492 lines
13 KiB
C++
492 lines
13 KiB
C++
#define DEBUG_MODE 1
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#include <azur/azur.h>
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#include <azur/gint/render.h>
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#include <gint/drivers/r61524.h>
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#include <gint/rtc.h>
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#include <gint/clock.h>
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#include <gint/kmalloc.h>
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#include <libprof.h>
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#include <gint/usb.h>
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#include <gint/usb-ff-bulk.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <fxlibc/printf.h>
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#include <cstdint>
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#include <num/num.h>
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#include "fast_trig.h"
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#include "extrakeyboard.h"
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#include "collections.h"
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#include "MyAzurShaders.h"
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#include "player.h"
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#include "utilities.h"
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#include "particles.h"
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#include "bullet.h"
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#include "enemy.h"
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#include "impact.h"
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#include "background.h"
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#include "trajectory.h"
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#include <vector>
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#include <algorithm>
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bool screenshot = false;
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bool record = false;
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bool textoutput = false;
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bool exitToOS = false;
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uint8_t texttodraw=1;
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#define SCALE_PIXEL 1
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#define X_RESOL (DWIDTH / SCALE_PIXEL)
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#define Y_RESOL (DHEIGHT / SCALE_PIXEL)
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#define BIAS 1
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#define NOBIAS (1-BIAS)
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float elapsedTime = 0.0f;
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uint32_t time_update=0, time_render=0;
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prof_t perf_update, perf_render;
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static kmalloc_arena_t extended_ram = { 0 };
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static kmalloc_arena_t *_uram;
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kmalloc_gint_stats_t *_uram_stats;
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kmalloc_gint_stats_t *extram_stats;
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std::vector<Particle*> MyParticles;
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std::vector<Bullet*> MyPlayerBullets;
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std::vector<Bullet*> MyEnemiesBullets;
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std::vector<Enemy*> MyEnemies;
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std::vector<Impact*> MyImpacts;
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Background MyBackground;
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Player *MyPlayer;
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KeyboardExtra MyKeyboard;
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static void hook_prefrag(int id, void *fragment, int size)
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{
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if(!screenshot && !record)
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return;
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/* Screenshot takes precedence */
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char const *type = screenshot ? "image" : "video";
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int pipe = usb_ff_bulk_output();
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if(id == 0) {
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usb_fxlink_header_t h;
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usb_fxlink_image_t sh;
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int size = azrp_width * azrp_height * 2;
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usb_fxlink_fill_header(&h, "fxlink", type, size + sizeof sh);
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sh.width = htole32(azrp_width);
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sh.height = htole32(azrp_height);
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sh.pixel_format = htole32(USB_FXLINK_IMAGE_RGB565);
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usb_write_sync(pipe, &h, sizeof h, 4, false);
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usb_write_sync(pipe, &sh, sizeof sh, 4, false);
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}
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usb_write_sync(pipe, fragment, size, 4, false);
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if(id == azrp_frag_count - 1) {
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usb_commit_sync(pipe);
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screenshot = false;
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}
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}
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static void update( float dt )
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{
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// all update stuff depending on time will be done here
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MyPlayer->Update( dt );
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for(unsigned int i=0; i<MyImpacts.size(); i++)
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{
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MyImpacts[i]->Update( dt );
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// Check if the property toberemoved has been set to "true" for particle deletion
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if (MyImpacts[i]->toberemoved == true)
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{
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delete( MyImpacts[i] );
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MyImpacts.erase( MyImpacts.begin() + i );
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}
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}
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for(unsigned int i=0; i<MyEnemies.size(); i++)
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{
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MyEnemies[i]->Update( dt );
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// Check if there is a collision with the current enemy
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//MyPlayer->Test_Collision( MyEnemies[i] );
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// Check if the property toberemoved has been set to "true" for particle deletion
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if (MyEnemies[i]->toberemoved == true)
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{
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Create_Explosion( (int) MyEnemies[i]->x, (int) MyEnemies[i]->y );
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delete( MyEnemies[i] );
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MyEnemies.erase( MyEnemies.begin() + i );
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}
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}
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for(unsigned int i=0; i<MyParticles.size(); i++)
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{
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MyParticles[i]->Update( dt );
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// Check if the property toberemoved has been set to "true" for particle deletion
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if (MyParticles[i]->toberemoved == true)
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{
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delete( MyParticles[i] );
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MyParticles.erase( MyParticles.begin() + i );
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}
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}
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for(unsigned int i=0; i<MyPlayerBullets.size(); i++)
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{
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MyPlayerBullets[i]->Update( dt );
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for( unsigned j=0; j<MyEnemies.size(); j++ )
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{
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if(MyEnemies[j]->Test_Impact(MyPlayerBullets[i])==true)
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{
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//TODO : we can create a list of impacts here, to be rendered later on
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Create_Impact( (int) MyPlayerBullets[i]->x, (int) MyPlayerBullets[i]->y );
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}
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}
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// Check if the property toberemoved has been set to "true" for particle deletion
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if (MyPlayerBullets[i]->toberemoved == true)
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{
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delete( MyPlayerBullets[i] );
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MyPlayerBullets.erase( MyPlayerBullets.begin() + i );
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}
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}
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for(unsigned int i=0; i<MyEnemiesBullets.size(); i++)
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{
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MyEnemiesBullets[i]->Update( dt );
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if(MyPlayer->Test_Impact(MyEnemiesBullets[i])==true)
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{
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//TODO : we can create a list of impacts here, to be rendered later on
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Create_Impact( (int) MyEnemiesBullets[i]->x, (int) MyEnemiesBullets[i]->y );
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}
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// Check if the property toberemoved has been set to "true" for particle deletion
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if (MyEnemiesBullets[i]->toberemoved == true)
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{
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delete( MyEnemiesBullets[i] );
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MyEnemiesBullets.erase( MyEnemiesBullets.begin() + i );
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}
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}
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MyBackground.Update( dt );
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}
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bool drawstars = true;
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bool drawback = true;
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static void render( void )
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{
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if (drawstars) azrp_starfield();
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if (drawback) MyBackground.Render( );
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for(auto& b : MyPlayerBullets)
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b->Render();
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for(auto& b : MyEnemiesBullets)
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b->Render();
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for(auto& e : MyEnemies)
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e->Render();
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for( auto& i : MyImpacts)
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i->Render();
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for(auto& p : MyParticles)
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p->Render();
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MyPlayer->Render();
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#if(BIAS)
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if (texttodraw>=1) Azur_draw_text(1,01, "FPS = %.0f", (float) (1000000.0f / elapsedTime) );
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//if (texttodraw>=1) Azur_draw_text(1,11, "Part.= %d - Bull.= %d", MyParticles.size(), MyPlayerBullets.size() );
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//if (texttodraw>=1 && !MyEnemies.empty()) Azur_draw_text(1,21, "Ennmy Life= %d", MyEnemies[0]->life );
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if (texttodraw>=2) Azur_draw_text(1,31, "Update = %.3f ms", (float) time_update / 1000.0f );
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if (texttodraw>=2) Azur_draw_text(1,41, "Render = %.3f ms", (float) time_render / 1000.0f );
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if (texttodraw>=2) Azur_draw_text(1,51, ">Total = %.0f ms", (float) elapsedTime / 1000.0f );
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if (texttodraw>=3) Azur_draw_text(1,81, "Mem Used : %d", _uram_stats->used_memory + extram_stats->used_memory);
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if (texttodraw>=3) Azur_draw_text(1,91, "Mem Free : %d", _uram_stats->free_memory + extram_stats->free_memory);
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if (texttodraw>=3) Azur_draw_text(1,101, "Mem Peak Used : %d", _uram_stats->peak_used_memory + extram_stats->peak_used_memory );
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#endif
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}
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static void get_inputs( float dt )
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{
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uint8_t speed = 4;
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uint32_t tempshoot = rtc_ticks();
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if(MyKeyboard.IsKeyPressed(MYKEY_F1))
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{
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if (MyPlayer->Shoot_OK(tempshoot, BULLET_NORMAL)) Create_Player_Shoot(0);
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}
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if(MyKeyboard.IsKeyPressed(MYKEY_F2))
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{
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if (MyPlayer->Shoot_OK(tempshoot, BULLET_BLUE)) Create_Player_Shoot(1);
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}
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if(MyKeyboard.IsKeyPressedEvent(MYKEY_F3))
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{
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if (MyPlayer->Shoot_OK(tempshoot, BULLET_LASER)) Create_Player_Shoot(2);
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}
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if (MyKeyboard.IsKeyPressed(MYKEY_SHIFT) && MyKeyboard.IsKeyHoldPressed(MYKEY_EXIT)) {exitToOS = true; };
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#if(DEBUG_MODE)
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if(MyKeyboard.IsKeyPressed(MYKEY_SHIFT) && MyKeyboard.IsKeyPressedEvent(MYKEY_7) && usb_is_open() ) {screenshot = true;};
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if(MyKeyboard.IsKeyPressed(MYKEY_SHIFT) && MyKeyboard.IsKeyPressedEvent(MYKEY_8) && usb_is_open()) {record = true; };
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if(MyKeyboard.IsKeyPressed(MYKEY_SHIFT) && MyKeyboard.IsKeyPressedEvent(MYKEY_9) && usb_is_open()) {record = false; };
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if(MyKeyboard.IsKeyPressed(MYKEY_SHIFT) && MyKeyboard.IsKeyPressedEvent(MYKEY_DEL) && usb_is_open()) {textoutput = true;};
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#endif
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if(MyKeyboard.IsKeyPressed(MYKEY_SHIFT) && MyKeyboard.IsKeyPressedEvent(MYKEY_F1)) {texttodraw=0;}
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if(MyKeyboard.IsKeyPressed(MYKEY_SHIFT) && MyKeyboard.IsKeyPressedEvent(MYKEY_F2)) {texttodraw=1;}
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if(MyKeyboard.IsKeyPressed(MYKEY_SHIFT) && MyKeyboard.IsKeyPressedEvent(MYKEY_F3)) {texttodraw=2;}
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if(MyKeyboard.IsKeyPressed(MYKEY_SHIFT) && MyKeyboard.IsKeyPressedEvent(MYKEY_F4)) {texttodraw=3;}
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if(MyKeyboard.IsKeyPressed(MYKEY_SHIFT) && MyKeyboard.IsKeyPressedEvent(MYKEY_F6))
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{
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azrp_starfield_close( );
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azrp_starfield_init( 250 );
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}
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if(MyKeyboard.IsKeyPressed(MYKEY_LEFT)) { MyPlayer->Go_Left( dt ); }
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if(MyKeyboard.IsKeyPressed(MYKEY_RIGHT)) { MyPlayer->Go_Right( dt ); }
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if(MyKeyboard.IsKeyPressed(MYKEY_UP)) { MyPlayer->Go_Up( dt ); }
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if(MyKeyboard.IsKeyPressed(MYKEY_DOWN)) { MyPlayer->Go_Down( dt ); }
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}
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bool AddMoreRAM( void )
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{
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/* allow more RAM */
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char const *osv = (char*) 0x80020020;
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if((!strncmp(osv, "03.", 3) && osv[3] <= '6') && gint[HWCALC] == HWCALC_FXCG50) // CG-50
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{
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extended_ram.name = "extram";
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extended_ram.is_default = true;
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extended_ram.start = (void *)0x8c200000;
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extended_ram.end = (void *)0x8c4e0000 ;
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kmalloc_init_arena(&extended_ram, true);
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kmalloc_add_arena(&extended_ram );
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return true;
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}
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else if (gint[HWCALC] == HWCALC_PRIZM) // CG-10/20
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{
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extended_ram.name = "extram";
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extended_ram.is_default = true;
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uint16_t *vram1, *vram2;
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dgetvram(&vram1, &vram2);
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dsetvram(vram1, vram1);
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extended_ram.start = vram2;
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extended_ram.end = (char *)vram2 + 396*224*2;
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kmalloc_init_arena(&extended_ram, true);
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kmalloc_add_arena(&extended_ram );
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return false;
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}
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else if (gint[HWCALC] == HWCALC_FXCG_MANAGER) // CG-50 EMULATOR
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{
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extended_ram.name = "extram";
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extended_ram.is_default = true;
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extended_ram.start = (void *)0x88200000;
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extended_ram.end = (void *)0x884e0000 ;
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kmalloc_init_arena(&extended_ram, true);
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kmalloc_add_arena(&extended_ram );
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return true;
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}
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}
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void FreeMoreRAM( void )
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{
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memset(extended_ram.start, 0, (char *)extended_ram.end - (char *)extended_ram.start);
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}
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/*
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#define DBGCRSH 1
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#include <gint/keyboard.h>
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int a=0;
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void debug_crash( int value )
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{
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dprint( 1, 1+a*10, C_BLACK, "point = %d : REACHED", value );
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a++;
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dupdate();
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getkey();
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}
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void debug_crash_msg( char *chain )
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{
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dprint( 1, 1+a*10, C_BLACK, "point = %s : REACHED", chain );
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a++;
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dupdate();
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getkey();
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}
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*/
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int main(void)
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{
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exitToOS = false;
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_uram = kmalloc_get_arena("_uram");
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bool canWeAllocate3Mb = AddMoreRAM();
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__printf_enable_fp();
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__printf_enable_fixed();
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azrp_config_scale(SCALE_PIXEL);
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azrp_shader_clear_configure();
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azrp_shader_image_rgb16_configure();
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azrp_shader_image_p8_configure();
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azrp_shader_image_p4_configure();
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azrp_hook_set_prefrag(hook_prefrag);
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azrp_starfield_init( 250 );
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Create_Enemies( );
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MyPlayer = new Player( azrp_width/4, azrp_height/2, 0);
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/*
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#if(DBGCRSH)
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debug_crash( 1 );
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#endif
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*/
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usb_interface_t const *interfaces[] = { &usb_ff_bulk, NULL };
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usb_open(interfaces, GINT_CALL_NULL);
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prof_init();
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do
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{
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perf_update = prof_make();
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prof_enter(perf_update);
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{
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// all the stuff to be update should be put here
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MyKeyboard.Update( elapsedTime );
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// read inputs from the player
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get_inputs( elapsedTime );
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// update as per the time spend to do the loop
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update( elapsedTime );
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// update the RAM consumption status
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_uram_stats = kmalloc_get_gint_stats(_uram);
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extram_stats = kmalloc_get_gint_stats(&extended_ram);
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}
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prof_leave(perf_update);
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time_update = prof_time(perf_update);
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perf_render = prof_make();
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prof_enter(perf_render);
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{
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// all the stuff to be rendered should be put here
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azrp_clear( C_BLACK );
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render();
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azrp_update();
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}
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prof_leave(perf_render);
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time_render = prof_time(perf_render);
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elapsedTime = ((float) (time_update+time_render));
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#if(DEBUG_MODE)
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if (textoutput && usb_is_open())
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{
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// to add here what must be sent to USB for Text mode debugging
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char texttosend[1024];
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for(int i=-720; i<=720; i++)
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{
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sprintf( texttosend, "i=%d - Sin(i)=%f - Cos(i)=%f - Tan(i)=%f\n", i, (float) FastSinInt(i), (float) FastCosInt(i), (float) FastTanInt(i) );
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usb_fxlink_text(texttosend, 0);
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}
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textoutput = false;
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}
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#endif
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}
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while (exitToOS==false);
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Clean_Everything();
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azrp_starfield_close( );
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prof_quit();
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usb_close();
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FreeMoreRAM( );
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return 1;
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}
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