.. |
generator
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make red platforms fall + clarify lots of space-related stuff
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2023-06-03 21:01:19 +02:00 |
frame.h
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add menus + assets
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2022-09-03 16:42:53 +02:00 |
fsblend.S
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fix a bug in the fsblend shader which skipped a pixel
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2023-06-15 20:23:12 +02:00 |
fsblend.cpp
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switch to new azur way of allocating commands
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2023-06-15 20:23:12 +02:00 |
game.cpp
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make red platforms fall + clarify lots of space-related stuff
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2023-06-03 21:01:19 +02:00 |
game.h
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death animation and start of end screen
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2023-06-05 20:21:24 +02:00 |
generator.h
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make red platforms fall + clarify lots of space-related stuff
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2023-06-03 21:01:19 +02:00 |
level.cpp
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death screen structure and animation
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2023-06-15 20:23:12 +02:00 |
level.h
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death screen structure and animation
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2023-06-15 20:23:12 +02:00 |
log.cpp
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refactor physics/rendering, game structure, basic jump
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2022-08-29 16:54:42 +02:00 |
log.h
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refactor physics/rendering, game structure, basic jump
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2022-08-29 16:54:42 +02:00 |
main.cpp
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death screen structure and animation
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2023-06-15 20:23:12 +02:00 |
menu.cpp
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physics: mechanical adjustments, freefall at level start
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2022-09-04 22:32:21 +02:00 |
menu.h
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add menus + assets
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2022-09-03 16:42:53 +02:00 |
render.cpp
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death screen structure and animation
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2023-06-15 20:23:12 +02:00 |
render.h
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death animation and start of end screen
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2023-06-05 20:21:24 +02:00 |
settings.h
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death animation and start of end screen
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2023-06-05 20:21:24 +02:00 |
util.cpp
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lv2 + platform height + death conditions
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2023-05-24 18:15:53 +02:00 |
util.h
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lv2 + platform height + death conditions
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2023-05-24 18:15:53 +02:00 |