Commit Graph

17 Commits

Author SHA1 Message Date
KikooDX bae45f36ce Teleporters are now animation, updated elevators 2020-05-15 18:46:38 +02:00
KikooDX ce115178b5 I forgot the offset 🤦 2020-05-15 15:07:34 +02:00
KikooDX f2ba0edfca [draw.c] (minor) DIMAGE_NONE as a flag instead of 0 2020-05-15 13:57:30 +02:00
KikooDX 31aa7461bc Using dsubimage instead of libimg 2020-05-15 13:56:31 +02:00
KikooDX 3c2c216784 Removed comments from the old dimage process 2020-05-15 13:38:40 +02:00
KikooDX 32fdc174a3 It should work. Please work 2020-05-15 12:27:09 +02:00
KikooDX f227c86ab9 img_render(thing, vram, ...) -> img_render_vram(thing, ...) 2020-05-15 12:23:52 +02:00
KikooDX a624194dec Try to use libimg. 2020-05-14 18:26:14 +02:00
KikooDX 9a01ec8b6b define for FPS, set to 50 2020-05-14 17:51:16 +02:00
KikooDX 228c2560ce Teleporter first shot 2020-05-14 17:23:09 +02:00
KikooDX 9c0d298db2 Alternative solid tile. 2020-05-13 14:10:50 +02:00
KikooDX 78d222df40 Early semi solid and alt solid. 2020-05-13 13:07:01 +02:00
KikooDX 221c24b46f draw.c include draw.h 2020-05-11 11:48:28 +02:00
KikooDX 8511fb9eb9 Include "shared_define.h" 2020-05-11 11:45:03 +02:00
KikooDX 36b95868fa I won't do more, have fun. 2020-03-21 10:51:09 +01:00
KikooDX 35df21af02 Really too many mechanics. 2020-03-19 11:39:28 +01:00
KikooDX 9196d2b6ea To Lephé' 2020-03-17 18:01:24 +01:00