Masséna Fezard | Nounouille
93f5bd2093
chest bounciness - 100%
2022-02-17 15:39:56 +01:00
Masséna Fezard | Nounouille
25abea0220
it's a kind of magic
2022-02-17 15:21:05 +01:00
Masséna Fezard | Nounouille
d453409251
alcohol-free potions
2022-02-17 00:20:16 +01:00
Masséna Fezard | Nounouille
30b6484c0e
Less aggressive animation
2022-02-16 23:21:56 +01:00
Masséna Fezard | Nounouille
19049d2004
Tituya striked me right in the heart :'(
2022-02-16 23:16:54 +01:00
Masséna Fezard | Nounouille
28b47accae
big stick boom boom
2022-02-16 22:53:27 +01:00
Lephenixnoir
bca71726db
items on the floor
2022-02-16 17:42:05 +01:00
Lephenixnoir
e87fa3b6ec
GUI transition when entering level
2022-02-16 14:54:26 +01:00
Masséna Fezard | Nounouille
0546696ac9
wip palettes
2022-02-16 11:50:07 +01:00
Lephenixnoir
33b8fda4da
bats now back off after an attack
2022-02-13 17:07:24 +01:00
Lephenixnoir
d330c22d66
cap player knockback when swarmed
2022-02-13 16:03:16 +01:00
Lephenixnoir
bf1f585889
fix asynchronous stack corruption from main menu timer
2022-02-13 16:03:15 +01:00
Masséna Fezard | Nounouille
7a3e4d4fb8
contrast
2022-02-13 14:53:59 +01:00
Masséna Fezard | Nounouille
73939cbb20
new enemy
2022-02-13 14:50:39 +01:00
Lephenixnoir
70cac4ccf3
add level names in main menu
2022-02-13 12:09:35 +01:00
Lephenixnoir
aced4c28be
basic main menu with transitions
2022-02-13 10:03:14 +01:00
Lephenixnoir
3c3883b076
animated tileset
2022-02-11 20:42:20 +01:00
Lephenixnoir
5d6b313d96
reduce time frame for Judgement damage
2022-02-09 11:11:58 +01:00
Lephenixnoir
8d3a0994c5
performance improvements with pathfinding
...
* Less queuing in Dijkstra by using distance[] to indicate the lowest
queued distance (dir[] still doubles down as "seen" array). Drops
iterations from ~350 to ~150, 5.5 ms -> 2.0 ms
* Less raycast attempts in the shortcut method, barely noticeable but
avoids massive spikes from 7 to 35/75 ms in Lab with 40 entities (!!)
* General optimizations with -O3 instead of -Os (0.5-1.0 ms gained per
frame for ~6 kB increase in size)
* Compute pathfinding every 4th frame for each entity, instead of every
frame
Now basically a fairly 30 FPS, and that's 30 ms rendering + 3 ms
simulation.
2022-02-08 22:48:08 +01:00
Lephenixnoir
7bd5163dd6
stun/invulnerability, buffed shock skill
2022-02-07 20:41:39 +01:00
Lephenixnoir
c58c976c24
beautifully-animated hud XP bar
2022-02-07 09:11:20 +01:00
Masséna Fezard | Nounouille
e5e5c0bfed
animated tileset, gotta go fast
2022-02-06 18:11:18 +01:00
Masséna Fezard | Nounouille
c220e7d952
projectile
2022-02-06 17:49:22 +01:00
Masséna Fezard | Nounouille
d2904f33ff
judgement
2022-02-06 17:49:08 +01:00
Masséna Fezard | Nounouille
ce20e50759
shock
2022-02-06 17:14:16 +01:00
Masséna Fezard | Nounouille
4a36dcb5ac
impale
2022-02-06 16:38:40 +01:00
Masséna Fezard | Nounouille
58209557c5
impale
2022-02-06 16:37:40 +01:00
Masséna Fezard | Nounouille
1281971cf3
teleportation
2022-02-06 16:37:26 +01:00
Masséna Fezard | Nounouille
e0339f2dba
swing
2022-02-06 12:25:36 +01:00
Masséna Fezard | Nounouille
2753602a7e
bullets
2022-02-06 12:18:34 +01:00
Lephenixnoir
93c1028123
dijkstra-based pathfinding, avoids crowded areas
2022-02-06 09:32:54 +01:00
Lephenixnoir
649ca676d1
less cramped levels, fix bad design in lab
2022-02-05 17:33:37 +01:00
Masséna Fezard | Nounouille
f230333287
slimes attack 😏
2022-02-05 16:51:48 +01:00
Masséna Fezard | Nounouille
ed9d115739
thy shiny one
2022-02-05 16:51:48 +01:00
Lephenixnoir
70874e6808
skills, cooldowns for player & enemies, 2 bug fixes
...
Bugs fixed:
* AOEs whose origin died without recognizing them as their current
attack would keep referencing a dead entity
* Entities without dash could be considered dashing when knocked back
(still fragile)
2022-02-05 14:38:26 +01:00
Lephenixnoir
e748684e08
add cooldown to player skills
2022-02-04 10:32:10 +01:00
Lephenixnoir
f5a9d796be
handle dash cooldown as normal skill cooldown
2022-02-04 10:12:00 +01:00
Lephenixnoir
69baa8d319
ranged attackers + more versatile AI setup
2022-02-03 17:39:57 +01:00
Lephenixnoir
b04333ddda
screenshake during major attacks
2022-02-02 10:16:59 +01:00
Lephenixnoir
45b13d898c
basic status screen by pressing F6
2022-01-18 13:52:45 +01:00
Lephenixnoir
65b23e83f2
bullet time and basic UI
2022-01-18 09:45:23 +01:00
Lephenixnoir
fdde4809d3
add XP and player leveling
...
XP only lasts for one level/arena.
2022-01-17 18:29:05 +01:00
Lephenixnoir
1b2f0fbc15
add support for palette variations of sprites
2021-12-30 10:20:10 +01:00
Lephenixnoir
9fc160e36c
make fighter sprites indexed
2021-12-30 10:20:09 +01:00
Lephenixnoir
e6435fdb78
extend existing maps with the new tiles
2021-12-30 10:20:09 +01:00
Masséna Fezard | Nounouille
3a287a681f
swing ( ͡° ͜ʖ ͡°)
2021-12-29 17:05:06 +01:00
Masséna Fezard | Nounouille
c6f08676ee
more tiles
2021-12-29 16:26:52 +01:00
Masséna Fezard | Nounouille
4b4e8b0659
more walls
2021-12-29 12:55:42 +01:00
Lephenixnoir
b15d6fd71c
finalize stats model, add level 2 with "main menu"
2021-12-29 12:02:51 +01:00
Lephenixnoir
b9e478d97b
preview next wave
2021-12-28 22:23:09 +01:00