_spd;
}
else if(!collide_solid(player_x, player_y+1, level, gravity))
{
vspd = 1;
player_y+=1;
}
else vspd = 1;
2020-06-26 01:46:28 +02:00
}
else
{
if(!collide_solid(player_x, player_y-vert_spd, level, gravity))
{
if (vspd<MAX_VSPD) vspd+=ACCELERATION;
vert_spd = vspd;
player_y-=vert_spd;
}
else if(!collide_solid(player_x, player_y-1, level, gravity))
{
vspd = 1;
player_y-=1;
}
else vspd = 1;
}
if(collide_dead(player_x, player_y, level))
{
vspd = 1;
player_x = start_x;
player_y = start_y;
2020-07-06 22:22:22 +02:00
set_level(id_level, level, &start_x, &start_y, &gravity, check_coin);
framelevel = 0;
}
if(collide_end(player_x, player_y, level, gravity))
{
id_level++;
2020-07-06 22:22:22 +02:00
check_coin = 0;
set_level(id_level, level, &start_x, &start_y, &gravity, check_coin);
player_x = start_x;
player_y = start_y;
framelevel=0;
}
if(collide(player_x, player_y, level, gravity, 'k')) //Collide with key1 = disappearance of blocks
{
for (int i = 0; level[i]!='\0' ; i++)
{
if(level[i]=='3') level[i]='0';
if(level[i]=='k') level[i]='0';
}
}
if(collide(player_x, player_y, level, gravity, 'K')) //Collide with key2 = appearance of blocks
{
for (int i = 0; level[i]!='\0' ; i++)
{
if(level[i]=='a') level[i]='4';
if(level[i]=='K') level[i]='0';
}
}
2020-07-06 22:22:22 +02:00
if(collide(player_x, player_y, level, gravity, 't')) //Collide with coin
{
for (int i = 0; level[i]!='\0' ; i++)
{
if(level[i]=='t')
{
level[i]='0';
break;
}
}
check_coin=1;
coin++;
}
if((framelevel/FPS)>13) for (int i = 0; level[i]!='\0' ; i++) if(level[i]=='c') level[i]='0'; //after 13 seconds blocks disappear
if((framelevel/FPS)>10) for (int i = 0; level[i]!='\0' ; i++) if(level[i]=='m') level[i]='C'; //after 10 seconds blocks appear
2020-07-06 22:22:22 +02:00
if(player_y>=212) player_y=-4;
if(player_y<-6) player_y=212;
2020-06-25 23:53:57 +02:00
}
timer_stop(timer);
2020-06-26 01:46:28 +02:00
return 0;
2020-06-25 23:53:57 +02:00
}