[main.c+JTMM.g3a] Nerfed drill
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@ -107,6 +107,7 @@ int main(void)
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(collide_spike(drill_x, drill_y, level) || collide_solid(drill_x, drill_y, level, polarity, 0)))
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{
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vspd = -vspd;
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drill_toggle = 0;
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}
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}
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draw_timer(step/2);
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@ -301,6 +302,7 @@ int main(void)
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player_x = start_x;
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player_y = start_y;
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polarity = 0;
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drill_toggle = 0;
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vspd = 0;
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}
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//border warp
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