Show proper sky texture in single episode ultimate
This commit is contained in:
parent
1ec215c436
commit
8cc7f0b115
|
@ -1059,7 +1059,7 @@ void G_InitNew ( skill_t skill, int episode, int map )
|
|||
skytexture = R_TextureNumForName ("SKY2");
|
||||
}
|
||||
else
|
||||
switch (episode)
|
||||
switch (CGD_SingleEpisodeUltimate ? CGD_SingleEpisodeUltimate : episode)
|
||||
{
|
||||
case 1:
|
||||
skytexture = R_TextureNumForName ("SKY1");
|
||||
|
|
Loading…
Reference in New Issue