Sylvain PILLOT
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df5fcd900d
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major refactoring of code and project structure phase 1
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2023-08-31 09:58:35 +02:00 |
Sylvain PILLOT
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8138a5e554
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trajectories can now be shared for several enemies (fleets) + new assets + adjustable background speed + ...
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2023-08-30 10:01:20 +02:00 |
Sylvain PILLOT
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5b83f8f2a8
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Prepare stuff for mode of Shmup
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2023-08-25 10:33:52 +02:00 |
Sylvain PILLOT
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109692b171
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added boss tarjectory based on splines + corrected bullet vector trajectory taht was not correctly rounded during num32->int conversion
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2023-08-23 20:16:30 +02:00 |
Sylvain PILLOT
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ba1c9362b6
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update roadmap and completed README.md / TODO.txt accordingly
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2023-08-23 09:07:11 +02:00 |
Sylvain PILLOT
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a524c5f08e
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Boss with satellite guns - Bullet Hell versions to test framerate
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2023-08-22 23:34:18 +02:00 |
Sylvain PILLOT
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a1ef2e7ba0
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Bosses are now working great
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2023-08-14 14:37:52 +02:00 |
Sylvain PILLOT
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32deb536c9
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added boss with multiple destructible parts and many explosions
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2023-08-14 14:22:53 +02:00 |
Sylvain PILLOT
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36bce711cc
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Working on implementation of Boss with multiple parts to be exploded [WIP]
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2023-08-13 17:33:25 +02:00 |
Sylvain PILLOT
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e6c1e93874
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made it compatible with latest version of Azur and new command generation structure
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2023-08-01 19:01:11 +02:00 |
Sylvain PILLOT
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c9e7801f35
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Added the Bonus System
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2023-02-05 16:49:56 +01:00 |
Sylvain PILLOT
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28718ae6d0
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resynch
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2023-02-05 14:07:44 +01:00 |
Sylvain PILLOT
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907639ae1a
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basic fixed-point math trigonometric functions
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2023-02-05 13:53:42 +01:00 |
Sylvain PILLOT
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b4203610a0
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enemy shoots + scrolable background
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2023-02-05 10:05:05 +01:00 |
Sylvain PILLOT
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7df7b70f5d
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added vertical scrolling of the background for large maps
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2023-01-31 23:07:32 +01:00 |
Sylvain PILLOT
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bc90a2d6c5
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test to create a tilesmap shader
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2023-01-30 22:31:33 +01:00 |
Sylvain PILLOT
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f4fa7b0c48
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changed the background colorsheme of Level1 - made it darker + increase of player speed
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2023-01-29 22:39:30 +01:00 |
Sylvain PILLOT
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bcea8d061d
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big tileset and support multi-layer map from Tiled
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2023-01-29 19:55:11 +01:00 |
Sylvain PILLOT
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a17ce759dd
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WIP Keyboard enhanced manager Part 2 - WIP
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2023-01-28 21:22:51 +01:00 |
Sylvain PILLOT
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de542f7bd7
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WIP - create a kind of keyboard manager
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2023-01-28 14:11:47 +01:00 |
Sylvain PILLOT
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d06fb71206
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WIP - create a kind of keyboard manager
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2023-01-28 14:11:13 +01:00 |
Sylvain PILLOT
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91b9826625
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First drawing of the mobile tiled background - no movement yet
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2023-01-26 22:35:33 +01:00 |
Sylvain PILLOT
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4e66ba1b80
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Working Catmull-Rom Splines for loopping trajectories of enemies
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2023-01-23 22:03:09 +01:00 |
Sylvain PILLOT
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47fb74d32c
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Flip the scrolling horizontally instead of vertically
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2023-01-23 18:27:57 +01:00 |
Sylvain PILLOT
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6f5f06bfd0
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corrected player movement speed + addition of some sprites
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2023-01-22 23:20:16 +01:00 |
Sylvain PILLOT
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3cfa8de6bb
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some cleaning + corrected typo Ennemy --> Enemy ;-)
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2023-01-22 13:39:43 +01:00 |
Sylvain PILLOT
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cc38291736
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added lasers [WIP]
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2023-01-22 11:07:36 +01:00 |
Sylvain PILLOT
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34fa959d5e
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new class Player with satellites + different ennemies + lower speed shoot
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2023-01-21 22:45:10 +01:00 |
Sylvain PILLOT
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cdce9ab3c5
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Added bullets
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2023-01-20 21:11:57 +01:00 |
Sylvain PILLOT
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61ef31bc16
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tuned explosions details
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2023-01-20 12:31:38 +01:00 |
Sylvain PILLOT
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2c4ae5619c
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add capture features + player + fake boss
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2023-01-19 22:17:11 +01:00 |
Sylvain PILLOT
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f33cb39837
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Startfield Shader based back on std::vector
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2023-01-15 14:38:09 +01:00 |
Sylvain PILLOT
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5a58a0cc77
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StarField in the background
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2023-01-09 21:30:47 +01:00 |
Sylvain PILLOT
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0662cd6cf4
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Tuning of the Particle Engine for explosion - WIP - still using floats for computations
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2023-01-07 22:59:29 +01:00 |
Sylvain PILLOT
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98779f7b42
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First test of the Particle Engine - WIP
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2023-01-07 20:15:39 +01:00 |
Sylvain PILLOT
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a590a1d797
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Foundation of the program v0.0.0
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2023-01-05 23:23:26 +01:00 |