bgiraudr
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48392fe623
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Add demo map
- random wild monster
- set hp player on create
- items can be useless, don't use them in that case
- areas can block player if event is not validate
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2022-05-26 18:47:58 +02:00 |
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bgiraudr
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c45f31bd33
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only handle event once for dialog
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2022-05-22 23:58:00 +02:00 |
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bgiraudr
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83920a57bc
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Types have color + can now change player's type
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2022-05-16 23:57:25 +02:00 |
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bgiraudr
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42bf216c8c
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Begin types
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2022-05-03 00:40:09 +02:00 |
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bgiraudr
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53bf0daaa3
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add some events
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2022-04-23 00:47:27 +02:00 |
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bgiraudr
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8c3138209b
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Items can have events
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2022-04-22 00:32:31 +02:00 |
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bgiraudr
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790af39fd2
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events in dialogs
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2022-04-02 01:57:54 +02:00 |
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bgiraudr
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9c3e3c184a
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Draw dialog fix (lephe)
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2022-03-22 23:16:37 +01:00 |
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bgiraudr
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7e1266d207
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UI battle
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2022-02-15 02:15:08 +01:00 |
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bgiraudr
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9ef1c5daf8
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Interiors now use their own tileset
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2022-01-22 17:12:24 +01:00 |
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bgiraudr
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1b5cd7a80f
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Retour à la ligne (experimental)
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2022-01-21 21:40:12 +01:00 |
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bgiraudr
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f3dade60bf
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init main struct + remove unnecessary include
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2021-08-27 02:11:05 +02:00 |
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bgiraudr
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39648a7353
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change the way dialogs work
update converters.py thanks to Lephenixnoir
now dialogs are inside the map directly on Tiled
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2021-08-26 01:17:48 +02:00 |
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