Commit Graph

82 Commits

Author SHA1 Message Date
KikooDX 39b96a5aef Tiled level editor support. 2021-01-08 13:01:53 +01:00
KikooDX ffc2b2d594 Full tileset support. 2021-01-07 14:15:00 +01:00
KikooDX b572b0f43d Update README.md 2021-01-07 13:41:04 +01:00
KikooDX adcea66e87 Create submodules for assets-cg and assets-fx 2021-01-07 13:21:18 +01:00
KikooDX 70e2291348 Merge branch 'master' of https://gitea.planet-casio.com/KikooDX/jtmm2 2021-01-06 18:43:06 +01:00
KikooDX c3fe17824c Cool kid make boring stuff. Cool kid no cool anymore :( 2021-01-06 18:42:19 +01:00
KikooDX 1844b66e09 Simplified a bit and cleaned up collision code 2021-01-05 16:24:55 +01:00
KikooDX 8804a12a90 Merge branch 'master' of https://gitea.planet-casio.com/KikooDX/jtmm2 2021-01-04 18:05:10 +01:00
KikooDX f8c6953803 Tile and bitmask system base 2021-01-04 18:02:11 +01:00
KikooDX 330d66f3f0 Horizontal solid clipping works ¯\_(ツ)_/¯ 2021-01-02 18:11:09 +01:00
KikooDX 4818b21ec8 Clipping doesn't work. 2021-01-02 17:52:22 +01:00
KikooDX d4c1575ca9 The player can now vary their jump height + cleaning 2021-01-01 02:22:48 +01:00
KikooDX 8011f9d126 Merge pull request 'update assets-fx' (#2) from Tituya/jtmm2:master into master
Reviewed-on: https://gitea.planet-casio.com/KikooDX/jtmm2/pulls/2
2020-12-31 18:59:27 +01:00
Tituya 33e93e7b22 update assets-fx 2020-12-31 18:56:43 +01:00
KikooDX 282f466bb1 Add GNU General Public License v3.0 2020-12-30 17:19:30 +01:00
KikooDX 8d9dd1a338 Merge pull request 'update assets-cg' (#1) from Tituya/jtmm2:master into master
Reviewed-on: https://gitea.planet-casio.com/KikooDX/jtmm2/pulls/1
2020-12-30 17:01:16 +01:00
Tituya 347bc5c12e update assets-cg 2020-12-30 16:52:14 +01:00
KikooDX cdb57c4fc1 Cancel confusion effect 2020-12-30 16:08:43 +01:00
KikooDX 6b3178566b 1KBCJ3 flashbacks. Draw multiple layers. 2020-12-28 00:31:33 +01:00
KikooDX 943348e545 Changed meaning of origin 2020-12-27 23:53:34 +01:00
KikooDX 1a9052c0a2 Input buffering system, implemented for jumping. 2020-12-27 01:45:58 +01:00
KikooDX b8f66a4f05 Input functions macros (DRY) 2020-12-27 01:39:05 +01:00
KikooDX fefdd06257 Base of input buffering structure. 2020-12-27 01:26:57 +01:00
KikooDX 03b2204811 Lowered FPS for FX target 64->16 2020-12-27 00:06:37 +01:00
KikooDX 94938edba5 Increased precision and max speed and lowered friction 2020-12-24 12:33:24 +01:00
KikooDX 8a4bc582a9 Better friction, kinda. 2020-12-24 12:20:12 +01:00
KikooDX a5c414dd4c Jump (yay) and grace frames support. 2020-12-23 23:22:02 +01:00
KikooDX c8bd190ec1 Nicer acceleration code and gravity 2020-12-23 13:09:38 +01:00
KikooDX e306da5e41 Friction and acceleration (pfiou) 2020-12-22 16:46:00 +01:00
KikooDX d3a62512ae Simple tile snapping (took me way too long for what it is) and we are back to 256 UPS! See TODO for current breakpoint 2020-12-22 12:01:23 +01:00
KikooDX 8dc31ce32f Functionnal collision and movement code, it's pretty slow though (see TODO in player.c) 2020-12-22 10:53:01 +01:00
KikooDX baa1a72703 Added speed value to the player, separated collision/movement from it's main step event. TODO in player.c. 2020-12-21 17:50:00 +01:00
KikooDX f49f6719d3 Added todo to camera.c 2020-12-21 13:37:19 +01:00
KikooDX a42fbe24f5 Added comments and todo to collide.c 2020-12-21 13:35:28 +01:00
KikooDX 733533a35d New comments for input.c 2020-12-21 13:31:21 +01:00
KikooDX 69a22c0020 More comments in vec.c 2020-12-21 12:31:28 +01:00
KikooDX 190368b666 More comments in player.c 2020-12-21 12:26:18 +01:00
KikooDX 833a1711c4 Winter cleaning 2020-12-21 12:18:55 +01:00
KikooDX 559c00a840 Use `bool` instead of `_Bool` 2020-09-28 14:05:41 +02:00
KikooDX 01c8782e8c Meh collision system, good enough for now. Can be "playtested" 2020-09-28 12:53:04 +02:00
KikooDX f8bb34e4c1 [.gitignore] ignore Sublime Text files 2020-09-24 10:00:28 +02:00
KikooDX b0707eebe0 Removed unnecessary SCALE 2020-09-23 16:10:31 +02:00
KikooDX e6ed0ad85e [minor] Added note on camera_init 2020-09-23 15:59:31 +02:00
KikooDX 62ca2886e9 Single screen level now use fixed camera. 2020-09-23 15:56:49 +02:00
KikooDX 52477daac0 Camera clamping in stage limits and related 2020-09-23 12:19:40 +02:00
KikooDX 431297fa62 Custom icons, admire my pixel art skilz 2020-09-22 17:24:27 +02:00
KikooDX 9be543899d [level.c] Bellow opti now use SCALE (I forget it all the time, am I cursed?) 2020-09-22 13:49:59 +02:00
KikooDX ee3e46cdf5 [level.c] Optimization: only draw on-screen tiles 2020-09-22 13:42:27 +02:00
KikooDX 62cdb1ec7f [new] Collision system base + miscellaneous code improvements and small bugfixes 2020-09-22 13:20:16 +02:00
KikooDX bc5273ed77 [bugfix] camera and scale related code, now work properly regardless of scale
You can now experience scrolling in your fancy CG50 :D
2020-09-21 19:05:46 +02:00