Lephenixnoir
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23716a7637
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debug and improve blue platform animation
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2023-07-31 19:52:29 +02:00 |
Lephenixnoir
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339c538d63
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*FINALLY* a somewhat convincing recreation of level 1
Took absolute AGES.
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2023-07-24 14:55:39 +02:00 |
Lephenixnoir
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4de6f917c1
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particle trace animation on death screen
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2023-07-23 11:39:07 +02:00 |
Lephenixnoir
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2d04d54a8e
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death animation and start of end screen
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2023-06-05 20:21:24 +02:00 |
Lephenixnoir
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5e44eb2e3c
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make red platforms fall + clarify lots of space-related stuff
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2023-06-03 21:01:19 +02:00 |
Lephenixnoir
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08411fc90c
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lv2: add a random checkerboard path phase
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2023-05-24 20:00:47 +02:00 |
Lephenixnoir
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19caa845de
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lv2 + platform height + death conditions
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2023-05-24 18:15:53 +02:00 |
Yann MAGNIN
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4f38cd911b
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add generator level1 (WIP)
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2023-05-24 17:44:20 +02:00 |
Lephenixnoir
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68eecf7d26
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switch to arbitary-legnth platforms
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2023-05-24 13:08:59 +02:00 |
Lephenixnoir
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cb76c5137c
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lv1: slightly improve random generation
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2023-05-24 09:53:12 +02:00 |
Lephenixnoir
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bf611f7cd3
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physics: mechanical adjustments, freefall at level start
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2022-09-04 22:32:21 +02:00 |
Lephenixnoir
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b1550ed5ce
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physics: accurate reproduction of the jump mechanic
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2022-09-04 21:25:59 +02:00 |
Lephenixnoir
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d9af0735ae
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refactor physics/rendering, game structure, basic jump
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2022-08-29 16:54:42 +02:00 |