My Shooter - Shoot Them Up - SHMUP Just to kill them All
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Sylvain PILLOT 907639ae1a basic fixed-point math trigonometric functions 2023-02-05 13:53:42 +01:00
assets-cg basic fixed-point math trigonometric functions 2023-02-05 13:53:42 +01:00
src basic fixed-point math trigonometric functions 2023-02-05 13:53:42 +01:00
.gitignore StarField in the background 2023-01-09 21:30:47 +01:00
CMakeLists.txt enemy shoots + scrolable background 2023-02-05 10:05:05 +01:00
README.md StarField in the background 2023-01-09 21:30:47 +01:00
TODO.txt big tileset and support multi-layer map from Tiled 2023-01-29 19:55:11 +01:00
build Foundation of the program v0.0.0 2023-01-05 23:23:26 +01:00
capture add capture features + player + fake boss 2023-01-19 22:17:11 +01:00
clean First drawing of the mobile tiled background - no movement yet 2023-01-26 22:35:33 +01:00
fxlink-image-2023.02.04-22h05-5.png enemy shoots + scrolable background 2023-02-05 10:05:05 +01:00
fxlink-image-2023.02.04-22h06-1.png enemy shoots + scrolable background 2023-02-05 10:05:05 +01:00
send Foundation of the program v0.0.0 2023-01-05 23:23:26 +01:00

README.md

A very simple Space Shooter - SHMUP - Shoot Them All

First attempt to use Lephe's Azur.

Yet it only consists in a Particle Engine able to reproduce some kind of explosions and a starfield moving in the background of the screen. The particle engine is based on fixed-point maths for update and on Azur shaders for rendering.