Commit Graph

  • a77544120a Multiple self effects are now displayed correctly master bgiraudr 2022-12-08 23:55:25 +0100
  • 181fffcb96 New UI in battle, adaptative monster size, faster camera bgiraudr 2022-12-07 18:08:28 +0100
  • 9751c7ff2c Merge branch 'master' of https://github.com/bgiraudr/Adoranda bgiraudr 2022-12-07 00:18:32 +0100
  • d665e2f50c add some event and small change on map bgiraudr 2022-12-07 00:17:18 +0100
  • eff11d7908
    Merge pull request #2 from lephe/master bgiraudr 2022-07-24 23:05:06 +0200
  • 686548cfbc
    fix JSON map dependencies and support Tiled 1.9 Lephenixnoir 2022-07-24 19:55:20 +0100
  • 1aa2b6c90b bubble sort for inventory bgiraudr 2022-07-05 23:00:55 +0200
  • 1513502e0b items design + check has pp left bgiraudr 2022-07-05 18:27:28 +0200
  • 48392fe623 Add demo map - random wild monster - set hp player on create - items can be useless, don't use them in that case - areas can block player if event is not validate bgiraudr 2022-05-26 18:47:58 +0200
  • b3612845fe visual work on inventory bgiraudr 2022-05-26 17:06:17 +0200
  • c45f31bd33 only handle event once for dialog bgiraudr 2022-05-22 23:58:00 +0200
  • 367c61effd Only execute event once for area bgiraudr 2022-05-22 16:46:31 +0200
  • 83920a57bc Types have color + can now change player's type bgiraudr 2022-05-16 23:57:25 +0200
  • dfbdb84327 Types are now working + bugfix event on area bgiraudr 2022-05-11 00:37:56 +0200
  • 42bf216c8c Begin types bgiraudr 2022-05-03 00:40:09 +0200
  • 90503c7e97 Areas can now handle events bgiraudr 2022-04-23 01:53:08 +0200
  • 53bf0daaa3 add some events bgiraudr 2022-04-23 00:47:27 +0200
  • 8c3138209b Items can have events bgiraudr 2022-04-22 00:32:31 +0200
  • c594ed0d44 Display of inventory + delete item + replace item bgiraudr 2022-04-18 02:14:07 +0200
  • f71c203ae1 inventory now can store items. Of course. bgiraudr 2022-04-18 00:06:32 +0200
  • 3d3361151b Starting player's inventory bgiraudr 2022-04-16 02:21:07 +0200
  • 3c15b5d4a5 Add spe-atk/def bgiraudr 2022-04-16 01:06:24 +0200
  • 790af39fd2 events in dialogs bgiraudr 2022-04-02 01:57:54 +0200
  • 7a4f2c5ff3 level up -> new move for player bgiraudr 2022-03-23 01:16:24 +0100
  • 9c3e3c184a Draw dialog fix (lephe) bgiraudr 2022-03-22 23:16:37 +0100
  • 7711150484 Add readme bgiraudr 2022-02-19 01:49:21 +0100
  • ab67a00d79 Random monster in zone bgiraudr 2022-02-19 01:21:38 +0100
  • a875d3d359 Add self buff with move bgiraudr 2022-02-18 15:44:41 +0100
  • df3e9ab714 remove json on gitignore bgiraudr 2022-02-18 00:01:46 +0100
  • f997efb737 Moves are now JSON bgiraudr 2022-02-17 21:26:33 +0100
  • e139f5df6d add precision bgiraudr 2022-02-17 19:05:21 +0100
  • 35cbdca9c5 Add +/- 5 levels diff bgiraudr 2022-02-17 01:04:45 +0100
  • cb8a7db95a Areas for level bgiraudr 2022-02-17 00:02:00 +0100
  • e01c72f50a Going critical bgiraudr 2022-02-16 19:40:41 +0100
  • 91d9e29ddd Add PP for moves bgiraudr 2022-02-15 21:46:53 +0100
  • 7e1266d207 UI battle bgiraudr 2022-02-15 02:15:08 +0100
  • 0dcb6cc235 update stats depends of level bgiraudr 2022-02-13 21:46:52 +0100
  • 68f80917d6 player can level up + xp bgiraudr 2022-02-12 02:05:10 +0100
  • eb6469c2b5 free monster bgiraudr 2022-02-11 19:41:41 +0100
  • 902d77c7df deep copy monster + monster max atk bgiraudr 2022-02-11 19:00:44 +0100
  • 66a80f534e generate monster from json bgiraudr 2022-02-10 15:20:42 +0100
  • eb626a5d53 monsters : first try bgiraudr 2022-01-30 01:09:58 +0100
  • 9cacf4b617 now can have 3 moves (or more but ui goes brr) bgiraudr 2022-01-27 23:53:10 +0100
  • 15ca37b2c5
    Add GNU GENERAL PUBLIC LICENSE V3.0 bgiraudr 2022-01-27 12:34:44 +0100
  • 99203a1793 beginning of battle bgiraudr 2022-01-25 22:20:10 +0100
  • f922b3839a now can change capacities bgiraudr 2022-01-24 23:57:07 +0100
  • a36803f8d6 Draw capacities bgiraudr 2022-01-24 21:27:51 +0100
  • 56b3b9dad4 Beginning of capacities bgiraudr 2022-01-24 15:15:12 +0100
  • bb32aef7ad begin stats bgiraudr 2022-01-23 00:53:07 +0100
  • 9ef1c5daf8 Interiors now use their own tileset bgiraudr 2022-01-22 17:12:24 +0100
  • 1b5cd7a80f Retour à la ligne (experimental) bgiraudr 2022-01-21 21:40:12 +0100
  • 6cb8167eba Teleporter bgiraudr 2022-01-18 23:43:48 +0100
  • a12fb2e47f Add dialog + update how object's layout are parse bgiraudr 2022-01-18 18:59:09 +0100
  • 6949e4b58f unicode + sprinting bgiraudr 2021-12-23 19:21:27 +0100
  • fbfdca746b minor change on tileset + new inside bgiraudr 2021-12-23 18:37:48 +0100
  • fce8404053 draw all the layers of a tile bgiraudr 2021-08-28 16:47:19 +0200
  • 2203bcb498 trying black border to gain performance bgiraudr 2021-08-28 02:24:08 +0200
  • ffc33d3143 add screenshot usb + inside tiles bgiraudr 2021-08-28 01:32:01 +0200
  • 6303b713d7 now can walk out of house + random bgiraudr 2021-08-27 22:50:00 +0200
  • f3dade60bf init main struct + remove unnecessary include bgiraudr 2021-08-27 02:11:05 +0200
  • 39648a7353 change the way dialogs work update converters.py thanks to Lephenixnoir now dialogs are inside the map directly on Tiled bgiraudr 2021-08-26 01:17:48 +0200
  • 0477f1210c speed up camera, camera stays on player even inside a house bgiraudr 2021-08-25 15:46:05 +0200
  • e8b5b1557a player moves separatly from camera KikooDX 2021-08-25 01:50:52 +0200
  • ecb14f5cd2 interpolate camera position KikooDX 2021-08-25 01:42:40 +0200
  • 87783182f5 delete camera hack KikooDX 2021-08-25 01:33:21 +0200
  • 3917b9561a rewrite more code for camera KikooDX 2021-08-25 01:30:30 +0200
  • 0c5256d55c rewrite code for camera KikooDX 2021-08-25 01:01:43 +0200
  • 4490187258 fix CMakeLists.txt KikooDX 2021-08-25 00:29:31 +0200
  • 1c827d7b28 draw interior without moving camera and remove excessive tileset bgiraudr 2021-08-22 02:39:01 +0200
  • 71c7ce7198 beginning of indoor + add transition between sand and water bgiraudr 2021-08-21 02:54:03 +0200
  • bf8aa10c31 add camera and bigger map bgiraudr 2021-08-19 02:29:51 +0200
  • bc6cfde444 rewrite converters.py to add unlimited layers bgiraudr 2021-08-18 02:10:31 +0200
  • 0f16d9545e Characters can have longer dialog separate by ; bgiraudr 2021-08-17 22:19:19 +0200
  • 788e5cfd1a
    Merge pull request #1 from KikooDX/master bgiraudr 2021-08-15 04:02:15 +0200
  • 512adabfda PascalCase struct names KikooDX 2021-08-15 03:46:49 +0200
  • a8edfa9091 Some comments bgiraudr 2021-08-15 03:10:05 +0200
  • 144ba20042 characters into map and detect current tile bgiraudr 2021-08-15 02:42:26 +0200
  • 49673f86f7 new tileset + map + some tests about collision bgiraudr 2021-08-12 03:07:08 +0200
  • 4dedfef6f9 add loop for dialog + comment bgiraudr 2021-08-08 01:43:26 +0200
  • 0e72369cf0 it works better with the sources bgiraudr 2021-08-07 01:49:03 +0200
  • 7561089038 now can talk to characters ! bgiraudr 2021-08-07 01:39:28 +0200
  • 484c62f64e remove json bgiraudr 2021-08-06 23:54:39 +0200
  • 0ec0452568 add basic character dialog bgiraudr 2021-08-06 23:42:49 +0200
  • d851e5f24b better animation + border bgiraudr 2021-08-05 03:12:40 +0200
  • 44fe7278d1 exactly draw map + comment bgiraudr 2021-08-04 20:12:53 +0200
  • 484d83df19 Beginning of animation based on lephe's tutorial bgiraudr 2021-07-31 18:44:06 +0200
  • 2b7281a40d add collision using Tiled value on tileset + timer bgiraudr 2021-07-31 03:40:14 +0200
  • ef4e9e58b0 render ground layer + csv -> json + around player only (WIP) bgiraudr 2021-07-30 02:01:05 +0200
  • 61aed97416 first commit (map tmx -> csv + player) bgiraudr 2021-07-29 18:33:22 +0200