Browse Source

Ajout de la version mini

master
Fife 4 years ago
parent
commit
96e348050b
9 changed files with 335 additions and 152 deletions
  1. +185
    -68
      EScript.cpp
  2. +2
    -0
      EScript.hpp
  3. +48
    -9
      GScript.cpp
  4. +2
    -0
      GScript.hpp
  5. +15
    -2
      GSprite.hpp
  6. +72
    -66
      Geometry.cpp
  7. +2
    -2
      Menu.cpp
  8. +8
    -5
      Save.cpp
  9. +1
    -0
      Save.hpp

+ 185
- 68
EScript.cpp View File

@ -5,7 +5,7 @@
void EngineControl::Update()
{
if((int)GetEngine()->GetListeObject()[0]->GetTransforms()->GetX() % 12 < 3)
if(((int)GetEngine()->GetListeObject()[0]->GetTransforms()->GetX() % 12 < 3 && mini == false ) || ((int)GetEngine()->GetListeObject()[0]->GetTransforms()->GetX() % 8 < 3 && mini == true))
{
UpdateScenary();
}
@ -27,7 +27,8 @@ void EngineControl::UpdateScenary()
}
}
SetDecor(((int)GetEngine()->GetListeObject()[0]->GetTransforms()->GetX() / 12) + 10);
if(!mini)SetDecor(((int)GetEngine()->GetListeObject()[0]->GetTransforms()->GetX() / 12) + 10);
else SetDecor(((int)GetEngine()->GetListeObject()[0]->GetTransforms()->GetX() / 8) + 10);
}
@ -37,113 +38,229 @@ void EngineControl::SetDecor(int i)
if(GetEngine()->GetMap() == NULL)return;
for( int j = 0 ; j < GetEngine()->GetMap()->nbtiles_hauteur_monde; j++)
if(!mini)
{
for( int j = 0 ; j < GetEngine()->GetMap()->nbtiles_hauteur_monde; j++)
{
w = 0 ; h = 0; difx = 0; dify = 0; type = 0;
//Type = 0 rien //Type = 1 pics //Type = 2 jump //Type = 3 doublejump //Type = 4 portail ->navette //Type = 5 portail ->cube
switch(GetEngine()->GetMap()->map[j][i] - '0')
{
case 7: w = 10 ; h = 10; type = 1; difx = 1;break;//Triangle pics
case 8: w = 10 ; h = 10; type = 1;difx = 1;break;//Triangle pics
switch(GetEngine()->GetMap()->GetIdMap(i,j))
{
case 7: w = 10 ; h = 10; type = 1; difx = 1;break;//Triangle pics
case 8: w = 10 ; h = 10; type = 1;difx = 1;break;//Triangle pics
case 5: w = 12 ; h = 4; type = 1;break; //Pics
case 6: w = 12 ; h = 4; type = 1;break; //Pics
case 9: w = 10 ; h = 6; type = 1;difx = 1;break; //Petit triangle droit
case 10: w = 10 ; h = 6; dify = 6; type = 1;difx = 1;break; //Petit triangle renverse
case 11: w = 8 ; h = 4; type = 2; break; //jump
case 12: w = 12 ; h = 12; type = 3; break;//Doublejump
case 16: w = 10 ; h = 22; dify = 1; type = 4; break;//Portail
case 18: w = 10 ; h = 22; dify = 1; type = 5; break;
case 5: w = 12 ; h = 4; type = 1;break; //Pics
case 6: w = 12 ; h = 4; type = 1;break; //Pics
case 9: w = 10 ; h = 6; type = 1;difx = 1;break; //Petit triangle droit
case 10: w = 10 ; h = 6; dify = 6; type = 1;difx = 1;break; //Petit triangle renverse
case 20: w = 10 ; h = 10; type = 1; difx = 2; dify = 1; break;
case 21: w = 10 ; h = 10; type = 1; difx = 2; dify = 1; break;
case 11: w = 8 ; h = 4; type = 2; break; //jump
case 12: w = 12 ; h = 12; type = 3; break;//Doublejump
default: w = 0 ; h = 0; type = 0; break;
}
if(type == 1)
{
case 16: w = 10 ; h = 22; dify = 1; type = 4; break;//Portail
case 18: w = 10 ; h = 22; dify = 1; type = 5; break;
Object * Buffer = new Object;
case 20: w = 10 ; h = 10; type = 1; difx = 2; dify = 1; break;
case 21: w = 10 ; h = 10; type = 1; difx = 2; dify = 1; break;
Buffer->GetTransforms()->SetXY( i * 12 + difx, ((GetEngine()->GetMap()->nbtiles_hauteur_monde - 1)* 12) - (j * 12) + 2 + dify);
default: w = 0 ; h = 0; type = 0; break;
}
Buffer->AddRigibody();
if(type == 1)
{
Buffer->GetRigibody()->UseFixeBody(w,h);
Object * Buffer = new Object;
Buffer->AffectTag("Pic");
Buffer->GetTransforms()->SetXY( i * 12 + difx, ((GetEngine()->GetMap()->nbtiles_hauteur_monde - 1)* 12) - (j * 12) + 2 + dify);
GetEngine()->AddObject(Buffer);
Buffer->AddRigibody();
}
Buffer->GetRigibody()->UseFixeBody(w,h);
if(type == 2)
{
Buffer->AffectTag("Pic");
Object * Buffer = new Object;
GetEngine()->AddObject(Buffer);
Buffer->GetTransforms()->SetXY( i * 12 + 2 , ((GetEngine()->GetMap()->nbtiles_hauteur_monde - 1)* 12) - (j * 12) + 2 + dify);
}
Buffer->AddRigibody();
if(type == 2)
{
Buffer->GetRigibody()->UseFixeBody(w,h);
Object * Buffer = new Object;
Buffer->AffectTag("Jump");
Buffer->GetTransforms()->SetXY( i * 12 + 2 , ((GetEngine()->GetMap()->nbtiles_hauteur_monde - 1)* 12) - (j * 12) + 2 + dify);
GetEngine()->AddObject(Buffer);
}
Buffer->AddRigibody();
if(type == 3)
{
Object * Buffer = new Object;
Buffer->GetRigibody()->UseFixeBody(w,h);
Buffer->GetTransforms()->SetXY( i * 12 , ((GetEngine()->GetMap()->nbtiles_hauteur_monde - 1)* 12) - (j * 12) + 2 + dify);
Buffer->AffectTag("Jump");
Buffer->AddRigibody();
GetEngine()->AddObject(Buffer);
}
Buffer->GetRigibody()->UseFixeBody(w,h);
if(type == 3)
{
Object * Buffer = new Object;
Buffer->GetTransforms()->SetXY( i * 12 , ((GetEngine()->GetMap()->nbtiles_hauteur_monde - 1)* 12) - (j * 12) + 2 + dify);
Buffer->AddRigibody();
Buffer->AffectTag("DJ");
Buffer->GetRigibody()->UseFixeBody(w,h);
Buffer->AffectTag("DJ");
GetEngine()->AddObject(Buffer);
}
GetEngine()->AddObject(Buffer);
}
if(type == 4)
{
if(type == 4)
{
Object * Buffer = new Object;
Object * Buffer = new Object;
Buffer->GetTransforms()->SetXY( i * 12 + 1, ((GetEngine()->GetMap()->nbtiles_hauteur_monde - 1)* 12) - (j * 12) + 2 + dify);
Buffer->GetTransforms()->SetXY( i * 12 + 1, ((GetEngine()->GetMap()->nbtiles_hauteur_monde - 1)* 12) - (j * 12) + 2 + dify);
Buffer->AddRigibody();
Buffer->AddRigibody();
Buffer->GetRigibody()->UseFixeBody(w,h);
Buffer->GetRigibody()->UseFixeBody(w,h);
Buffer->AffectTag("PN");
Buffer->AffectTag("PN");
GetEngine()->AddObject(Buffer);
}
GetEngine()->AddObject(Buffer);
}
if(type == 5)
{
if(type == 5)
{
Object * Buffer = new Object;
Object * Buffer = new Object;
Buffer->GetTransforms()->SetXY( i * 12 + 1, ((GetEngine()->GetMap()->nbtiles_hauteur_monde - 1)* 12) - (j * 12) + 2 + dify);
Buffer->GetTransforms()->SetXY( i * 12 + 1, ((GetEngine()->GetMap()->nbtiles_hauteur_monde - 1)* 12) - (j * 12) + 2 + dify);
Buffer->AddRigibody();
Buffer->AddRigibody();
Buffer->GetRigibody()->UseFixeBody(w,h);
Buffer->GetRigibody()->UseFixeBody(w,h);
Buffer->AffectTag("PC");
Buffer->AffectTag("PC");
GetEngine()->AddObject(Buffer);
}
GetEngine()->AddObject(Buffer);
}
}
}
else
{
for( int j = 0 ; j < GetEngine()->GetMap()->nbtiles_hauteur_monde; j++)
{
w = 0 ; h = 0; difx = 0; dify = 0; type = 0;
//Type = 0 rien //Type = 1 pics //Type = 2 jump //Type = 3 doublejump //Type = 4 portail ->navette //Type = 5 portail ->cube
switch(GetEngine()->GetMap()->GetIdMap(i,j))
{
case 7: w = 6 ; h = 6; type = 1; difx = 1;break;//Triangle pics
case 8: w = 6 ; h = 6; type = 1;difx = 1;break;//Triangle pics
case 5: w = 8 ; h = 3; type = 1;break; //Pics
case 6: w = 8 ; h = 3; type = 1;break; //Pics
case 9: w = 6 ; h = 4; type = 1;difx = 1;break; //Petit triangle droit
case 10: w = 6 ; h = 4; dify = 4; type = 1;difx = 1;break; //Petit triangle renverse
case 11: w = 6 ; h = 3; type = 2; break; //jump
case 12: w = 8 ; h = 8; type = 3; break;//Doublejump
case 16: w = 8 ; h = 22; dify = 1; type = 4; break;//Portail
case 18: w = 8 ; h = 22; dify = 1; type = 5; break;
case 20: w = 6; h = 6; type = 1; difx = 2; dify = 1; break;
case 21: w = 6; h = 6; type = 1; difx = 2; dify = 1; break;
default: w = 0 ; h = 0; type = 0; break;
}
if(type == 1)
{
Object * Buffer = new Object;
Buffer->GetTransforms()->SetXY( i * 8 + difx, ((GetEngine()->GetMap()->nbtiles_hauteur_monde - 1)* 8) - (j * 8) + 2 + dify);
Buffer->AddRigibody();
Buffer->GetRigibody()->UseFixeBody(w,h);
Buffer->AffectTag("Pic");
GetEngine()->AddObject(Buffer);
}
if(type == 2)
{
Object * Buffer = new Object;
Buffer->GetTransforms()->SetXY( i * 8 + 2 , ((GetEngine()->GetMap()->nbtiles_hauteur_monde - 1)* 8) - (j * 8) + 2 + dify);
Buffer->AddRigibody();
Buffer->GetRigibody()->UseFixeBody(w,h);
Buffer->AffectTag("Jump");
GetEngine()->AddObject(Buffer);
}
if(type == 3)
{
Object * Buffer = new Object;
Buffer->GetTransforms()->SetXY( i * 8 , ((GetEngine()->GetMap()->nbtiles_hauteur_monde - 1)* 8) - (j * 8) + 2 + dify);
Buffer->AddRigibody();
Buffer->GetRigibody()->UseFixeBody(w,h);
Buffer->AffectTag("DJ");
GetEngine()->AddObject(Buffer);
}
if(type == 4)
{
Object * Buffer = new Object;
Buffer->GetTransforms()->SetXY( i * 8 + 1, ((GetEngine()->GetMap()->nbtiles_hauteur_monde - 1)* 8) - (j * 8) + 2 + dify);
Buffer->AddRigibody();
Buffer->GetRigibody()->UseFixeBody(w,h);
Buffer->AffectTag("PN");
GetEngine()->AddObject(Buffer);
}
if(type == 5)
{
Object * Buffer = new Object;
Buffer->GetTransforms()->SetXY( i * 8 + 1, ((GetEngine()->GetMap()->nbtiles_hauteur_monde - 1)* 8) - (j * 8) + 2 + dify);
Buffer->AddRigibody();
Buffer->GetRigibody()->UseFixeBody(w,h);
Buffer->AffectTag("PC");
GetEngine()->AddObject(Buffer);
}
}
}
}

+ 2
- 0
EScript.hpp View File

@ -8,6 +8,8 @@ class EngineControl: public Script
void Update();
void UpdateScenary();
void SetDecor(int i);
bool mini;
};


+ 48
- 9
GScript.cpp View File

@ -6,8 +6,17 @@ void Control::Start()
{
etat = 0;
GetObject()->AddRigibody();
GetObject()->GetRigibody()->SetMass(7.25);
SetXY( 0 , 12);
if(!mini)
{
GetObject()->GetRigibody()->SetMass(7.25);
SetXY( 0 , 12);
}
else
{
GetObject()->GetRigibody()->SetMass(1);
SetXY( 0 , 8);
}
xmax = GetEngine()->GetMap()->nbtiles_largeur_monde * GetEngine()->GetMap()->LARGEUR_TILE;
@ -26,6 +35,8 @@ void Control::Start()
time = 0;
jump = 0;
attemp = 0;
}
void Control::End()
@ -87,7 +98,8 @@ void Control::Update()
switch(etat)
{
case 0:
GetObject()->GetRigibody()->SetMass(7.25);
if(!mini)GetObject()->GetRigibody()->SetMass(7.25);
else GetObject()->GetRigibody()->SetMass(12);
SetIt(0);
if(!isground)GetObject()->GetRender()->SetDirection( GetObject()->GetRender()->GetDirection() - 10);//Rotation
@ -99,13 +111,31 @@ void Control::Update()
if(GetObject()->GetRender()->GetDirection() > 234 && GetObject()->GetRender()->GetDirection() < 325)GetObject()->GetRender()->SetDirection(270);
}
if(input_press(K_SHIFT) && isground){GetObject()->GetRigibody()->GetBody()->velocity.y = 68;jump++;waitingjump = false;} // Tout les saut.
if(GetObject()->CollisionTag("Jump")){GetObject()->GetRigibody()->GetBody()->velocity.y = 95;particule = true;jump++;}
if(input_press(K_SHIFT) && isground)
{
if(!mini)GetObject()->GetRigibody()->GetBody()->velocity.y = 68;
else GetObject()->GetRigibody()->GetBody()->velocity.y = 74;
jump++;
waitingjump = false;
}
if(GetObject()->CollisionTag("Jump"))
{
if(!mini)GetObject()->GetRigibody()->GetBody()->velocity.y = 95;
else GetObject()->GetRigibody()->GetBody()->velocity.y = 110;
particule = true;
jump++;
}
if(input_trigger(K_SHIFT) && !isground)waitingjump = true;
if(input_release(K_SHIFT))waitingjump = false;
if(waitingjump && GetObject()->CollisionTag("DJ")){GetObject()->GetRigibody()->GetBody()->velocity.y = 68;particule = true;waitingjump = false;}
if(waitingjump && GetObject()->CollisionTag("DJ"))
{
if(!mini)GetObject()->GetRigibody()->GetBody()->velocity.y = 68;
else GetObject()->GetRigibody()->GetBody()->velocity.y = 74;
particule = true;
waitingjump = false;
}
GetEngine()->MiddleScreen(GetX() + 50 , GetY() +4);
break;
@ -270,10 +300,19 @@ void Control::Die()
SetXY( 0 , 12);
}
for(int i = 0; i < 10 ; i++)
if(!mini)
{
for(int i = 0; i < 10 ; i++)
{
EC->SetDecor(((int)GetEngine()->GetListeObject()[0]->GetTransforms()->GetX() / 12) + i);
}
}
else
{
EC->SetDecor(((int)GetEngine()->GetListeObject()[0]->GetTransforms()->GetX() / 12) + i);
for(int i = 0; i < 15 ; i++)
{
EC->SetDecor(((int)GetEngine()->GetListeObject()[0]->GetTransforms()->GetX() / 8) + i);
}
}


+ 2
- 0
GScript.hpp View File

@ -18,6 +18,7 @@ class Control: public Script
Save * UserSave;
int nlevel;
bool mini;
EngineControl * EC;
@ -44,6 +45,7 @@ class Control: public Script
bool waitingjump;
};


+ 15
- 2
GSprite.hpp View File

@ -10,6 +10,10 @@
const unsigned char PlayerN[]={0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, };
const unsigned char Ship1[]={0xc, 0xf, 0xa, 0xf, 0x2a, 0xf, 0x3b, 0x8f, 0xe8, 0x6f, 0xaf, 0xdf, 0xa8, 0x5f, 0xe8, 0x5f, 0x3f, 0xef, 0x20, 0xf, };
const unsigned char MiniPlayer[]={0xff, 0x81, 0xbd, 0xa5, 0xa5, 0xbd, 0x81, 0xff, };
const unsigned char MiniPlayerN[]={0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, };
const unsigned char MiniShip[]={0x38, 0x3f, 0x28, 0x3f, 0x2e, 0x3f, 0xe3, 0xbf, 0xaf, 0x7f, 0xa9, 0x7f, 0xe9, 0x7f, 0x3f, 0xbf, };
Sprite S_Player1(P1 , PlayerN , 12 , 12 );
Animation A_P1(S_Player1);
@ -46,9 +50,18 @@
Animation A_Player7[]={ A_P7 , A_Ship1};
Animation A_Player8[]={ A_P8 , A_Ship1};
bool prop[]={0,1,1,1,0,0,0,0,0,0,0,0,0,0,1};
Sprite S_MiniPlayer(MiniPlayer,MiniPlayerN,8,8);
Animation A_MP(S_MiniPlayer);
Sprite S_MiniShip(MiniShip,10,8);
Animation A_MShip(S_MiniShip);
Animation A_MiniPlayer[]={A_MP,A_MShip};
bool prop[]={0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0};
const unsigned char tileset[]={0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0xff, 0xff, 0x80, 0x1f, 0x80, 0x1f, 0x80, 0x1f, 0x80, 0x1f, 0x80, 0x1f, 0x80, 0x1f, 0x80, 0x1f, 0x80, 0x1f, 0x80, 0x1f, 0x80, 0x1f, 0xff, 0xff, 0xff, 0xff, 0x80, 0x1f, 0xbf, 0xdf, 0xaf, 0x5f, 0xbf, 0xdf, 0xbf, 0xdf, 0xbf, 0xdf, 0xbf, 0xdf, 0xaf, 0x5f, 0xbf, 0xdf, 0x80, 0x1f, 0xff, 0xff, 0xff, 0xff, 0x80, 0x1f, 0xb9, 0xdf, 0xa9, 0x5f, 0xb9, 0xdf, 0x80, 0x1f, 0x80, 0x1f, 0xb9, 0xdf, 0xa9, 0x5f, 0xb9, 0xdf, 0x80, 0x1f, 0xff, 0xff, 0xa, 0xf, 0xa, 0xf, 0x6, 0xf, 0x4, 0xf, 0xe, 0xf, 0xa, 0xf, 0xa, 0xf, 0x6, 0xf, 0x4, 0xf, 0xe, 0xf, 0xa, 0xf, 0xa, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x1, 0xf, 0x42, 0x8f, 0xa2, 0x8f, 0xa2, 0x8f, 0xaa, 0x8f, 0xb6, 0xcf, 0xa6, 0xaf, 0xa6, 0xaf, 0xff, 0xff, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x4, 0xf, 0xa, 0x4f, 0xa, 0xaf, 0x4a, 0xaf, 0xaa, 0xaf, 0xff, 0xff, 0x6, 0xf, 0x6, 0xf, 0xf, 0xf, 0xf, 0xf, 0x19, 0x8f, 0x19, 0x8f, 0x30, 0xcf, 0x30, 0xcf, 0x60, 0x6f, 0x60, 0x6f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x60, 0x6f, 0x60, 0x6f, 0x30, 0xcf, 0x30, 0xcf, 0x19, 0x8f, 0x19, 0x8f, 0xf, 0xf, 0xf, 0xf, 0x6, 0xf, 0x6, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x6, 0xf, 0xf, 0xf, 0x19, 0x8f, 0x30, 0xcf, 0x60, 0x6f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x60, 0x6f, 0x30, 0xcf, 0x19, 0x8f, 0xf, 0xf, 0x6, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0xf, 0xf, 0x10, 0x8f, 0x20, 0x4f, 0x3f, 0xcf, 0x0, 0xf, 0xf, 0xf, 0x10, 0x8f, 0x20, 0x4f, 0x46, 0x2f, 0x49, 0x2f, 0x49, 0x2f, 0x46, 0x2f, 0x20, 0x4f, 0x10, 0x8f, 0xf, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x7, 0xf, 0x5, 0xf, 0x7, 0xf, 0x2, 0xf, 0x2, 0xf, 0x2, 0xf, 0x2, 0xf, 0x2, 0xf, 0x2, 0xf, 0x2, 0xf, 0x2, 0xf, 0x2, 0xf, 0x2, 0xf, 0x2, 0xf, 0x2, 0xf, 0x2, 0xf, 0x2, 0xf, 0x7, 0xf, 0x5, 0xf, 0x7, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x6, 0xf, 0x9, 0xf, 0x3f, 0xcf, 0x40, 0x2f, 0x44, 0x2f, 0x42, 0x2f, 0x44, 0x2f, 0x62, 0x2f, 0x54, 0x2f, 0x52, 0x6f, 0x54, 0xef, 0x52, 0xef, 0x54, 0x6f, 0x52, 0x2f, 0x64, 0x2f, 0x42, 0x2f, 0x44, 0x2f, 0x42, 0x2f, 0x40, 0x2f, 0x3f, 0xcf, 0x9, 0xf, 0x6, 0xf, 0x0, 0xf, 0x0, 0xf, 0x6, 0xf, 0x9, 0xf, 0x3f, 0xcf, 0x40, 0x2f, 0x42, 0x2f, 0x44, 0x2f, 0x42, 0x2f, 0x44, 0x6f, 0x42, 0xaf, 0x64, 0xaf, 0x72, 0xaf, 0x74, 0xaf, 0x62, 0xaf, 0x44, 0xaf, 0x42, 0x6f, 0x44, 0x2f, 0x42, 0x2f, 0x44, 0x2f, 0x40, 0x2f, 0x3f, 0xcf, 0x9, 0xf, 0x6, 0xf, 0x0, 0xf, 0xff, 0xff, 0x80, 0x1f, 0x80, 0x1f, 0x80, 0x1f, 0x80, 0x1f, 0xff, 0xff, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0x3f, 0x0, 0xff, 0x3, 0xff, 0xf, 0x3f, 0x3c, 0x3f, 0xf0, 0x3f, 0xf0, 0x3f, 0x3c, 0x3f, 0xf, 0x3f, 0x3, 0xff, 0x0, 0xff, 0x0, 0x3f, 0xc0, 0xf, 0xf0, 0xf, 0xfc, 0xf, 0xcf, 0xf, 0xc3, 0xcf, 0xc0, 0xff, 0xc0, 0xff, 0xc3, 0xcf, 0xcf, 0xf, 0xfc, 0xf, 0xf0, 0xf, 0xc0, 0xf, };
const unsigned char tileset8[]={0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0xff, 0xff, 0x81, 0xbd, 0xbd, 0xbd, 0xbd, 0x81, 0xff, 0xff, 0x81, 0xa5, 0x81, 0x81, 0xa5, 0x81, 0xff, 0x8, 0x10, 0x8, 0x10, 0x8, 0x10, 0x8, 0x10, 0x0, 0x0, 0x42, 0xa5, 0xa5, 0xb5, 0xa9, 0xff, 0x0, 0x8, 0x14, 0x14, 0x56, 0xa5, 0xa5, 0xff, 0x0, 0x18, 0x24, 0x24, 0x42, 0x42, 0x81, 0xff, 0xff, 0x81, 0x42, 0x42, 0x24, 0x24, 0x18, 0x0, 0x0, 0x0, 0x0, 0x18, 0x24, 0x42, 0x81, 0xff, 0xff, 0x81, 0x42, 0x24, 0x18, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x18, 0x24, 0x3c, 0x3c, 0x42, 0x81, 0x99, 0x99, 0x81, 0x42, 0x3c, 0x0, 0x18, 0x18, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x18, 0x18, 0x0, 0x0, 0x3c, 0x42, 0x42, 0x62, 0x52, 0x52, 0x56, 0x56, 0x52, 0x52, 0x62, 0x42, 0x42, 0x3c, 0x0, 0x0, 0x3c, 0x42, 0x42, 0x46, 0x4a, 0x4a, 0x6a, 0x6a, 0x4a, 0x4a, 0x46, 0x42, 0x42, 0x3c, 0x0, 0xff, 0x81, 0x81, 0xff, 0x0, 0x0, 0x0, 0x0, 0x3, 0xd, 0x31, 0x41, 0x41, 0x31, 0xd, 0x3, 0x60, 0x58, 0x46, 0x41, 0x41, 0x46, 0x58, 0x60, };
const unsigned char tileset[]={0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0xff, 0xff, 0x80, 0x1f, 0x80, 0x1f, 0x80, 0x1f, 0x80, 0x1f, 0x80, 0x1f, 0x80, 0x1f, 0x80, 0x1f, 0x80, 0x1f, 0x80, 0x1f, 0x80, 0x1f, 0xff, 0xff, 0xff, 0xff, 0x80, 0x1f, 0xbf, 0xdf, 0xaf, 0x5f, 0xbf, 0xdf, 0xbf, 0xdf, 0xbf, 0xdf, 0xbf, 0xdf, 0xaf, 0x5f, 0xbf, 0xdf, 0x80, 0x1f, 0xff, 0xff, 0xff, 0xff, 0x80, 0x1f, 0xb9, 0xdf, 0xa9, 0x5f, 0xb9, 0xdf, 0x80, 0x1f, 0x80, 0x1f, 0xb9, 0xdf, 0xa9, 0x5f, 0xb9, 0xdf, 0x80, 0x1f, 0xff, 0xff, 0xa, 0xf, 0xa, 0xf, 0x6, 0xf, 0x4, 0xf, 0xe, 0xf, 0xa, 0xf, 0xa, 0xf, 0x6, 0xf, 0x4, 0xf, 0xe, 0xf, 0xa, 0xf, 0xa, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x1, 0xf, 0x42, 0x8f, 0xa2, 0x8f, 0xa2, 0x8f, 0xaa, 0x8f, 0xb6, 0xcf, 0xa6, 0xaf, 0xa6, 0xaf, 0xff, 0xff, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x4, 0xf, 0xa, 0x4f, 0xa, 0xaf, 0x4a, 0xaf, 0xaa, 0xaf, 0xff, 0xff, 0x6, 0xf, 0x6, 0xf, 0x9, 0xf, 0x9, 0xf, 0x10, 0x8f, 0x10, 0x8f, 0x20, 0x4f, 0x20, 0x4f, 0x40, 0x2f, 0x40, 0x2f, 0x80, 0x1f, 0xff, 0xff, 0xff, 0xff, 0x80, 0x1f, 0x40, 0x2f, 0x40, 0x2f, 0x20, 0x4f, 0x20, 0x4f, 0x10, 0x8f, 0x10, 0x8f, 0x9, 0xf, 0x9, 0xf, 0x6, 0xf, 0x6, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x6, 0xf, 0x9, 0xf, 0x10, 0x8f, 0x20, 0x4f, 0x40, 0x2f, 0x80, 0x1f, 0xff, 0xff, 0xff, 0xff, 0x80, 0x1f, 0x40, 0x2f, 0x20, 0x4f, 0x10, 0x8f, 0x9, 0xf, 0x6, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0xf, 0xf, 0x10, 0x8f, 0x20, 0x4f, 0x3f, 0xcf, 0x0, 0xf, 0xf, 0xf, 0x10, 0x8f, 0x20, 0x4f, 0x46, 0x2f, 0x49, 0x2f, 0x49, 0x2f, 0x46, 0x2f, 0x20, 0x4f, 0x10, 0x8f, 0xf, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x7, 0xf, 0x5, 0xf, 0x7, 0xf, 0x2, 0xf, 0x2, 0xf, 0x2, 0xf, 0x2, 0xf, 0x2, 0xf, 0x2, 0xf, 0x2, 0xf, 0x2, 0xf, 0x2, 0xf, 0x2, 0xf, 0x2, 0xf, 0x2, 0xf, 0x2, 0xf, 0x2, 0xf, 0x7, 0xf, 0x5, 0xf, 0x7, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x6, 0xf, 0x9, 0xf, 0x3f, 0xcf, 0x40, 0x2f, 0x44, 0x2f, 0x42, 0x2f, 0x44, 0x2f, 0x62, 0x2f, 0x54, 0x2f, 0x52, 0x6f, 0x54, 0xef, 0x52, 0xef, 0x54, 0x6f, 0x52, 0x2f, 0x64, 0x2f, 0x42, 0x2f, 0x44, 0x2f, 0x42, 0x2f, 0x40, 0x2f, 0x3f, 0xcf, 0x9, 0xf, 0x6, 0xf, 0x0, 0xf, 0x0, 0xf, 0x6, 0xf, 0x9, 0xf, 0x3f, 0xcf, 0x40, 0x2f, 0x42, 0x2f, 0x44, 0x2f, 0x42, 0x2f, 0x44, 0x6f, 0x42, 0xaf, 0x64, 0xaf, 0x72, 0xaf, 0x74, 0xaf, 0x62, 0xaf, 0x44, 0xaf, 0x42, 0x6f, 0x44, 0x2f, 0x42, 0x2f, 0x44, 0x2f, 0x40, 0x2f, 0x3f, 0xcf, 0x9, 0xf, 0x6, 0xf, 0x0, 0xf, 0xff, 0xff, 0x80, 0x1f, 0x80, 0x1f, 0x80, 0x1f, 0x80, 0x1f, 0xff, 0xff, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0xf, 0x0, 0x3f, 0x0, 0xdf, 0x3, 0x1f, 0xc, 0x1f, 0x30, 0x1f, 0xc0, 0x1f, 0xc0, 0x1f, 0x30, 0x1f, 0xc, 0x1f, 0x3, 0x1f, 0x0, 0xdf, 0x0, 0x3f, 0xc0, 0xf, 0xb0, 0xf, 0x8c, 0xf, 0x83, 0xf, 0x80, 0xcf, 0x80, 0x3f, 0x80, 0x3f, 0x80, 0xcf, 0x83, 0xf, 0x8c, 0xf, 0xb0, 0xf, 0xc0, 0xf, };


+ 72
- 66
Geometry.cpp View File

@ -5,27 +5,28 @@
#include "GScript.hpp"
#include "EScript.hpp"
int Jeu(Save * UserSave , int nlevel , const unsigned char ** level ,int x , int y);
int Jeu(Save * UserSave , int nlevel , const unsigned char * level ,int x , int y);
int StereoMadness(Save * UserSave)
{
const unsigned char * level1[]={
"00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000044000000004400000000040000000040000000000000000000000000000000000000000000400400000000000000000000000000000000000000000000000000000000000000000000044000000000000000000000000000000000000000000000000000000000000011111111111111111111111111111111111111111000000000011111111111111111111111101111111111100001111111110000111111110000000000111111111",
"00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111000000000000000000000000111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000044000000004400000000040000000040000000000000000000000000000000000000000000400400000000000000000000000000000000000000000000000000000000000000000000044000000000000000000000000000000000000000000000000000000000000010000000000000010000000000100000000000001000000000010000000000000000000000101000000000100001000000010000100000010000000000100000001",
"00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001111111111111100000000000000000010000000001888888888888100000000000000000000188880000000000000000000000000000000000000888888888818888888888811111111111000000000000000000000000888000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000044000000004400000000040000000040000000000000000000000000000000000000000000400400000000000000000000000000000000000000000000000000000000000000000000044000000000000000000000000000000000000000000000000000000000000010000000000000010000000000100000000000001000000000010000000000000000000000101000000000111111000000010000100000010000000000100000001",
"00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007001111111111111100000000000000000010000000000000000000000000000000000000000000100000000000000000000000000000000000000000000000000010000000000011111111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000044000000004400000000040000000040000000000000000000000000000000000000000000400400000000000000000000000000000000000000000000000000000000000000000000044000000000000000000000000000000000000000000000000000000000000010000000000000001000000001000000000000000100000000100000000000000000000000101000000000888888000000011111100000010000000000100000001",
"000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000CC00000CC0000000777700000000000000000000000000000000000000000000000000000000C0011111111111111000000000000000000100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000100000000000011111111110000000000000000000000000000000000000000000000000010001CCC000000CC000000000000000000000000000000000000000000000000000000000000000000044000000004400000000040000000040000000000000000000000000000000000000000000400400000000000000000000000000000000000000000000000000000000000000000000044000000000000000000000000000000000000000000000000000000000000010000000000000000111111110000000000000000011111111000000000000000000000000101000000000000000000000088888800000011111111111100000001",
"0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000077770007777000000CCCC0000007000000000000000000000000000000000000000000000C000000001111111111110000000000000000001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001000000000000011111111100000000000000000000000010000000000000000000001000100010000CCC00000CCC00000000000000000000000000000000000000000000000000000000000000044000000004400000000040000000040000000000000000000000000000000000000000000400400000000000000000000000000000000000010000000000000000000000000000000044000000000000000000000000000000000000000000000000000000000000010000000000000000000000000000000000000000000000000000000000000000000000000101000000000000000000000000000000000000000000000000000001",
"00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000100011111111111111111110000000001111100000000000000000000000000000000000000000C00000000000000000000000\?000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000A00000000000000000000010001000000000000000001000100010001000000000000000000CC000000000000000000000000000000000000000000000000000000000011000000001100000000010000000010000000000000000000000000000000000000000000400400000000000000000000000000000000000000100090000000000000000000000000011000000000000000000000000000000000000000000000000000000000000010000000000000000000000000000000000000000000000000000000000011100000000000101000000000000000000000000000000000000000000000000000001",
"0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000100000000111111111111111111111111111111117000000000070000000000000000000000000C000000000000000000000000000@000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000B0000000000000000010001000000000000000001000100010001000100000000000000000000011100000000000000000000000000000000000000000000000000000088000000008800000000080000000080000000000000000000000000000000000000000000400400000000000000000000000000000000CCC0000010100000000000000000000000000880000000000000000000000000000000000000000000000000000000000000\?0000000000000000000000000000000000000000000000000000000000010100000000000111000000000000000000000000000000000000000000000000000001",
"00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000010000000000001111111111111111111111111111111111CCCC00CCCC000000070000000000000C00000000000001111111111111111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001111111110000000000001000100000000000000000100010001000100010001000000000000000000000111000111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001C000000000000000000040040000000000000000000000000000C0000000100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000700000@0000000000000000000000000000000000000000000000000000000000010100000000000000000000000000000000000000000000000000000000000000000001",
"0000000000000000000000000000000000000000001000000000000000000000000000000000000000070000010000000000000000111111111111111111111111111111111100000000000CCCCCCC000000000C0000000000000000000001111111111111110000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001000000000000000000000000000000000000111111111111111111100010001000000011111110001000100010001000100010000000000000000000001110001110C00000000000000000000000000000CC00000000000000000000000000000000000000000000000000000000000000001000100C000000000000000001111000000000000000000000000C00000000000001000000000700000CC0000000000000000000000000000000000000000000C000000000007000000700000CCC0000010000000000000000111111110000000000000000011111111000000000010100000000000000000000000000000000000077777700000011111111111100000001",
"000000000000000000000000000000000000001000100000000000000000000000000000070000011111110000000000000000000011111111111111111111111111111111110000000000000000000CCCCC0000000000000000000000000111111111111111000000000000000000000000000000000000000000000000001000000000000000000000000000000000100000100000000000000000000000000000000000111111111111111111110001000100010001111111000100010001000100010001000000000000000000000111000111000C000000000000000CC000000CC00000000000000000000000000000000000000000000000000000000000000001000100010000C000000000000000888800000000000000000000C0000000000000000000100000C0C0C000000C000000000000000000000000000000000001CC00000C0000000C0C0CCCC0C0C0000000CCC010000000000000001000000001000000000000000100000000100000000010100000000000000000000000777777000000011111100000010000000000100000001",
"00000000000070000000009700000000771665156510000000000077000011111115561111111661111111656556655666655556651111111111111111111111111111111111565656656666666666556565665666565656656666666666511111111111111100000000000000000000000000001777777777777100000000177770000000000000000000000001777717777710000000000000000000000000000000000011111111111111111111665165616661655111111166515561556156515561665165666565656655566565511166511156556C000000007716556611165665655611177000000000770000000077000000000700000000700000000771566156516651655656C000000770000000000007100000000CCCC666565665656656655656665616656656666566566CCC7700000770000000001CC656C656CC11665656566CCC6665656565566565565556565510000000000000010000000000100000000000001000000000010000000010100000000000000000000000111111000000010000100000010000000000100000001",
"11111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111000000000011111111110111111111111111111111111100001111111110000111111110000000000111111111",
const unsigned char level1[]={
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};
Jeu(UserSave , 1 , level1 , 815 , 13);
return 1;
@ -33,21 +34,22 @@ int StereoMadness(Save * UserSave)
int BackOnTrack(Save * UserSave)
{
const unsigned char * level2[]={
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"000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000040040000000000000000000000000001111111111111111111000000011111111111111111111111111111111111111111100000000000000111111111111110000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
"000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000040040000000000000000000000000000000000000000000000100000100000000000100000000000000010000000000000010000000000001000000000000001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
"000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000040400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000040040000000000000000000000000000000000000000000000010001000000000000010000000000000100000000000000001000000000010000000000000000100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
"0000000000000000000000000000000000000000000000000