Lephenixnoir
aced4c28be
basic main menu with transitions
2022-02-13 10:03:14 +01:00
Lephenixnoir
3c3883b076
animated tileset
2022-02-11 20:42:20 +01:00
Lephenixnoir
5d6b313d96
reduce time frame for Judgement damage
2022-02-09 11:11:58 +01:00
Lephenixnoir
8d3a0994c5
performance improvements with pathfinding
...
* Less queuing in Dijkstra by using distance[] to indicate the lowest
queued distance (dir[] still doubles down as "seen" array). Drops
iterations from ~350 to ~150, 5.5 ms -> 2.0 ms
* Less raycast attempts in the shortcut method, barely noticeable but
avoids massive spikes from 7 to 35/75 ms in Lab with 40 entities (!!)
* General optimizations with -O3 instead of -Os (0.5-1.0 ms gained per
frame for ~6 kB increase in size)
* Compute pathfinding every 4th frame for each entity, instead of every
frame
Now basically a fairly 30 FPS, and that's 30 ms rendering + 3 ms
simulation.
2022-02-08 22:48:08 +01:00
Lephenixnoir
7bd5163dd6
stun/invulnerability, buffed shock skill
2022-02-07 20:41:39 +01:00
Lephenixnoir
c58c976c24
beautifully-animated hud XP bar
2022-02-07 09:11:20 +01:00
Masséna Fezard | Nounouille
e5e5c0bfed
animated tileset, gotta go fast
2022-02-06 18:11:18 +01:00
Masséna Fezard | Nounouille
c220e7d952
projectile
2022-02-06 17:49:22 +01:00
Masséna Fezard | Nounouille
d2904f33ff
judgement
2022-02-06 17:49:08 +01:00
Masséna Fezard | Nounouille
ce20e50759
shock
2022-02-06 17:14:16 +01:00
Masséna Fezard | Nounouille
4a36dcb5ac
impale
2022-02-06 16:38:40 +01:00
Masséna Fezard | Nounouille
58209557c5
impale
2022-02-06 16:37:40 +01:00
Masséna Fezard | Nounouille
1281971cf3
teleportation
2022-02-06 16:37:26 +01:00
Masséna Fezard | Nounouille
e0339f2dba
swing
2022-02-06 12:25:36 +01:00
Masséna Fezard | Nounouille
2753602a7e
bullets
2022-02-06 12:18:34 +01:00
Lephenixnoir
93c1028123
dijkstra-based pathfinding, avoids crowded areas
2022-02-06 09:32:54 +01:00
Lephenixnoir
649ca676d1
less cramped levels, fix bad design in lab
2022-02-05 17:33:37 +01:00
Masséna Fezard | Nounouille
f230333287
slimes attack 😏
2022-02-05 16:51:48 +01:00
Masséna Fezard | Nounouille
ed9d115739
thy shiny one
2022-02-05 16:51:48 +01:00
Lephenixnoir
70874e6808
skills, cooldowns for player & enemies, 2 bug fixes
...
Bugs fixed:
* AOEs whose origin died without recognizing them as their current
attack would keep referencing a dead entity
* Entities without dash could be considered dashing when knocked back
(still fragile)
2022-02-05 14:38:26 +01:00
Lephenixnoir
e748684e08
add cooldown to player skills
2022-02-04 10:32:10 +01:00
Lephenixnoir
f5a9d796be
handle dash cooldown as normal skill cooldown
2022-02-04 10:12:00 +01:00
Lephenixnoir
69baa8d319
ranged attackers + more versatile AI setup
2022-02-03 17:39:57 +01:00
Lephenixnoir
b04333ddda
screenshake during major attacks
2022-02-02 10:16:59 +01:00
Lephenixnoir
45b13d898c
basic status screen by pressing F6
2022-01-18 13:52:45 +01:00
Lephenixnoir
65b23e83f2
bullet time and basic UI
2022-01-18 09:45:23 +01:00
Lephenixnoir
fdde4809d3
add XP and player leveling
...
XP only lasts for one level/arena.
2022-01-17 18:29:05 +01:00
Lephenixnoir
1b2f0fbc15
add support for palette variations of sprites
2021-12-30 10:20:10 +01:00
Lephenixnoir
9fc160e36c
make fighter sprites indexed
2021-12-30 10:20:09 +01:00
Lephenixnoir
e6435fdb78
extend existing maps with the new tiles
2021-12-30 10:20:09 +01:00
Masséna Fezard | Nounouille
3a287a681f
swing ( ͡° ͜ʖ ͡°)
2021-12-29 17:05:06 +01:00
Masséna Fezard | Nounouille
c6f08676ee
more tiles
2021-12-29 16:26:52 +01:00
Masséna Fezard | Nounouille
4b4e8b0659
more walls
2021-12-29 12:55:42 +01:00
Lephenixnoir
b15d6fd71c
finalize stats model, add level 2 with "main menu"
2021-12-29 12:02:51 +01:00
Lephenixnoir
b9e478d97b
preview next wave
2021-12-28 22:23:09 +01:00
Lephenixnoir
c452bcabde
proper handling of enemy data and levels
2021-12-28 21:12:33 +01:00
Lephenixnoir
53d4281eb8
improve HUD
2021-12-28 21:01:20 +01:00
Lephenixnoir
ce0959f3f6
fix rendering order + clean up old files
2021-12-28 20:28:17 +01:00
Lephenixnoir
0a759b3541
revamp maps and waves, now much cleaner
2021-12-28 17:53:16 +01:00
Lephenixnoir
d942e1ffa7
particles as ECS entities, proper tilesets/maps (WIP)
2021-12-27 21:54:55 +01:00
Lephenixnoir
8ca3d6f22f
Add the new enemies and tilesets
2021-12-25 18:21:31 +01:00
Lephenixnoir
cb3f363cfe
switch engine to ECS and rewrite just about everything
2021-12-25 11:48:53 +01:00
Lephenixnoir
228dec623e
minor code improvements, including renamed geometry types
2021-12-25 11:48:53 +01:00
Masséna Fezard | Nounouille
f6df3797b5
[UWU] new enemy : gunslinger
2021-10-29 16:20:54 +02:00
Masséna Fezard | Nounouille
64c73eb800
[WIP] new zone : messy pseudoscientific hangar
2021-10-27 13:28:18 +02:00
Masséna Fezard | Nounouille
617809b40c
[WIP] new monster : the freaking badass gunslinger
2021-10-27 13:26:31 +02:00
Masséna Fezard | Nounouille
713a8b6a2e
palette update
2021-10-27 13:25:13 +02:00
Lephenixnoir
f28231ff22
apply enemy walking animations
2021-10-23 17:23:24 +02:00
Masséna Fezard | Nounouille
d6e89dc625
cute bat
2021-10-23 17:06:24 +02:00
Lephenixnoir
aba7fed1e9
apply new slime animations
2021-10-23 16:46:33 +02:00