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MyAzurShaders.h
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added boss with multiple destructible parts and many explosions
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2023-08-14 14:22:53 +02:00 |
background.cpp
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trajectories can now be shared for several enemies (fleets) + new assets + adjustable background speed + ...
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2023-08-30 10:01:20 +02:00 |
background.h
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trajectories can now be shared for several enemies (fleets) + new assets + adjustable background speed + ...
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2023-08-30 10:01:20 +02:00 |
bonus.cpp
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trajectories can now be shared for several enemies (fleets) + new assets + adjustable background speed + ...
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2023-08-30 10:01:20 +02:00 |
bonus.h
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trajectories can now be shared for several enemies (fleets) + new assets + adjustable background speed + ...
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2023-08-30 10:01:20 +02:00 |
boss.cpp
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trajectories can now be shared for several enemies (fleets) + new assets + adjustable background speed + ...
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2023-08-30 10:01:20 +02:00 |
boss.h
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trajectories can now be shared for several enemies (fleets) + new assets + adjustable background speed + ...
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2023-08-30 10:01:20 +02:00 |
bullet.cpp
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added boss tarjectory based on splines + corrected bullet vector trajectory taht was not correctly rounded during num32->int conversion
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2023-08-23 20:16:30 +02:00 |
bullet.h
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added boss tarjectory based on splines + corrected bullet vector trajectory taht was not correctly rounded during num32->int conversion
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2023-08-23 20:16:30 +02:00 |
collections.cpp
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trajectories can now be shared for several enemies (fleets) + new assets + adjustable background speed + ...
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2023-08-30 10:01:20 +02:00 |
collections.h
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enemy shoots + scrolable background
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2023-02-05 10:05:05 +01:00 |
config.h
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update roadmap and completed README.md / TODO.txt accordingly
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2023-08-23 09:07:11 +02:00 |
enemy.cpp
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trajectories can now be shared for several enemies (fleets) + new assets + adjustable background speed + ...
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2023-08-30 10:01:20 +02:00 |
enemy.h
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trajectories can now be shared for several enemies (fleets) + new assets + adjustable background speed + ...
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2023-08-30 10:01:20 +02:00 |
extrakeyboard.cpp
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added boss with multiple destructible parts and many explosions
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2023-08-14 14:22:53 +02:00 |
extrakeyboard.h
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Brand new KeyboardExtra class to handle complex keyboard events (1 layer above gint\keyboard.h
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2023-01-29 12:12:24 +01:00 |
fast_trig.cpp
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basic fixed-point math trigonometric functions
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2023-02-05 13:53:42 +01:00 |
fast_trig.h
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basic fixed-point math trigonometric functions
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2023-02-05 13:53:42 +01:00 |
impact.cpp
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added boss with multiple destructible parts and many explosions
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2023-08-14 14:22:53 +02:00 |
impact.h
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cleaning of sources + impacts of bullets on enemies
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2023-01-22 14:30:19 +01:00 |
main.cpp
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trajectories can now be shared for several enemies (fleets) + new assets + adjustable background speed + ...
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2023-08-30 10:01:20 +02:00 |
particles.cpp
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added boss with multiple destructible parts and many explosions
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2023-08-14 14:22:53 +02:00 |
particles.h
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tuned explosions details
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2023-01-20 12:31:38 +01:00 |
player.cpp
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trajectories can now be shared for several enemies (fleets) + new assets + adjustable background speed + ...
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2023-08-30 10:01:20 +02:00 |
player.h
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Added the Bonus System
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2023-02-05 16:49:56 +01:00 |
point2D.cpp
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[WIP] creation of movement trajectory based on Catmull-Rom
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2023-01-23 08:02:13 +01:00 |
point2D.h
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[WIP] creation of movement trajectory based on Catmull-Rom
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2023-01-23 08:02:13 +01:00 |
starfieldshader.cpp
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added boss with multiple destructible parts and many explosions
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2023-08-14 14:22:53 +02:00 |
tilesmapshader.cpp
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added boss with multiple destructible parts and many explosions
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2023-08-14 14:22:53 +02:00 |
trajectory.cpp
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trajectories can now be shared for several enemies (fleets) + new assets + adjustable background speed + ...
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2023-08-30 10:01:20 +02:00 |
trajectory.h
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trajectories can now be shared for several enemies (fleets) + new assets + adjustable background speed + ...
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2023-08-30 10:01:20 +02:00 |
utilities.cpp
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Prepare stuff for mode of Shmup
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2023-08-25 10:33:52 +02:00 |
utilities.h
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Prepare stuff for mode of Shmup
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2023-08-25 10:33:52 +02:00 |
vector2D.h
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Boss with satellite guns - Bullet Hell versions to test framerate
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2023-08-22 23:34:18 +02:00 |