Commit Graph

18 Commits

Author SHA1 Message Date
Lephenixnoir bf611f7cd3
physics: mechanical adjustments, freefall at level start 2022-09-04 22:32:21 +02:00
Lephenixnoir b1550ed5ce
physics: accurate reproduction of the jump mechanic 2022-09-04 21:25:59 +02:00
Lephenixnoir dc431bf7ac
graphics: adjust player frame positioning + crop in fxconv 2022-09-04 19:12:06 +02:00
Lephenixnoir 249b16b82f
graphics: add little-caps font 2022-09-04 09:36:45 +02:00
Yann MAGNIN 3cb7b46c46 add menus + assets 2022-09-03 16:42:53 +02:00
Lephenixnoir d9af0735ae
refactor physics/rendering, game structure, basic jump 2022-08-29 16:54:42 +02:00
Lephenixnoir 6cf0b59913
platform colors and generator updates 2022-08-24 20:40:21 +02:00
Lephenixnoir c4147de174
render: enable footer on demand 2022-08-20 23:12:25 +02:00
Lephenixnoir d4db7d54d1
game: add camera movement with left/right keys 2022-08-20 23:08:30 +02:00
Lephenixnoir f68e28df53
render: show generator 3 with camera rotation 2022-08-20 22:40:03 +02:00
Lephenixnoir a534ccddbe
render: display actual level map, also some bugfixes 2022-08-20 21:43:02 +02:00
Lephenixnoir 37d068e628
render: render distance 8, actually 28 FPS
The previous 30 FPS was a lie; it forgot blatant problems with the
computation. This is now fixed with 28 FPS on a full 10-side cylinder of
render distance 8... which is definitely impressive at full resolution.
Actual performance in game will be better due to way fewer platforms.
2022-08-20 19:48:10 +02:00
Lephenixnoir b9e01bc1ef
render: infinite full cylinder (30 FPS) 2022-08-20 17:55:55 +02:00
Lephenixnoir 96da3421d7
render: render a single section as an example 2022-08-20 16:44:02 +02:00
Lephenixnoir e69c51268a
perf: add basic measurements 2022-08-20 16:32:10 +02:00
Yann MAGNIN 12721e6021 add basic level gen blblblbl 2022-08-20 16:32:37 +02:00
Yann MAGNIN 0abeeaa835 basic level display blblblblbl 2022-08-20 15:06:19 +02:00
Lephenixnoir 96ec759657
meta: initial commit 2022-08-20 11:51:24 +02:00