Jeu envoyé
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12
src/main.c
12
src/main.c
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@ -84,19 +84,7 @@ void game(int *id_level, char mode, char *type)
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dprint(30,211,C_RGB(220,220,220),"^ special blocks");
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dprint(290,131,C_RGB(110,110,110),"Well done !");
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}
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//dprint(150,100,C_GREEN,"%d",player_x);
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//dprint(150,120,C_GREEN,"%d",double_check);
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if(!mode) dprint_opt(330, 0, C_RGB(255,190,0), C_BLACK, DTEXT_LEFT, DTEXT_TOP, "Coin : %d", coin);
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/*dprint(320,120,C_GREEN,"%d",collide_solid(player_x+1, player_y, level));
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dprint(320,140,C_GREEN,"%d",collide_solid(player_x-1, player_y, level));
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dprint(320,160,C_GREEN,"%d",collide_solid(player_x, player_y+1, level));
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dprint(320,180,C_GREEN,"%d",collide_solid(player_x, player_y-1, level));*/
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/*dprint(300,100,C_GREEN,"%d",collide_dead(player_x, player_y, level));
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dprint(300,120,C_GREEN,"%c",level[(int)((player_x-1)/16)+(int)((player_y-1)/16*25)]); //top left
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dprint(300,140,C_GREEN,"%c",level[(int)((player_x+PLAYER_HEIGHT+1)/16)+(int)((player_y-1)/16*25)]); //top right
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dprint(300,160,C_GREEN,"%c",level[(int)((player_x-1)/16)+(int)((player_y+PLAYER_HEIGHT+1)/16*25)]); //bottom left
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dprint(300,180,C_GREEN,"%c",level[(int)((player_x+PLAYER_HEIGHT+1)/16)+(int)((player_y+PLAYER_HEIGHT+1)/16*25)]); //bottom right*/
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dupdate();
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}
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@ -80,6 +80,7 @@ char speed_menu(int *id_level)
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dprint(80,20,C_BLACK,"Level : %d",*id_level);
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if(sto != 0) dprint(194,60,C_RED, "%.2j", sto);
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else dprint(202,60,C_RED, "/");
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if(*id_level == 14) dprint_opt(180, 8, C_RGB(0,255,255), C_BLACK, DTEXT_LEFT, DTEXT_TOP, "VVVVVV");
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dupdate();
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if (keydown_any(KEY_SHIFT, KEY_EXE, 0))
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{
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