KikooDX
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39b96a5aef
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Tiled level editor support.
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2021-01-08 13:01:53 +01:00 |
KikooDX
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ffc2b2d594
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Full tileset support.
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2021-01-07 14:15:00 +01:00 |
KikooDX
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b572b0f43d
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Update README.md
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2021-01-07 13:41:04 +01:00 |
KikooDX
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adcea66e87
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Create submodules for assets-cg and assets-fx
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2021-01-07 13:21:18 +01:00 |
KikooDX
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70e2291348
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Merge branch 'master' of https://gitea.planet-casio.com/KikooDX/jtmm2
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2021-01-06 18:43:06 +01:00 |
KikooDX
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c3fe17824c
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Cool kid make boring stuff. Cool kid no cool anymore :(
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2021-01-06 18:42:19 +01:00 |
KikooDX
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1844b66e09
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Simplified a bit and cleaned up collision code
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2021-01-05 16:24:55 +01:00 |
KikooDX
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8804a12a90
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Merge branch 'master' of https://gitea.planet-casio.com/KikooDX/jtmm2
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2021-01-04 18:05:10 +01:00 |
KikooDX
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f8c6953803
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Tile and bitmask system base
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2021-01-04 18:02:11 +01:00 |
KikooDX
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330d66f3f0
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Horizontal solid clipping works ¯\_(ツ)_/¯
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2021-01-02 18:11:09 +01:00 |
KikooDX
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4818b21ec8
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Clipping doesn't work.
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2021-01-02 17:52:22 +01:00 |
KikooDX
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d4c1575ca9
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The player can now vary their jump height + cleaning
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2021-01-01 02:22:48 +01:00 |
KikooDX
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8011f9d126
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Merge pull request 'update assets-fx' (#2) from Tituya/jtmm2:master into master
Reviewed-on: https://gitea.planet-casio.com/KikooDX/jtmm2/pulls/2
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2020-12-31 18:59:27 +01:00 |
Tituya
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33e93e7b22
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update assets-fx
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2020-12-31 18:56:43 +01:00 |
KikooDX
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282f466bb1
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Add GNU General Public License v3.0
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2020-12-30 17:19:30 +01:00 |
KikooDX
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8d9dd1a338
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Merge pull request 'update assets-cg' (#1) from Tituya/jtmm2:master into master
Reviewed-on: https://gitea.planet-casio.com/KikooDX/jtmm2/pulls/1
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2020-12-30 17:01:16 +01:00 |
Tituya
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347bc5c12e
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update assets-cg
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2020-12-30 16:52:14 +01:00 |
KikooDX
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cdb57c4fc1
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Cancel confusion effect
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2020-12-30 16:08:43 +01:00 |
KikooDX
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6b3178566b
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1KBCJ3 flashbacks. Draw multiple layers.
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2020-12-28 00:31:33 +01:00 |
KikooDX
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943348e545
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Changed meaning of origin
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2020-12-27 23:53:34 +01:00 |
KikooDX
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1a9052c0a2
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Input buffering system, implemented for jumping.
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2020-12-27 01:45:58 +01:00 |
KikooDX
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b8f66a4f05
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Input functions macros (DRY)
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2020-12-27 01:39:05 +01:00 |
KikooDX
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fefdd06257
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Base of input buffering structure.
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2020-12-27 01:26:57 +01:00 |
KikooDX
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03b2204811
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Lowered FPS for FX target 64->16
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2020-12-27 00:06:37 +01:00 |
KikooDX
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94938edba5
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Increased precision and max speed and lowered friction
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2020-12-24 12:33:24 +01:00 |
KikooDX
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8a4bc582a9
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Better friction, kinda.
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2020-12-24 12:20:12 +01:00 |
KikooDX
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a5c414dd4c
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Jump (yay) and grace frames support.
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2020-12-23 23:22:02 +01:00 |
KikooDX
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c8bd190ec1
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Nicer acceleration code and gravity
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2020-12-23 13:09:38 +01:00 |
KikooDX
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e306da5e41
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Friction and acceleration (pfiou)
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2020-12-22 16:46:00 +01:00 |
KikooDX
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d3a62512ae
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Simple tile snapping (took me way too long for what it is) and we are back to 256 UPS! See TODO for current breakpoint
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2020-12-22 12:01:23 +01:00 |
KikooDX
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8dc31ce32f
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Functionnal collision and movement code, it's pretty slow though (see TODO in player.c)
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2020-12-22 10:53:01 +01:00 |
KikooDX
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baa1a72703
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Added speed value to the player, separated collision/movement from it's main step event. TODO in player.c.
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2020-12-21 17:50:00 +01:00 |
KikooDX
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f49f6719d3
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Added todo to camera.c
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2020-12-21 13:37:19 +01:00 |
KikooDX
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a42fbe24f5
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Added comments and todo to collide.c
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2020-12-21 13:35:28 +01:00 |
KikooDX
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733533a35d
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New comments for input.c
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2020-12-21 13:31:21 +01:00 |
KikooDX
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69a22c0020
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More comments in vec.c
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2020-12-21 12:31:28 +01:00 |
KikooDX
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190368b666
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More comments in player.c
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2020-12-21 12:26:18 +01:00 |
KikooDX
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833a1711c4
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Winter cleaning
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2020-12-21 12:18:55 +01:00 |
KikooDX
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559c00a840
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Use `bool` instead of `_Bool`
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2020-09-28 14:05:41 +02:00 |
KikooDX
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01c8782e8c
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Meh collision system, good enough for now. Can be "playtested"
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2020-09-28 12:53:04 +02:00 |
KikooDX
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f8bb34e4c1
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[.gitignore] ignore Sublime Text files
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2020-09-24 10:00:28 +02:00 |
KikooDX
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b0707eebe0
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Removed unnecessary SCALE
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2020-09-23 16:10:31 +02:00 |
KikooDX
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e6ed0ad85e
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[minor] Added note on camera_init
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2020-09-23 15:59:31 +02:00 |
KikooDX
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62ca2886e9
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Single screen level now use fixed camera.
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2020-09-23 15:56:49 +02:00 |
KikooDX
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52477daac0
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Camera clamping in stage limits and related
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2020-09-23 12:19:40 +02:00 |
KikooDX
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431297fa62
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Custom icons, admire my pixel art skilz
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2020-09-22 17:24:27 +02:00 |
KikooDX
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9be543899d
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[level.c] Bellow opti now use SCALE (I forget it all the time, am I cursed?)
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2020-09-22 13:49:59 +02:00 |
KikooDX
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ee3e46cdf5
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[level.c] Optimization: only draw on-screen tiles
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2020-09-22 13:42:27 +02:00 |
KikooDX
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62cdb1ec7f
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[new] Collision system base + miscellaneous code improvements and small bugfixes
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2020-09-22 13:20:16 +02:00 |
KikooDX
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bc5273ed77
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[bugfix] camera and scale related code, now work properly regardless of scale
You can now experience scrolling in your fancy CG50 :D
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2020-09-21 19:05:46 +02:00 |