hyperultra/src
kdx 030d8a78d0 lowkey 2023-03-21 22:24:24 +01:00
..
background.c slowdown on death 2023-03-19 04:49:14 +00:00
background.h slowdown on death 2023-03-19 04:49:14 +00:00
cfg.h berkeley font 2023-03-21 21:57:03 +01:00
deathpart.c slowdown particles as well 2023-03-19 04:52:04 +00:00
deathpart.h slowdown particles as well 2023-03-19 04:52:04 +00:00
entity.c death particles 2023-03-18 23:41:16 +01:00
entity.h spike do nothing 2023-03-19 01:28:54 +01:00
entityimpl.h death particles 2023-03-18 23:41:16 +01:00
exit.c exit direction 2023-03-21 21:17:54 +01:00
exit.h exit direction 2023-03-21 21:17:54 +01:00
game.c display level names 2023-03-21 22:19:31 +01:00
game.h display level names 2023-03-21 22:19:31 +01:00
input.c jump 2023-03-17 16:38:10 +01:00
input.h jump 2023-03-17 16:38:10 +01:00
lzy.c berkeley font 2023-03-21 21:57:03 +01:00
lzy.h pixel perfect upscale 2023-03-19 05:50:07 +00:00
main.c lowkey 2023-03-21 22:24:24 +01:00
map.c display level names 2023-03-21 22:19:31 +01:00
map.h display level names 2023-03-21 22:19:31 +01:00
player.c fix was bugged 2023-03-20 18:59:48 +01:00
player.h spinny player 2023-03-19 06:16:10 +00:00
rotrect.c move rotating rect code out of background 2023-03-19 01:24:25 +01:00
rotrect.h move rotating rect code out of background 2023-03-19 01:24:25 +01:00
spike.c calculate spike angle once per frame 2023-03-21 21:31:26 +01:00
spike.h spike do nothing 2023-03-19 01:28:54 +01:00