background.c
|
slowdown on death
|
2023-03-19 04:49:14 +00:00 |
background.h
|
slowdown on death
|
2023-03-19 04:49:14 +00:00 |
cfg.h
|
berkeley font
|
2023-03-21 21:57:03 +01:00 |
deathpart.c
|
slowdown particles as well
|
2023-03-19 04:52:04 +00:00 |
deathpart.h
|
slowdown particles as well
|
2023-03-19 04:52:04 +00:00 |
entity.c
|
death particles
|
2023-03-18 23:41:16 +01:00 |
entity.h
|
spike do nothing
|
2023-03-19 01:28:54 +01:00 |
entityimpl.h
|
death particles
|
2023-03-18 23:41:16 +01:00 |
exit.c
|
exit direction
|
2023-03-21 21:17:54 +01:00 |
exit.h
|
exit direction
|
2023-03-21 21:17:54 +01:00 |
game.c
|
display level names
|
2023-03-21 22:19:31 +01:00 |
game.h
|
display level names
|
2023-03-21 22:19:31 +01:00 |
input.c
|
jump
|
2023-03-17 16:38:10 +01:00 |
input.h
|
jump
|
2023-03-17 16:38:10 +01:00 |
lzy.c
|
berkeley font
|
2023-03-21 21:57:03 +01:00 |
lzy.h
|
pixel perfect upscale
|
2023-03-19 05:50:07 +00:00 |
main.c
|
lowkey
|
2023-03-21 22:24:24 +01:00 |
map.c
|
display level names
|
2023-03-21 22:19:31 +01:00 |
map.h
|
display level names
|
2023-03-21 22:19:31 +01:00 |
player.c
|
fix was bugged
|
2023-03-20 18:59:48 +01:00 |
player.h
|
spinny player
|
2023-03-19 06:16:10 +00:00 |
rotrect.c
|
move rotating rect code out of background
|
2023-03-19 01:24:25 +01:00 |
rotrect.h
|
move rotating rect code out of background
|
2023-03-19 01:24:25 +01:00 |
spike.c
|
calculate spike angle once per frame
|
2023-03-21 21:31:26 +01:00 |
spike.h
|
spike do nothing
|
2023-03-19 01:28:54 +01:00 |