hyperultra/src/main.c

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#include "lzy.h"
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#include "game.h"
#include "player.h"
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#include "background.h"
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#include "cfg.h"
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#include "input.h"
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#include <stdio.h>
#include <stdlib.h>
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static Game *game = NULL;
static void deinit(void);
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int
main([[maybe_unused]] int argc, [[maybe_unused]] char **argv)
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{
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if (LZY_Init("hyperultra!", 30, "res/tset.png", "res/font.png")) {
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LZY_Log("LZY_Init failed: %s", LZY_GetError());
LZY_Quit();
return 1;
}
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if (atexit(deinit)) {
perror("atexit(deinit)");
deinit();
return 1;
}
game = malloc(sizeof(Game));
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if (game == NULL) {
LZY_Log("malloc failed");
return 1;
}
game_init(game);
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double hold = 0;
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int stage = 0;
while (!LZY_ShouldQuit()) {
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extern double tick;
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LZY_CycleEvents();
input_update();
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if (input_down(K_O)) {
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hold += 1;
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tick += 1;
} else {
hold *= 0.9;
tick *= 0.9;
}
if (hold < 1.0 / 128) {
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hold = 0;
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tick = 0;
}
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if (hold > 50) {
if (stage == 1)
break;
stage += 1;
hold = 0;
}
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if (LZY_DrawBegin()) return LZY_LogError(1);
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LZY_DrawSetColor(WHITE);
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(void)LZY_DrawClear();
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LZY_DrawSetColor(BLACK);
int y = -16;
if (stage == 1) {
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(void)LZY_DrawText(48, y += 32, "WALKING is AUTOMATIC");
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#ifdef FXCG50
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(void)LZY_DrawText(48, y += 32, "press SHIFT to jump");
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#else
(void)LZY_DrawText(48, y += 32, "press SPACE to jump");
#endif
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(void)LZY_DrawText(48, y += 32, "hold UP to jump HIGHER");
(void)LZY_DrawText(48, y += 32, "hold DOWN to jump LOWER");
} else {
(void)LZY_DrawText(48, y += 32, "HYPERULTRA");
(void)LZY_DrawText(48, y += 32, "a game made by KDX.re");
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#ifdef FXCG50
(void)LZY_DrawText(48, y += 32, "powered by GINT");
#else
(void)LZY_DrawText(48, y += 32, "powered by SDL");
#endif
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}
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#ifdef FXCG50
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(void)LZY_DrawText(48, y += 48, "hold SHIFT to continue");
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#else
(void)LZY_DrawText(48, y += 48, "hold SPACE to continue");
#endif
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if (hold)
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(void)LZY_FillRect(0, DISPLAY_HEIGHT - 24, hold * 8, 24);
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background_draw();
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if (LZY_DrawEnd()) return LZY_LogError(1);
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}
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while (!LZY_ShouldQuit()) {
LZY_CycleEvents();
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input_update();
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game_update(game);
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background_update(game);
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if (LZY_DrawBegin()) return LZY_LogError(1);
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LZY_DrawSetColor(WHITE);
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if (LZY_DrawClear()) return LZY_LogError(1);
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game_draw(game);
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background_draw();
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if (LZY_DrawEnd()) return LZY_LogError(1);
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}
return 0;
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}
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static void
deinit(void)
{
if (game != NULL) {
game_deinit(game);
free(game);
}
LZY_Quit();
}