crystal-tower/src/main.c

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#include "camera.h"
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#include "conf.h"
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#include "input.h"
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#include "level.h"
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#include "particles.h"
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#include "player.h"
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#include "raygint/display.h"
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#include "results.h"
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#include "stars.h"
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#include "vec.h"
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#ifdef GINT
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#include <gint/cpu.h>
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#include <gint/keyboard.h>
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#include <gint/timer.h>
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#endif
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#include <stdlib.h>
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static void update(void);
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static void draw(void);
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#ifdef GINT
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static int callback(volatile int *);
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#endif
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int time = 0;
int deaths = 0;
int end = 0;
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int
main(void)
{
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int timer;
int frameskip = 1;
volatile int has_ticked = 0;
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extern bopti_image_t bimg_title;
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extern font_t font_georgia;
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rDisplayInit();
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srand(1337);
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#ifdef GINT
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timer = timer_configure(TIMER_ANY, 1000000 / TARGET_FPS,
GINT_CALL(callback, &has_ticked));
timer_start(timer);
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dfont(&font_georgia);
#endif
#ifdef RAYLIB
SetTargetFPS(60);
#endif
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input_init();
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stars_init();
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level_load(0);
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camera_init(player_pos());
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#ifdef GINT
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dimage(0, 0, &bimg_title);
dupdate();
getkey();
has_ticked = 0;
while (!has_ticked)
;
has_ticked = 0;
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#endif
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while (!input_down(K_EXIT)) {
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int i;
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draw();
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for (i = 0; i < frameskip; i++) {
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#ifdef GINT
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if (has_ticked > frameskip) {
frameskip = has_ticked;
}
while (!has_ticked)
sleep();
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while (has_ticked) {
time += has_ticked;
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has_ticked = 0;
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}
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#endif
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update();
}
}
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rDisplayDeinit();
#ifdef GINT
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timer_stop(timer);
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#endif
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level_free();
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return 1;
}
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static void
update(void)
{
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particles_update();
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input_update();
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player_update();
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camera_update();
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stars_update();
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}
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static void
draw(void)
{
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rDrawBegin();
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dclear(C_BLACK);
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stars_draw();
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level_draw();
player_draw();
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particles_draw();
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if (end)
results_draw();
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dupdate();
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rDrawEnd();
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}
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#ifdef GINT
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static int
callback(volatile int *arg)
{
*arg += 1;
return 0;
}
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#endif