KikooDX
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e3da3a8511
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Reset vertical speed on death
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2020-02-13 12:24:53 +01:00 |
KikooDX
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682f4fb49f
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Jump item, erase tile system, improved transfer.sh
Made cp verbose
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2020-02-13 10:43:45 +01:00 |
KikooDX
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2caf479d42
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Created the jump item level, added elevator tile & solid collision.
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2020-02-13 10:12:04 +01:00 |
KikooDX
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734f0867cd
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Enabled jump for demo build.
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2020-02-13 09:24:03 +01:00 |
KikooDX
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167d02da10
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OK it just works. See bellow.
Changed some stuff in levels.lua.
Added levels.c to .gitignore.
New player function `reset_old_pos`.
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2020-02-13 09:23:32 +01:00 |
KikooDX
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2d39739cf4
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Improved levels.lua, implemented screen transition system
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2020-02-13 09:12:34 +01:00 |
KikooDX
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e9340bce08
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(Minor) on_ground type char -> int
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2020-02-12 13:34:37 +01:00 |
KikooDX
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6968705367
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Spikes and variable jump height
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2020-02-12 13:33:41 +01:00 |
KikooDX
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7488170b9d
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Detailed build.sh, improved main.c (thanks Lephe')
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2020-02-12 12:30:56 +01:00 |
KikooDX
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cb0ced9977
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Deleted build-cg
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2020-02-12 11:53:01 +01:00 |
KikooDX
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c638ec6dfc
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.gitignore
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2020-02-12 11:52:30 +01:00 |
KikooDX
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73a58e7241
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60 FPS cap (WIP)
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2020-02-12 11:30:43 +01:00 |
KikooDX
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10eb356b1d
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Basic jump system with buffer
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2020-02-12 10:47:12 +01:00 |
KikooDX
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0c574a7e1d
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Draw offset and final screen size
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2020-02-11 14:14:18 +01:00 |
KikooDX
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592304922c
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Level loading completed
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2020-02-11 13:55:57 +01:00 |
KikooDX
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635888d71f
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First commit
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2020-02-11 11:44:37 +01:00 |