forked from Slyvtt/Collab_RPG
Compare commits
14 Commits
ea9244ca61
...
e012e5a428
Author | SHA1 | Date |
---|---|---|
Sylvain PILLOT | e012e5a428 | |
Sylvain PILLOT | 1bf630dfcb | |
Lephenixnoir | fe2492b7de | |
Sylvain PILLOT | 16a198bc64 | |
Sylvain PILLOT | d84fd7f886 | |
Sylvain PILLOT | 53b0ddf750 | |
Sylvain PILLOT | 7d04e62848 | |
Sylvain PILLOT | f805cf7b16 | |
Sylvain PILLOT | 5e0612f7ec | |
Sylvain PILLOT | d3684acaed | |
Sylvain PILLOT | e0e4140c9b | |
mibi88 | 5a1ba659a7 | |
mibi88 | dd39c30be9 | |
mibi88 | 6f4ff02f51 |
|
@ -18,22 +18,6 @@ set(COLORMODE_cg EGA64)
|
|||
|
||||
fxconv_declare_converters(assets/converters.py)
|
||||
|
||||
add_custom_command(
|
||||
COMMENT "Convert Tiled TMX map to usable JSON file"
|
||||
COMMAND tiled --export-tileset json tilesetnpp.tsx tilesetnpp.json
|
||||
COMMAND find | grep .*.tmx | sed 's/.tmx//g' | xargs -l bash -c 'tiled --export-map json $$0.tmx $$0.json'
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}/assets/
|
||||
|
||||
OUTPUT "${CMAKE_CURRENT_LIST_DIR}/assets/level0.json"
|
||||
# if several levels/maps are created, just copy the previous line and change the .json name with the new level/map
|
||||
DEPENDS assets/converters.py
|
||||
assets/tileset.png
|
||||
assets/tilesetnpp.tsx
|
||||
assets/level0.tmx
|
||||
# if several levels/maps are created, just copy the previous line and change the .json name with the new level/map
|
||||
)
|
||||
|
||||
|
||||
set(SOURCES
|
||||
src/main.c
|
||||
src/map.c
|
||||
|
@ -45,7 +29,7 @@ set(SOURCES
|
|||
)
|
||||
# Shared assets, fx-9860G-only assets and fx-CG-50-only assets
|
||||
set(ASSETS
|
||||
assets/level0.json
|
||||
assets/WorldRPG.world
|
||||
# ...
|
||||
)
|
||||
|
||||
|
@ -80,7 +64,7 @@ set(ASSETS_fx_2b
|
|||
# ...
|
||||
)
|
||||
|
||||
fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} ${ASSETS_fx_1b} ${ASSETS_fx_2b} ${ASSETS_cg_2b} ${ASSETS_cg_EGA64} WITH_METADATA)
|
||||
fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} ${ASSETS_fx_1b} ${ASSETS_fx_2b} ${ASSETS_cg_2b} ${ASSETS_cg_EGA64} WITH_METADATA)
|
||||
|
||||
if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
|
||||
add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}} ${ASSETS_${FXSDK_PLATFORM}_${COLORMODE_fx}} )
|
||||
|
@ -137,4 +121,4 @@ elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
|
|||
NAME "Col RPG EGA" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
|
||||
endif()
|
||||
|
||||
endif()
|
||||
endif()
|
||||
|
|
10
README.md
10
README.md
|
@ -13,7 +13,7 @@ A ce stade, on a déjà implémenté :
|
|||
- [x] Gestion des collisions
|
||||
- [x] Carte Multilayer (Background, Foreground + accessibilité / Dommages) avec transparence du calque Foreground
|
||||
- [x] Personnage
|
||||
- [ ] Dialogues
|
||||
- [x] Dialogues (sauts de lignes et mots plus grands que l'écran pas supportés)
|
||||
- [ ] Fontes de caractères
|
||||
- [ ] Interaction
|
||||
- [ ] NPC
|
||||
|
@ -21,11 +21,11 @@ A ce stade, on a déjà implémenté :
|
|||
|
||||
## Crédits
|
||||
|
||||
Les tiles sont issues de Game Boy Top-down RPG Fantasy Tileset (FREE)
|
||||
"Background Assets by Gumpy Function (gumpyfunction.itch.io)"
|
||||
Les tiles sont issues de Game Boy Top-down RPG Fantasy Tileset (FREE)
|
||||
"Background Assets by Gumpy Function (gumpyfunction.itch.io)"
|
||||
[Tiles Background Assets by Gumpy Function](https://gumpyfunction.itch.io/game-boy-rpg-fantasy-tileset-free)
|
||||
|
||||
Converties en niveau de gris avec Gimp
|
||||
|
||||
Une version 1-bit (N&B) implémentée par Shadow15510
|
||||
Une version couleur CG implémentée par Fcalva
|
||||
Une version 1-bit (N&B) à été réalisée par Shadow15510
|
||||
Et une version couleur CG à été réalisée par Fcalva
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 16 KiB |
Binary file not shown.
Before Width: | Height: | Size: 34 KiB |
Binary file not shown.
Before Width: | Height: | Size: 44 KiB |
|
@ -0,0 +1,34 @@
|
|||
{
|
||||
"maps": [
|
||||
{
|
||||
"fileName": "level0.tmx",
|
||||
"height": 192,
|
||||
"width": 384,
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
{
|
||||
"fileName": "level1.tmx",
|
||||
"height": 192,
|
||||
"width": 384,
|
||||
"x": 384,
|
||||
"y": 0
|
||||
},
|
||||
{
|
||||
"fileName": "level2.tmx",
|
||||
"height": 192,
|
||||
"width": 384,
|
||||
"x": 0,
|
||||
"y": 192
|
||||
},
|
||||
{
|
||||
"fileName": "level3.tmx",
|
||||
"height": 192,
|
||||
"width": 384,
|
||||
"x": 384,
|
||||
"y": 192
|
||||
}
|
||||
],
|
||||
"onlyShowAdjacentMaps": false,
|
||||
"type": "world"
|
||||
}
|
|
@ -3,15 +3,77 @@ import fxconv
|
|||
import json
|
||||
import pathlib
|
||||
import csv
|
||||
import os
|
||||
|
||||
def convert(input, output, params, target):
|
||||
if params["custom-type"] == "map":
|
||||
convert_map(input, output, params, target)
|
||||
#convert_map(input, output, params, target)
|
||||
#return 0
|
||||
return 1
|
||||
elif params["custom-type"] == "world":
|
||||
convert_world(input, output, params, target)
|
||||
return 0
|
||||
else:
|
||||
return 1
|
||||
|
||||
def convert_map(input, output, params, target):
|
||||
|
||||
|
||||
def convert_world(input, output, params, target):
|
||||
print( "WE ARE COMPUTING THE WORLD", input )
|
||||
|
||||
data = json.load(open(input, "r"))
|
||||
nbMaps = ["fileName" in i for i in data["maps"]].count(True)
|
||||
print( "We have to treat ", nbMaps, " maps")
|
||||
print( "So let's go ... ")
|
||||
|
||||
structWorld = fxconv.Structure()
|
||||
|
||||
for i in range(nbMaps):
|
||||
|
||||
nameMap = data["maps"][i]["fileName"].replace(".tmx","")
|
||||
nameMapFree = nameMap.split("/")[-1]
|
||||
#count the number of "back" (cd ..) to locate the map on the computer
|
||||
nbRetour = nameMap.count("..")+1
|
||||
#create the map absolute path
|
||||
|
||||
|
||||
nameTMX = "/".join(input.split("/")[:-nbRetour]) + "/" + nameMap + ".tmx"
|
||||
nameJSON = "/".join(input.split("/")[:-nbRetour]) + "/" + nameMap + ".json"
|
||||
|
||||
commandline = 'tiled --export-map json ' + nameTMX + ' ' + nameJSON
|
||||
print( "TILED COMMAND LINE FOR MAPS : ", commandline )
|
||||
os.system( commandline )
|
||||
|
||||
|
||||
mapPath = "/".join(input.split("/")[:-nbRetour]) + "/" + nameMap + ".json"
|
||||
print("Map ", i , " name : ", mapPath )
|
||||
|
||||
xmin = data["maps"][i]["x"]
|
||||
print( "xmin = ", xmin )
|
||||
|
||||
ymin = data["maps"][i]["y"]
|
||||
print( "ymin = ", ymin )
|
||||
|
||||
xmax = data["maps"][i]["x"] + data["maps"][i]["width"]
|
||||
print( "xmax = ", xmax )
|
||||
|
||||
ymax = data["maps"][i]["y"] + data["maps"][i]["height"]
|
||||
print( "ymax = ", ymax )
|
||||
|
||||
map = convert_map( mapPath, output, params, target, xmin, ymin, xmax, ymax)
|
||||
print( "Map = ", map )
|
||||
structWorld += fxconv.ptr( map )
|
||||
|
||||
structWorld += fxconv.u32(0)
|
||||
|
||||
#generate !
|
||||
fxconv.elf(structWorld, output, "_" + params["name"], **target)
|
||||
|
||||
|
||||
|
||||
|
||||
def convert_map(input, output, params, target, xmin, ymin, xmax, ymax):
|
||||
print( "WE ARE COMPUTING THE MAP : ", input )
|
||||
data = json.load(open(input, "r"))
|
||||
|
||||
#find the tileset in use. it's a relative path (like ../tileset.tsx)
|
||||
|
@ -22,9 +84,14 @@ def convert_map(input, output, params, target):
|
|||
#count the number of "back" (cd ..) to locate the tileset on the computer
|
||||
nbRetour = nameTileset.count("..")+1
|
||||
#create the tileset absolute path
|
||||
tilesetPath = "/".join(input.split("/")[:-nbRetour]) + "/" + nameTileset + ".json"
|
||||
tilesetTSX = "/".join(input.split("/")[:-nbRetour]) + "/" + nameTileset + ".tsx"
|
||||
tilesetJSON = "/".join(input.split("/")[:-nbRetour]) + "/" + nameTileset + ".json"
|
||||
|
||||
commandline = 'tiled --export-tileset json ' + tilesetTSX + ' ' + tilesetJSON
|
||||
print( "TILED COMMAND LINE FOR TILESET : ", commandline )
|
||||
os.system( commandline )
|
||||
|
||||
tileset = open(tilesetPath, "r")
|
||||
tileset = open(tilesetJSON, "r")
|
||||
data_tileset = json.load(tileset)
|
||||
tileset_size = data_tileset.get("columns")
|
||||
tileset.close()
|
||||
|
@ -40,30 +107,81 @@ def convert_map(input, output, params, target):
|
|||
nbTilelayer = ["data" in i for i in data["layers"]].count(True) - 1
|
||||
print( nbTilelayer)
|
||||
|
||||
#index of the various layers (may change from one map to another)
|
||||
layer_walkable = 0
|
||||
layer_foreground = 0
|
||||
layer_background = 0
|
||||
|
||||
#create the structure of the map
|
||||
structMap = fxconv.Structure()
|
||||
|
||||
structMap += fxconv.u32(w) + fxconv.u32(h) + fxconv.u32(nbTilelayer)
|
||||
structMap += fxconv.u16(w) + fxconv.u16(h) + fxconv.u16(nbTilelayer)
|
||||
structMap += fxconv.u16(tileset_size)
|
||||
|
||||
structMap += fxconv.u16(xmin) + fxconv.u16(ymin) + fxconv.u16(xmax) + fxconv.u16(ymax)
|
||||
|
||||
structMap += fxconv.ref(f"img_{nameTilesetFree}")
|
||||
structMap += fxconv.u32(tileset_size)
|
||||
|
||||
|
||||
#extraction of the data contained in the layer "Walkable" of the map
|
||||
for i in range(nbTilelayer+1):
|
||||
datavalid = data["layers"][i]
|
||||
if datavalid["name"]=="Walkable":
|
||||
layer_walkable = i
|
||||
print( "Walkable Tile Data in layer : ", layer_walkable)
|
||||
break
|
||||
elif i==nbTilelayer:
|
||||
printf( "ERROR : No Walkable layer data !!!" )
|
||||
|
||||
walk_data = bytes()
|
||||
layer = data["layers"][nbTilelayer]
|
||||
layer = data["layers"][layer_walkable]
|
||||
for tile in layer["data"]:
|
||||
if tile == 0: walk_data += fxconv.u16(tile)
|
||||
else : walk_data += fxconv.u16(tile-indexWalkable)
|
||||
|
||||
#print( tile )
|
||||
if tile == 0: walk_data += fxconv.u8(tile) #if walkable_data = 0 then it is a blanck cell so nothing to change
|
||||
else : walk_data += fxconv.u8(tile-indexWalkable) #if !=0 than we need to shift the tile number by considering the first tileID (given by indexwalkable)
|
||||
structMap += fxconv.ptr(walk_data)
|
||||
|
||||
#generate the array of tiles from the layer
|
||||
for i in range(nbTilelayer):
|
||||
print(i)
|
||||
layer_data = bytes()
|
||||
layer = data["layers"][i]
|
||||
for tile in layer["data"]:
|
||||
layer_data += fxconv.u16(tile-1)
|
||||
|
||||
structMap += fxconv.ptr(layer_data)
|
||||
|
||||
#extraction of the data contained in the layer "Background" and "Foreground" of the map
|
||||
|
||||
|
||||
#import the Background layer of the map
|
||||
for i in range(nbTilelayer+1):
|
||||
datavalid = data["layers"][i]
|
||||
if datavalid["name"]=="Background":
|
||||
layer_background = i
|
||||
print( "Background Tile Data in layer : ", layer_background)
|
||||
break
|
||||
elif i==nbTilelayer:
|
||||
printf( "ERROR : No Background layer data !!!" )
|
||||
|
||||
layer_data = bytes()
|
||||
layer = data["layers"][layer_background]
|
||||
for tile in layer["data"]:
|
||||
layer_data += fxconv.u16(tile-1)
|
||||
structMap += fxconv.ptr(layer_data)
|
||||
|
||||
|
||||
|
||||
#import the foreground layer of the map
|
||||
for i in range(nbTilelayer+1):
|
||||
datavalid = data["layers"][i]
|
||||
if datavalid["name"]=="Foreground":
|
||||
layer_foreground = i
|
||||
print( "Foreground Tile Data in layer : ", layer_foreground)
|
||||
break
|
||||
elif i==nbTilelayer:
|
||||
printf( "ERROR : No Foreground layer data !!!" )
|
||||
|
||||
layer_data = bytes()
|
||||
layer = data["layers"][layer_foreground]
|
||||
for tile in layer["data"]:
|
||||
layer_data += fxconv.u16(tile-1)
|
||||
structMap += fxconv.ptr(layer_data)
|
||||
|
||||
#generate !
|
||||
fxconv.elf(structMap, output, "_" + params["name"], **target)
|
||||
#fxconv.elf(structMap, output, "_" + params["name"], **target)
|
||||
|
||||
return structMap
|
||||
|
||||
|
|
|
@ -1,3 +1,8 @@
|
|||
*.json:
|
||||
custom-type: map
|
||||
name_regex: (.*)\.json map_\1
|
||||
# *.json:
|
||||
# custom-type: map
|
||||
# name_regex: (.*)\.json map_\1
|
||||
|
||||
|
||||
*.world:
|
||||
custom-type: world
|
||||
name: worldRPG
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="48" height="24" tilewidth="8" tileheight="8" infinite="0" nextlayerid="5" nextobjectid="1">
|
||||
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="48" height="24" tilewidth="8" tileheight="8" infinite="0" nextlayerid="6" nextobjectid="4">
|
||||
<editorsettings>
|
||||
<export target="level0_walkable.json" format="json"/>
|
||||
<export target="level0.json" format="json"/>
|
||||
</editorsettings>
|
||||
<tileset firstgid="1" source="tilesetnpp.tsx"/>
|
||||
<tileset firstgid="409" source="Walkable.tsx"/>
|
||||
|
@ -14,7 +14,7 @@
|
|||
257,2,2,385,2,2,385,2,265,266,2,2,208,209,352,353,257,2,2,2,2,2,2,297,298,299,300,2,2,2,2,25,26,27,27,97,98,99,98,99,100,26,26,27,28,131,2,2,
|
||||
281,176,2,2,2,2,2,385,289,290,2,2,232,233,376,377,281,2,326,2,154,153,190,2,2,2,2,2,2,2,2,49,2,2,2,121,59,60,60,61,124,2,2,2,52,132,2,2,
|
||||
2,2,2,2,2,385,2,2,265,266,2,385,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,297,298,299,300,73,2,2,2,145,83,84,84,85,148,2,2,2,76,132,2,2,
|
||||
2,2,2,2,326,2,385,2,265,266,2,2,2,2,214,215,2,2,2,2,2,2,190,2,2,2,2,2,2,385,2,49,404,405,2,169,107,108,108,109,172,2,402,403,76,132,2,2,
|
||||
2,2,2,2,326,2,385,2,265,266,2,2,2,2,2,2,2,2,2,2,2,2,190,2,2,2,2,2,2,385,2,49,404,405,2,169,107,108,108,109,172,2,402,403,76,132,2,2,
|
||||
2,2,2,2,2,2,2,2,289,290,2,258,259,260,238,239,260,260,261,262,262,263,264,2,2,2,2,2,2,2,385,49,134,135,2,2,2,2,2,2,2,2,134,135,52,132,297,298,
|
||||
2,2,2,2,2,2,2,2,265,266,2,282,283,284,285,285,285,285,285,285,286,287,288,297,298,299,300,2,117,118,2,73,373,2,217,2,190,373,373,190,2,219,2,373,76,132,2,2,
|
||||
297,298,299,300,2,2,2,2,290,2,2,306,307,308,309,308,309,308,309,310,310,311,312,131,2,339,340,2,134,135,2,97,98,99,99,98,99,2,2,98,98,99,98,99,100,132,2,2,
|
||||
|
@ -42,7 +42,7 @@
|
|||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,302,0,130,129,166,0,0,0,0,249,250,251,252,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,201,202,
|
||||
0,0,0,0,278,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,201,202,203,204,273,274,275,276,0,356,357,0,0,0,0,0,0,0,0,354,355,0,0,225,226,
|
||||
201,202,203,204,302,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,225,226,227,228,0,0,0,0,0,380,381,0,0,0,0,0,0,0,0,378,379,0,0,249,250,
|
||||
225,226,227,228,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,251,252,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,273,274,
|
||||
225,226,227,228,0,0,0,0,0,0,0,0,0,0,214,215,0,0,0,0,0,0,0,249,250,251,252,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,273,274,
|
||||
249,250,251,252,201,202,203,204,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,273,274,275,276,0,93,94,0,0,0,0,0,0,166,0,0,166,0,0,0,0,0,0,0,0,
|
||||
273,274,275,276,225,226,227,228,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,201,203,
|
||||
0,0,0,0,249,250,251,252,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,225,227,
|
||||
|
@ -57,11 +57,11 @@
|
|||
274,275,276,201,202,203,204,257,0,0,0,257,0,0,0,0,257,0,0,0,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,225,226,227,228,0,0,0,0,0,0,0,0,0,0,0,0,0,0,201,202,203,204,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,201,202,203,
|
||||
0,0,0,249,250,251,252,0,0,0,0,0,0,0,0,0,0,0,0,0,0,225,226,227,228,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,201,202,203,204,225,226,227,
|
||||
202,203,204,273,274,275,276,0,0,0,0,0,0,0,0,0,0,0,201,202,204,249,250,251,252,201,203,204,0,0,0,0,0,0,0,0,0,0,0,0,0,225,226,227,228,249,250,251,
|
||||
226,227,228,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,225,226,228,273,274,275,276,225,227,228,201,202,203,204,201,202,203,204,0,201,202,203,204,249,250,251,252,273,274,275
|
||||
202,203,204,273,274,275,276,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,251,252,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,225,226,227,228,249,250,251,
|
||||
226,227,228,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,273,274,275,276,0,0,0,201,202,203,204,201,202,203,204,0,0,0,0,0,249,250,251,252,273,274,275
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="3" name="Walkable" width="48" height="24" visible="0">
|
||||
<layer id="3" name="Walkable" width="48" height="24">
|
||||
<data encoding="csv">
|
||||
0,0,410,410,0,0,0,0,410,410,0,0,0,0,0,0,0,410,410,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,410,410,0,0,0,410,410,410,410,0,410,410,
|
||||
410,410,410,410,410,410,410,410,410,410,410,410,0,0,410,410,410,410,410,0,0,0,0,0,0,0,0,0,410,410,0,0,0,0,0,410,410,410,410,410,410,410,410,410,410,0,410,410,
|
||||
|
@ -70,15 +70,15 @@
|
|||
410,0,0,0,0,0,0,0,0,0,0,0,410,411,411,411,410,0,0,0,0,0,0,0,410,410,0,0,0,0,0,410,410,410,410,410,410,410,410,410,410,410,410,410,410,0,0,0,
|
||||
410,0,0,0,0,0,0,0,0,0,0,0,411,411,411,411,410,0,410,0,410,410,410,0,0,0,0,0,0,0,0,410,0,0,0,410,410,410,410,410,410,0,0,0,410,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,410,410,0,410,0,0,0,410,410,410,410,410,410,0,0,0,410,0,0,0,
|
||||
0,0,0,0,410,0,0,0,0,0,0,0,0,0,410,410,0,0,0,0,0,0,410,0,0,0,0,0,0,0,0,410,410,410,0,410,410,0,0,410,410,0,410,410,410,0,0,0,
|
||||
0,0,0,0,410,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,410,0,0,0,0,0,0,0,0,410,410,410,0,410,410,0,0,410,410,0,410,410,410,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,410,410,410,410,410,410,410,410,410,410,410,410,0,0,0,0,0,0,0,0,410,0,0,0,0,0,0,0,0,0,0,0,0,410,0,0,410,
|
||||
0,0,0,0,0,0,0,0,0,0,0,410,410,410,410,410,410,410,410,410,410,410,410,0,410,410,0,0,410,410,0,410,0,0,0,0,410,0,0,410,0,0,0,0,410,0,0,0,
|
||||
0,410,410,0,0,0,0,0,0,0,0,410,410,410,410,410,410,410,410,410,410,410,410,0,0,410,0,0,0,0,0,410,410,410,410,410,410,0,0,410,410,410,410,410,410,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,410,410,410,410,410,410,410,410,410,410,410,410,0,0,410,410,0,0,0,0,410,410,410,410,410,410,0,0,410,410,410,410,410,410,0,0,0,
|
||||
0,0,0,0,0,410,410,0,0,0,0,410,410,410,410,410,410,410,410,410,410,410,410,0,0,0,0,0,0,0,0,410,410,410,410,410,410,0,0,410,410,410,410,410,410,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,410,410,410,410,410,410,410,410,410,410,410,410,0,0,0,0,0,0,0,0,410,410,410,410,410,410,0,0,410,410,410,410,0,0,410,410,410,
|
||||
0,0,0,0,412,412,412,412,412,0,0,410,410,410,410,410,0,0,410,410,410,410,410,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,410,
|
||||
410,410,0,0,412,412,412,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,410,410,0,0,0,0,0,0,0,410,0,0,0,410,410,0,0,0,0,0,0,410,0,0,0,410,
|
||||
0,0,0,0,412,412,412,412,412,0,0,410,410,410,410,410,0,0,410,410,410,410,410,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
410,410,0,0,412,412,412,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,410,410,0,0,0,0,0,0,0,410,0,0,0,410,410,0,0,0,0,0,0,410,0,0,0,0,
|
||||
0,0,0,0,412,412,412,412,412,0,0,410,410,0,0,0,0,0,0,0,0,0,410,410,0,0,410,410,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,410,410,410,410,
|
||||
0,0,0,0,412,412,412,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,410,410,410,410,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,410,410,410,410,
|
||||
|
@ -89,4 +89,12 @@
|
|||
0,0,0,0,410,410,0,410,410,410,410,410,0,0,0,0,410,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,410,0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="4" name="ExtraData">
|
||||
<object id="1" name="PlayerStart" x="52" y="44">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="2" name="PNJ1" x="132" y="148">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
|
|
|
@ -1,60 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="48" height="24" tilewidth="8" tileheight="8" infinite="0" nextlayerid="4" nextobjectid="1">
|
||||
<tileset firstgid="1" source="tilesetnpp.tsx"/>
|
||||
<layer id="1" name="Background" width="48" height="24">
|
||||
<data encoding="csv">
|
||||
257,297,298,299,300,257,386,297,298,299,300,2,2,2,2,2,257,337,338,225,226,227,228,201,202,203,204,273,274,275,276,249,250,251,252,297,298,299,93,94,2,345,346,347,348,2,337,338,
|
||||
253,205,229,205,229,280,179,180,179,156,156,156,158,157,179,180,253,361,362,249,250,251,252,225,226,227,228,297,298,299,300,273,274,275,276,25,26,27,117,118,28,369,370,371,372,2,361,362,
|
||||
301,125,126,127,128,2,385,303,350,351,303,2,2,2,350,351,301,2,386,273,274,275,276,249,250,251,252,201,202,203,204,297,298,299,300,49,9,10,134,135,52,393,394,395,396,337,338,2,
|
||||
325,149,150,151,152,2,2,327,374,375,327,2,184,185,374,375,325,387,279,297,298,299,300,273,274,275,276,225,226,227,228,2,2,2,2,73,33,34,74,219,76,2,2,2,2,361,362,2,
|
||||
257,2,2,385,2,2,385,2,265,266,2,2,208,209,352,353,257,2,302,2,130,129,166,297,298,299,300,249,250,251,252,25,26,27,27,97,98,99,98,99,100,26,26,27,28,131,201,202,
|
||||
281,176,2,2,278,2,2,385,289,290,2,2,232,233,376,377,281,2,326,2,154,153,190,201,202,203,204,273,274,275,276,49,356,357,2,121,59,60,60,61,124,2,354,355,52,132,225,226,
|
||||
201,202,203,204,302,385,2,2,265,266,2,385,2,2,2,2,2,2,2,2,2,2,166,225,226,227,228,297,298,299,300,73,380,381,2,145,83,84,84,85,148,2,378,379,76,132,249,250,
|
||||
225,226,227,228,326,2,385,2,265,266,2,2,2,2,214,215,2,2,2,2,2,2,190,249,250,251,252,2,2,385,2,49,404,405,2,169,107,108,108,109,172,2,402,403,76,132,273,274,
|
||||
249,250,251,252,201,202,203,204,289,290,2,258,259,260,238,239,260,260,261,262,262,263,264,273,274,275,276,2,93,94,385,49,134,135,2,2,166,2,2,166,2,2,134,135,52,132,297,298,
|
||||
273,274,275,276,225,226,227,228,265,266,2,282,283,284,285,285,285,285,285,285,286,287,288,297,298,299,300,2,117,118,2,73,373,2,217,2,190,373,373,190,2,219,2,373,76,132,201,203,
|
||||
297,298,299,300,249,250,251,252,290,2,2,306,307,308,309,308,309,308,309,310,310,311,312,131,2,339,340,2,134,135,2,97,98,99,99,98,99,2,2,98,98,99,98,99,100,132,225,227,
|
||||
202,203,204,386,273,274,275,276,2,2,2,330,331,332,333,332,333,332,333,334,334,335,336,132,2,363,364,2,2,2,2,121,122,122,122,123,124,81,82,121,122,123,122,123,124,132,249,251,
|
||||
226,227,228,386,297,298,299,300,2,290,2,162,163,164,165,162,163,164,165,162,163,164,165,132,2,201,202,203,204,2,2,145,146,146,146,147,148,57,58,145,146,147,146,147,148,132,273,275,
|
||||
250,251,252,2,2,2,2,2,2,2,2,86,87,88,89,186,187,188,189,86,87,88,89,132,385,225,226,227,228,2,2,169,170,170,170,171,172,81,82,169,170,171,14,15,27,26,27,27,
|
||||
274,275,276,2,270,271,271,271,272,2,2,110,111,112,113,210,211,212,213,110,111,112,113,133,2,249,250,251,252,2,2,303,2,2,2,136,137,290,265,265,266,266,38,39,2,2,2,51,
|
||||
298,299,300,2,294,1,1,1,296,2,2,136,137,2,2,234,290,265,237,2,2,2,339,340,385,273,274,275,276,2,2,327,2,2,2,160,161,386,266,289,290,265,62,63,73,74,75,75,
|
||||
202,203,204,2,294,1,1,1,296,2,2,160,161,265,266,266,265,266,290,2,2,2,363,364,2,297,298,299,300,2,2,2,2,2,2,2,2,266,290,2,2,2,398,399,97,98,99,99,
|
||||
226,227,228,2,318,319,319,319,320,2,386,266,266,289,290,265,266,241,265,266,266,265,266,241,385,2,2,2,241,265,266,266,265,386,265,266,266,265,266,2,2,2,206,207,121,122,123,123,
|
||||
250,251,252,2,2,2,2,2,2,385,289,290,386,265,265,2,2,241,289,290,265,266,290,266,265,266,266,386,266,289,290,265,266,290,289,385,265,266,290,2,2,2,230,231,145,146,147,147,
|
||||
274,275,276,201,202,203,204,257,2,2,2,257,2,265,386,2,257,2,2,2,257,2,241,241,289,290,265,266,290,241,2,2,2,2,2,2,21,22,23,24,2,2,254,255,169,170,171,171,
|
||||
298,299,300,225,226,227,228,253,205,229,205,253,2,290,265,2,253,205,229,205,253,201,202,203,204,2,2,2,2,2,2,2,2,2,2,2,45,46,47,48,2,2,2,2,2,201,202,203,
|
||||
2,2,386,249,250,251,252,345,346,347,348,277,2,265,266,2,301,386,2,2,2,225,226,227,228,2,2,2,2,2,2,2,2,2,339,340,69,70,71,72,387,201,202,203,204,225,226,227,
|
||||
202,203,204,273,274,275,276,369,370,371,372,301,2,289,290,2,325,387,201,202,204,249,250,251,252,201,203,204,2,2,2,2,387,2,363,364,2,2,2,2,2,225,226,227,228,249,250,251,
|
||||
226,227,228,297,298,299,300,393,394,395,396,325,2,265,266,2,301,386,225,226,228,273,274,275,276,225,227,228,201,202,203,204,201,202,203,204,387,201,202,203,204,249,250,251,252,273,274,275
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="2" name="Foreground" width="48" height="24">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
|
@ -1,92 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="48" height="24" tilewidth="8" tileheight="8" infinite="0" nextlayerid="5" nextobjectid="1">
|
||||
<editorsettings>
|
||||
<export target="level0_walkable.json" format="json"/>
|
||||
</editorsettings>
|
||||
<tileset firstgid="1" source="tilesetnpp.tsx"/>
|
||||
<tileset firstgid="409" source="Walkable.tsx"/>
|
||||
<layer id="1" name="Background" width="48" height="24">
|
||||
<data encoding="csv">
|
||||
257,297,298,299,300,257,386,297,298,299,300,2,2,2,2,2,257,337,338,225,226,227,228,201,202,203,204,273,274,275,276,249,250,251,252,297,298,299,93,94,2,345,346,347,348,2,337,338,
|
||||
253,205,229,205,229,280,179,180,179,156,156,156,158,157,179,180,253,361,362,249,250,251,252,225,226,227,228,297,298,299,300,273,274,275,276,25,26,27,117,118,28,369,370,371,372,2,361,362,
|
||||
301,125,126,127,128,2,385,303,350,351,303,2,2,2,350,351,301,2,386,273,274,275,276,249,250,251,252,201,202,203,204,297,298,299,300,49,9,10,134,135,52,393,394,395,396,337,338,2,
|
||||
325,149,150,151,152,2,2,327,374,375,327,2,184,185,374,375,325,387,279,297,298,299,300,273,274,275,276,225,226,227,228,2,2,2,2,73,33,34,74,219,76,2,2,2,2,361,362,2,
|
||||
257,2,2,385,2,2,385,2,265,266,2,2,208,209,352,353,257,2,302,2,130,129,166,297,298,299,300,249,250,251,252,25,26,27,27,97,98,99,98,99,100,26,26,27,28,131,201,202,
|
||||
281,176,2,2,278,2,2,385,289,290,2,2,232,233,376,377,281,2,326,2,154,153,190,201,202,203,204,273,274,275,276,49,356,357,2,121,59,60,60,61,124,2,354,355,52,132,225,226,
|
||||
201,202,203,204,302,385,2,2,265,266,2,385,2,2,2,2,2,2,2,2,2,2,166,225,226,227,228,297,298,299,300,73,380,381,2,145,83,84,84,85,148,2,378,379,76,132,249,250,
|
||||
225,226,227,228,326,2,385,2,265,266,2,2,2,2,214,215,2,2,2,2,2,2,190,249,250,251,252,2,2,385,2,49,404,405,2,169,107,108,108,109,172,2,402,403,76,132,273,274,
|
||||
249,250,251,252,201,202,203,204,289,290,2,258,259,260,238,239,260,260,261,262,262,263,264,273,274,275,276,2,93,94,385,49,134,135,2,2,166,2,2,166,2,2,134,135,52,132,297,298,
|
||||
273,274,275,276,225,226,227,228,265,266,2,282,283,284,285,285,285,285,285,285,286,287,288,297,298,299,300,2,117,118,2,73,373,2,217,2,190,373,373,190,2,219,2,373,76,132,201,203,
|
||||
297,298,299,300,249,250,251,252,290,2,2,306,307,308,309,308,309,308,309,310,310,311,312,131,2,339,340,2,134,135,2,97,98,99,99,98,99,2,2,98,98,99,98,99,100,132,225,227,
|
||||
202,203,204,386,273,274,275,276,2,2,2,330,331,332,333,332,333,332,333,334,334,335,336,132,2,363,364,2,2,2,2,121,122,122,122,123,124,81,82,121,122,123,122,123,124,132,249,251,
|
||||
226,227,228,386,297,298,299,300,2,290,2,162,163,164,165,162,163,164,165,162,163,164,165,132,2,201,202,203,204,2,2,145,146,146,146,147,148,57,58,145,146,147,146,147,148,132,273,275,
|
||||
250,251,252,2,2,2,2,2,2,2,2,86,87,88,89,186,187,188,189,86,87,88,89,132,385,225,226,227,228,2,2,169,170,170,170,171,172,81,82,169,170,171,14,15,27,26,27,27,
|
||||
274,275,276,2,270,271,271,271,272,2,2,110,111,112,113,210,211,212,213,110,111,112,113,133,2,249,250,251,252,2,2,303,2,2,2,136,137,290,265,265,266,266,38,39,2,2,2,51,
|
||||
298,299,300,2,294,1,1,1,296,2,2,136,137,2,2,234,290,265,237,2,2,2,339,340,385,273,274,275,276,2,2,327,2,2,2,160,161,386,266,289,290,265,62,63,73,74,75,75,
|
||||
202,203,204,2,294,1,1,1,296,2,2,160,161,265,266,266,265,266,290,2,2,2,363,364,2,297,298,299,300,2,2,2,2,2,2,2,2,266,290,2,2,2,398,399,97,98,99,99,
|
||||
226,227,228,2,318,319,319,319,320,2,386,266,266,289,290,265,266,241,265,266,266,265,266,241,385,2,2,2,241,265,266,266,265,386,265,266,266,265,266,2,2,2,206,207,121,122,123,123,
|
||||
250,251,252,2,2,2,2,2,2,385,289,290,386,265,265,2,2,241,289,290,265,266,290,266,265,266,266,386,266,289,290,265,266,290,289,385,265,266,290,2,2,2,230,231,145,146,147,147,
|
||||
274,275,276,201,202,203,204,257,2,2,2,257,2,265,386,2,257,2,2,2,257,2,241,241,289,290,265,266,290,241,2,2,2,2,2,2,21,22,23,24,2,2,254,255,169,170,171,171,
|
||||
298,299,300,225,226,227,228,253,205,229,205,253,2,290,265,2,253,205,229,205,253,201,202,203,204,2,2,2,2,2,2,2,2,2,2,2,45,46,47,48,2,2,2,2,2,201,202,203,
|
||||
2,2,386,249,250,251,252,345,346,347,348,277,2,265,266,2,301,386,2,2,2,225,226,227,228,2,2,2,2,2,2,2,2,2,339,340,69,70,71,72,387,201,202,203,204,225,226,227,
|
||||
202,203,204,273,274,275,276,369,370,371,372,301,2,289,290,2,325,387,201,202,204,249,250,251,252,201,203,204,2,2,2,2,387,2,363,364,2,2,2,2,2,225,226,227,228,249,250,251,
|
||||
226,227,228,297,298,299,300,393,394,395,396,325,2,265,266,2,301,386,225,226,228,273,274,275,276,225,227,228,201,202,203,204,201,202,203,204,387,201,202,203,204,249,250,251,252,273,274,275
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="2" name="Foreground" width="48" height="24">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="3" name="Walkable" width="48" height="24">
|
||||
<data encoding="csv">
|
||||
410,0,410,410,0,410,0,0,410,410,0,0,0,0,0,0,410,410,410,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,410,410,0,0,0,410,410,410,410,0,410,410,
|
||||
410,410,410,410,410,410,410,410,410,410,410,410,0,0,410,410,410,410,410,0,0,0,0,0,0,0,0,0,410,410,0,0,0,0,0,410,410,410,410,410,410,410,410,410,410,0,410,410,
|
||||
410,0,0,0,0,0,0,0,0,0,0,0,0,0,410,410,410,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,410,410,0,410,0,0,0,0,410,410,410,410,410,410,410,0,
|
||||
410,410,410,410,410,0,0,410,410,410,410,0,0,0,410,410,410,410,0,0,410,410,0,0,0,0,0,0,0,0,0,0,0,0,0,410,0,0,0,0,410,0,0,0,0,410,410,0,
|
||||
410,0,0,0,0,0,0,0,0,0,0,0,410,0,411,411,0,0,0,0,0,0,0,0,410,410,0,0,0,0,0,410,410,410,410,410,410,410,410,410,410,410,410,410,410,0,0,0,
|
||||
410,0,0,0,0,0,0,0,0,0,0,0,0,0,411,411,0,0,410,0,410,410,410,0,0,0,0,0,0,0,0,410,0,0,0,410,410,410,410,410,410,0,0,0,410,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,410,410,0,410,0,0,0,410,410,410,410,410,410,0,0,0,410,0,0,0,
|
||||
0,0,0,0,410,0,0,0,0,0,0,0,0,0,410,410,0,0,0,0,0,0,410,0,0,0,0,0,0,0,0,410,410,410,0,410,410,0,0,410,410,0,410,410,410,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,410,410,410,410,410,410,410,410,410,410,410,410,0,0,0,0,0,0,0,0,410,0,0,0,0,0,0,0,0,0,0,0,0,410,0,0,410,
|
||||
0,0,0,0,0,0,0,0,0,0,0,410,410,410,410,410,410,410,410,410,410,410,410,0,410,410,0,0,410,410,0,410,0,0,0,0,410,0,0,410,0,0,0,0,410,0,0,0,
|
||||
0,410,410,0,0,0,0,0,0,0,0,410,410,410,410,410,410,410,410,410,410,410,410,0,0,410,0,0,0,0,0,410,410,410,410,410,410,0,0,410,410,410,410,410,410,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,410,410,410,410,410,410,410,410,410,410,410,410,0,0,410,410,0,0,0,0,410,410,410,410,410,410,0,0,410,410,410,410,410,410,0,0,0,
|
||||
0,0,0,0,0,410,410,0,0,0,0,410,410,410,410,410,410,410,410,410,410,410,410,0,0,0,0,0,0,0,0,410,410,410,410,410,410,0,0,410,410,410,410,410,410,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,410,410,410,410,410,410,410,410,410,410,410,410,0,0,0,0,0,0,0,0,410,410,410,410,410,410,0,0,410,410,410,410,0,0,410,410,410,
|
||||
0,0,0,0,412,412,412,412,412,0,0,410,410,410,410,410,0,0,410,410,410,410,410,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,410,
|
||||
410,410,0,0,412,412,412,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,410,410,0,0,0,0,0,0,0,410,0,0,0,410,410,0,0,0,0,0,0,410,0,0,0,410,
|
||||
0,0,0,0,412,412,412,412,412,0,0,410,410,0,0,0,0,0,0,0,0,0,410,410,0,0,410,410,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,410,410,410,410,
|
||||
0,0,0,0,412,412,412,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,410,410,410,410,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,410,410,410,410,
|
||||
0,0,0,0,0,0,0,410,0,0,0,410,0,0,0,0,410,0,0,0,410,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,410,410,410,410,0,0,410,410,410,410,410,410,
|
||||
410,410,0,0,0,0,0,410,410,410,410,410,0,0,0,0,410,410,410,410,410,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,410,410,410,410,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,410,410,410,410,410,0,0,0,0,410,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,410,410,410,410,410,410,410,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,410,410,410,410,410,0,0,0,0,410,410,0,0,0,0,0,0,0,0,0,0,0,0,0,0,410,0,410,410,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,410,410,0,410,410,410,410,410,0,0,0,0,410,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,410,0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
|
@ -0,0 +1,89 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="48" height="24" tilewidth="8" tileheight="8" infinite="0" nextlayerid="4" nextobjectid="1">
|
||||
<tileset firstgid="1" source="tilesetnpp.tsx"/>
|
||||
<tileset firstgid="411" source="Walkable.tsx"/>
|
||||
<layer id="1" name="Background" width="48" height="24">
|
||||
<data encoding="csv">
|
||||
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
|
||||
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
|
||||
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
|
||||
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
|
||||
2,2,2,2,297,298,299,300,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,297,298,299,300,2,2,2,2,2,2,2,2,2,
|
||||
2,2,2,2,316,316,272,2,2,2,2,2,2,2,2,2,2,2,2,297,298,299,300,2,2,2,297,298,299,300,2,2,2,2,2,2,2,2,2,2,2,2,2,297,298,299,300,2,
|
||||
2,2,2,317,1,1,291,2,2,297,298,299,300,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,297,298,299,270,271,271,316,316,271,316,316,2,2,2,2,270,271,
|
||||
2,2,317,1,1,1,1,316,316,316,315,316,316,272,2,2,2,2,2,2,2,2,270,316,271,271,316,316,316,316,271,271,271,317,1,1,1,1,1,1,1,1,315,316,315,316,317,1,
|
||||
299,300,1,1,1,1,1,1,1,1,1,1,1,315,2,297,298,299,300,2,270,316,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
|
||||
2,293,1,1,1,1,1,1,1,1,1,1,1,1,272,2,2,2,2,270,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,267,268,269,1,1,1,1,1,1,1,1,1,1,
|
||||
2,2,269,1,1,1,1,1,1,319,319,269,1,1,1,316,271,316,271,317,1,1,1,1,319,319,319,268,268,319,319,319,268,319,320,2,2,318,319,320,268,269,1,1,1,1,1,1,
|
||||
2,2,2,269,1,1,1,1,320,2,2,2,269,1,1,1,1,1,1,1,1,1,267,2,2,2,2,2,2,2,2,2,2,2,2,2,2,219,2,2,2,318,319,320,269,1,1,1,
|
||||
2,2,2,2,319,268,319,320,2,2,2,2,318,319,269,1,1,1,1,1,1,267,2,2,2,2,313,265,242,266,241,219,314,313,242,241,289,314,219,2,2,2,2,2,2,269,1,1,
|
||||
27,26,27,26,27,28,2,2,2,2,2,2,2,2,318,319,319,268,268,319,319,320,2,2,2,219,2,2,2,2,266,241,289,290,266,265,290,313,266,297,298,299,300,2,2,318,319,320,
|
||||
2,50,51,51,99,100,132,2,2,2,2,2,2,2,2,2,2,2,2,314,265,2,2,2,2,313,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
|
||||
2,74,75,76,16,17,133,2,2,2,2,2,2,2,2,2,2,2,241,219,290,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
|
||||
98,98,99,100,40,41,290,314,297,298,299,300,2,2,2,2,2,219,219,289,2,297,298,299,300,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,297,298,299,300,2,
|
||||
121,122,123,124,64,65,265,289,313,289,241,265,219,2,2,2,2,290,314,2,2,2,2,2,2,2,297,298,299,300,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
|
||||
145,146,147,148,132,2,2,2,2,2,2,314,314,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,297,298,299,300,2,2,2,2,2,2,2,2,2,
|
||||
169,170,171,172,133,2,2,2,2,2,2,2,2,297,298,299,300,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,385,2,2,2,2,2,2,2,2,2,2,2,2,
|
||||
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,385,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,345,346,347,348,2,2,2,2,2,2,2,2,2,
|
||||
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,385,2,2,2,297,298,299,300,2,2,2,2,2,2,2,2,2,2,369,370,371,372,297,298,299,300,2,2,2,2,2,
|
||||
2,2,2,2,2,2,2,297,298,299,300,2,2,2,2,2,2,2,2,2,2,385,2,2,2,2,2,2,2,2,2,2,2,2,2,393,394,395,396,2,2,2,2,2,297,298,299,300,
|
||||
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,297,298,299,300,297,298,299,300,2,2,2,2,2,2,2,2,2,2,2,2,2,2
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="2" name="Foreground" width="48" height="24">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,201,202,203,204,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,201,202,203,204,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,225,226,227,228,0,0,0,0,0,0,0,0,0,0,0,201,202,203,204,0,0,0,201,202,203,204,0,0,0,0,0,225,226,227,228,0,0,0,0,201,202,203,204,0,
|
||||
0,0,0,0,249,250,251,252,0,201,202,203,204,0,0,0,0,0,0,225,226,227,228,0,0,0,225,226,227,228,0,201,202,203,204,249,250,251,252,0,0,0,0,225,226,227,228,0,
|
||||
0,0,0,0,273,274,275,276,0,225,226,227,228,0,0,0,0,0,0,249,250,251,252,0,0,0,249,250,251,252,0,225,226,227,228,273,274,275,276,0,0,0,0,249,250,251,252,0,
|
||||
203,204,0,0,0,0,0,0,0,249,250,251,252,0,0,201,202,203,204,273,274,275,276,0,0,0,273,274,275,276,0,249,250,251,252,0,0,0,0,0,0,0,0,273,274,275,276,0,
|
||||
227,228,0,0,0,0,0,0,0,273,274,275,276,0,0,225,226,227,228,0,0,0,0,0,0,0,0,0,0,0,0,273,274,275,276,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
251,252,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,251,252,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
275,276,0,0,0,0,0,0,0,0,0,0,0,0,0,273,274,275,276,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
203,204,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,201,202,203,204,0,0,0,0,0,
|
||||
227,228,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,225,226,227,228,0,0,0,0,0,
|
||||
251,252,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,251,252,0,0,0,0,0,
|
||||
275,276,0,0,0,0,0,0,201,202,203,204,0,0,0,0,0,0,0,0,0,201,202,203,204,0,0,0,0,0,0,0,0,0,0,0,0,0,0,273,274,275,276,201,202,203,204,0,
|
||||
0,0,0,0,0,0,0,0,225,226,227,228,0,0,0,0,0,0,0,0,0,225,226,227,228,0,201,202,203,204,0,0,0,0,0,0,0,0,0,0,0,0,0,225,226,227,228,0,
|
||||
0,0,0,0,0,0,0,0,249,250,251,252,0,0,0,0,0,0,0,0,0,249,250,251,252,0,225,226,227,228,0,0,0,0,0,201,202,203,204,0,0,0,0,249,250,251,252,0,
|
||||
0,0,0,0,0,0,0,0,273,274,275,276,0,201,202,203,204,0,0,0,0,273,274,275,276,0,249,250,251,252,201,202,203,204,0,225,226,227,228,0,0,0,0,273,274,275,276,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,225,226,227,228,0,0,0,0,0,0,0,0,0,273,274,275,276,225,226,227,228,0,249,250,251,252,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,251,252,0,0,0,0,201,202,203,204,0,0,0,0,0,249,250,251,252,0,273,274,275,276,201,202,203,204,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,201,202,203,204,0,0,273,274,275,276,0,0,0,0,225,226,227,228,0,0,0,0,0,273,274,275,276,0,0,0,0,0,225,226,227,228,0,201,202,203,204,
|
||||
0,0,0,0,0,0,0,225,226,227,228,0,0,0,0,0,0,0,0,0,0,249,250,251,252,0,201,202,203,204,201,202,203,204,0,0,0,0,0,249,250,251,252,0,225,226,227,228,
|
||||
204,0,0,201,202,203,204,249,250,251,252,201,202,203,204,0,0,0,0,0,0,273,274,275,276,0,225,226,227,228,225,226,227,228,0,0,0,0,0,273,274,275,276,0,249,250,251,252,
|
||||
228,0,0,225,226,227,228,273,274,275,276,225,226,227,228,0,0,0,0,0,0,0,0,0,0,0,249,250,251,252,249,250,251,252,0,0,0,0,0,0,0,0,0,0,273,274,275,276,
|
||||
252,0,0,249,250,251,252,0,0,0,0,249,250,251,252,0,0,0,0,0,0,0,0,0,0,0,273,274,275,276,273,274,275,276,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
276,0,0,273,274,275,276,0,0,0,0,273,274,275,276,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="3" name="Walkable" width="48" height="24">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,414,414,414,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,0,0,0,0,0,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,0,0,
|
||||
0,0,0,414,414,414,414,0,0,0,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,414,414,414,414,414,414,414,414,0,0,0,0,414,414,
|
||||
0,0,414,414,414,414,414,414,414,414,414,414,414,414,0,0,0,0,0,0,0,0,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,
|
||||
412,414,414,414,414,414,414,414,414,414,414,414,414,414,0,0,412,412,0,0,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,
|
||||
0,414,414,414,414,414,414,414,414,414,414,414,414,414,414,0,0,0,0,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,
|
||||
0,0,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,0,0,414,414,414,414,414,414,414,414,414,414,414,
|
||||
0,0,0,414,414,414,414,414,414,0,0,0,414,414,414,414,414,414,414,414,414,414,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,414,414,414,414,414,414,414,
|
||||
0,0,0,0,414,414,414,414,0,0,0,0,414,414,414,414,414,414,414,414,414,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,414,414,414,
|
||||
412,412,412,412,412,412,0,0,0,0,0,0,0,0,414,414,414,414,414,414,414,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,0,0,0,414,414,414,
|
||||
0,0,0,0,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,412,412,0,0,0,0,0,0,0,0,0,0,0,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,0,0,
|
||||
412,412,412,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
412,412,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,0,0,0,0,0,0,0,0,0,0,
|
||||
412,412,412,412,0,0,0,0,0,0,0,0,0,0,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,412,412,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,0,0,0,0,0,0,0,0,0,0,0,412,412,412,412,0,412,412,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,412,412,0,0,0,0,0,0,412,412,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,0,0,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
|
@ -0,0 +1,89 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="48" height="24" tilewidth="8" tileheight="8" infinite="0" nextlayerid="4" nextobjectid="1">
|
||||
<tileset firstgid="1" source="tilesetnpp.tsx"/>
|
||||
<tileset firstgid="411" source="Walkable.tsx"/>
|
||||
<layer id="1" name="Background" width="48" height="24">
|
||||
<data encoding="csv">
|
||||
2,2,2,2,386,2,2,2,2,2,2,325,2,290,265,2,349,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,297,298,299,
|
||||
2,2,2,2,2,386,2,2,2,2,2,277,2,386,266,2,349,385,385,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,297,298,299,300,2,2,2,
|
||||
298,299,300,2,2,2,2,385,385,2,2,301,2,266,290,2,349,2,385,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
|
||||
2,2,2,2,2,2,2,2,386,2,2,256,2,265,266,2,257,2,2,2,2,2,2,2,2,2,2,2,297,298,299,300,297,298,299,258,259,262,330,333,333,336,262,263,264,2,2,2,
|
||||
2,2,2,2,2,2,2,2,386,386,2,281,2,266,290,2,280,2,2,2,2,2,2,2,2,2,386,2,2,2,2,2,2,2,2,283,283,3,91,87,88,92,3,312,288,2,385,2,
|
||||
2,2,2,2,2,2,2,2,2,2,2,2,2,290,266,2,2,2,385,2,297,298,299,300,2,2,2,2,2,2,2,9,10,2,2,283,283,3,115,111,112,113,3,312,312,131,2,2,
|
||||
2,2,2,2,2,2,2,2,2,2,2,2,2,386,266,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,33,34,385,2,283,283,3,114,114,115,114,3,312,312,132,385,2,
|
||||
2,386,2,2,2,2,2,2,2,2,2,2,2,313,290,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,282,283,3,3,3,3,3,3,312,288,132,2,2,
|
||||
2,2,2,297,298,299,300,2,345,346,347,348,2,265,266,2,2,149,150,151,152,149,150,151,152,149,150,151,152,149,150,151,152,2,2,282,283,3,3,3,3,3,3,287,288,132,2,2,
|
||||
2,2,2,2,2,2,2,386,369,370,371,372,2,266,290,2,2,2,2,2,2,385,2,2,2,2,385,2,2,2,2,2,2,2,2,282,283,3,3,3,3,3,3,312,312,132,2,2,
|
||||
2,2,2,2,2,2,386,2,393,394,395,396,2,290,266,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,282,283,3,3,3,3,3,3,312,288,132,2,2,
|
||||
2,2,2,2,2,385,2,2,2,2,2,2,2,386,313,2,2,149,149,150,151,149,150,151,152,149,150,151,152,149,150,151,152,2,2,282,330,308,308,308,308,308,308,311,312,132,2,2,
|
||||
2,2,2,2,2,2,2,2,2,2,2,2,2,266,290,2,2,2,2,2,2,2,2,2,2,385,2,2,385,2,2,2,2,2,2,330,331,331,331,331,331,331,331,331,336,132,2,2,
|
||||
2,297,298,299,300,2,2,2,2,2,2,2,2,265,266,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,90,91,92,162,163,164,165,90,91,92,132,2,2,
|
||||
2,2,2,2,2,2,2,2,2,2,2,2,2,266,290,2,2,149,150,151,152,149,150,151,152,149,150,151,152,149,150,151,152,2,2,114,115,116,186,187,188,189,114,115,116,132,2,2,
|
||||
2,385,386,386,2,2,2,2,2,2,2,2,2,313,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,110,113,110,210,211,212,213,113,110,113,133,2,2,
|
||||
2,385,2,2,2,2,2,2,2,2,2,2,2,290,265,2,2,2,2,2,2,2,2,386,2,2,2,2,385,2,2,2,2,2,2,2,2,2,234,290,265,237,2,2,2,2,385,2,
|
||||
2,2,2,2,2,2,297,298,299,300,2,2,2,386,266,2,2,2,2,2,2,2,2,386,386,2,2,2,2,2,2,2,2,2,2,2,160,161,386,386,266,2,2,2,2,385,385,2,
|
||||
2,386,386,2,2,2,2,2,2,2,2,2,2,266,290,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,266,290,2,2,2,2,2,2,2,
|
||||
2,2,2,2,2,2,2,386,386,2,2,2,2,266,266,265,266,266,265,386,265,266,266,265,266,266,265,386,265,266,266,265,266,266,265,386,265,266,266,265,266,265,266,266,265,386,265,266,
|
||||
2,345,346,347,348,2,2,2,2,2,2,385,2,266,290,289,290,265,266,290,289,385,265,289,290,265,266,290,289,385,265,266,290,265,266,290,289,385,265,266,290,289,290,265,266,290,289,385,
|
||||
2,369,370,371,372,2,2,2,2,2,2,2,2,2,2,2,2,386,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
|
||||
2,393,394,395,396,2,2,2,385,2,2,2,2,2,2,2,2,2,385,2,2,2,2,2,2,2,385,385,385,2,2,2,386,2,2,2,2,2,385,2,2,385,2,2,2,2,2,2,
|
||||
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,386,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="2" name="Foreground" width="48" height="24">
|
||||
<data encoding="csv">
|
||||
250,251,252,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,297,298,299,300,0,0,0,225,226,227,228,225,226,227,228,0,0,0,0,0,273,274,275,276,0,0,0,
|
||||
274,275,276,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,201,202,203,204,0,0,0,0,249,250,251,252,249,250,251,252,0,0,258,259,263,264,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,225,226,227,228,0,0,0,0,273,274,275,276,273,274,275,276,0,0,282,3,3,288,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,251,252,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,201,202,203,204,0,0,0,0,0,0,0,0,0,0,0,0,0,273,274,275,276,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,225,226,227,228,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,249,250,251,252,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,273,274,275,276,0,0,0,0,0,0,0,0,0,0,125,126,127,128,125,126,127,128,125,126,127,128,125,126,127,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,201,202,203,204,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,225,226,227,228,0,0,0,0,0,0,0,0,0,0,0,0,125,125,126,127,125,126,127,128,125,126,127,128,125,126,127,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,249,250,251,252,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,273,274,275,276,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,201,202,203,204,0,0,0,0,0,0,0,125,126,127,128,125,126,127,128,125,126,127,128,125,126,127,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,225,226,227,228,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,249,250,251,252,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,273,274,275,276,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,136,137,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="3" name="Walkable" width="48" height="24">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,0,0,0,0,0,412,0,0,0,0,412,0,0,0,0,0,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,
|
||||
0,0,0,0,0,0,0,0,0,0,0,412,0,0,0,0,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,0,0,0,0,
|
||||
412,412,0,0,0,0,0,0,0,0,0,412,0,0,0,0,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,412,0,0,0,0,412,0,0,0,0,0,0,0,0,0,0,0,0,412,412,0,0,412,412,412,412,412,412,412,412,412,412,412,412,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,412,0,0,0,0,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,412,412,412,412,412,412,412,412,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,0,0,0,0,0,0,0,0,0,0,0,0,412,412,412,412,412,412,412,412,412,412,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,412,412,412,412,412,412,412,412,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,412,412,412,412,412,412,412,412,0,0,0,
|
||||
0,0,0,0,412,412,0,0,412,412,412,412,0,0,0,0,0,412,412,412,412,412,412,412,412,412,412,412,412,412,412,412,412,0,0,412,412,412,412,412,412,412,412,412,412,0,0,0,
|
||||
0,0,0,0,0,0,0,0,412,412,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,412,412,412,412,412,412,412,412,0,0,0,
|
||||
0,0,0,0,0,0,0,0,412,412,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,412,412,412,412,412,412,412,412,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,412,412,412,412,412,412,412,412,412,412,412,412,412,412,0,0,412,412,412,412,412,412,412,412,412,412,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,412,412,412,412,412,412,412,412,0,0,0,
|
||||
0,0,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,412,412,412,412,412,412,412,412,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,412,412,412,412,412,412,412,412,412,412,412,412,412,412,0,0,412,412,412,412,412,412,412,412,412,412,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,412,412,0,0,412,412,412,412,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,412,412,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,412,412,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,412,412,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
|
@ -0,0 +1,89 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="48" height="24" tilewidth="8" tileheight="8" infinite="0" nextlayerid="4" nextobjectid="1">
|
||||
<tileset firstgid="1" source="tilesetnpp.tsx"/>
|
||||
<tileset firstgid="411" source="Walkable.tsx"/>
|
||||
<layer id="1" name="Background" width="48" height="24">
|
||||
<data encoding="csv">
|
||||
300,2,2,297,298,299,300,2,2,2,2,297,298,299,300,2,2,2,2,2,2,339,340,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
|
||||
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,385,385,2,2,363,364,2,2,2,2,387,2,2,386,2,2,386,2,258,259,260,261,261,261,261,262,263,264,2,339,340,
|
||||
281,179,180,181,179,180,179,181,179,180,179,180,179,180,281,2,2,2,2,2,2,2,2,2,2,2,2,2,385,2,2,2,2,2,2,282,283,284,285,285,285,285,286,287,288,2,363,364,
|
||||
325,386,385,386,266,386,386,386,385,265,386,386,385,386,325,2,258,259,260,261,261,261,261,261,262,263,264,2,2,2,2,2,2,2,2,306,307,308,309,309,309,309,310,311,312,131,2,2,
|
||||
277,385,385,386,290,386,385,386,386,266,386,385,386,386,277,2,282,283,284,285,285,285,285,285,286,287,288,2,2,2,2,2,2,2,2,330,331,332,333,333,333,333,334,335,336,132,2,2,
|
||||
301,386,386,385,314,386,386,385,386,290,386,386,385,386,301,2,306,307,308,309,309,309,309,309,310,311,312,131,2,2,2,2,2,2,2,162,163,164,162,163,164,165,163,164,165,132,2,2,
|
||||
325,313,290,265,313,265,241,290,313,314,290,241,313,290,325,2,330,331,332,333,333,333,333,333,334,335,336,132,2,2,2,2,2,2,2,86,87,88,186,187,188,189,90,91,92,132,2,2,
|
||||
349,2,2,2,2,2,2,2,2,2,2,2,2,2,349,2,162,163,164,162,163,164,165,162,163,164,165,132,2,297,298,299,300,2,2,110,111,112,210,211,212,213,114,115,116,133,2,2,
|
||||
387,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,86,87,88,186,187,188,189,86,87,88,92,132,2,2,2,2,2,385,2,2,2,2,2,265,266,2,2,2,2,2,2,2,
|
||||
2,2,258,259,260,261,261,262,263,264,2,21,22,23,24,2,110,111,112,210,211,212,213,110,111,112,116,133,386,241,241,313,241,313,266,265,266,266,265,289,290,2,160,161,385,2,2,387,
|
||||
2,2,282,283,284,285,285,286,287,288,2,45,46,47,48,2,2,2,2,2,265,266,2,2,2,2,2,313,290,265,313,265,313,266,290,289,290,265,266,313,314,2,2,2,2,2,2,2,
|
||||
2,2,306,307,308,309,309,310,311,312,131,69,70,71,72,2,266,265,266,266,265,386,160,161,2,386,2,265,265,266,241,2,258,259,260,261,261,262,263,264,2,2,2,2,2,2,2,2,
|
||||
386,2,330,331,332,333,333,334,335,336,132,2,2,2,2,266,290,289,290,265,266,290,266,265,266,266,265,289,289,290,386,2,282,283,284,285,285,286,287,288,2,2,2,2,2,2,2,2,
|
||||
2,2,162,163,165,162,163,163,165,165,132,2,313,290,265,313,265,2,2,2,2,2,290,289,290,265,266,313,313,314,241,2,306,307,308,309,309,310,311,312,131,2,2,2,2,2,2,2,
|
||||
2,2,86,87,88,186,187,188,189,92,132,2,265,266,266,2,258,259,260,261,261,261,261,261,261,262,263,264,2,265,266,2,330,331,332,333,333,334,335,336,132,2,2,2,2,2,2,2,
|
||||
2,2,110,111,112,210,211,212,213,116,133,2,289,290,2,2,282,283,284,285,285,285,285,285,285,286,287,288,2,289,290,2,162,163,164,162,163,164,165,165,132,2,2,297,298,299,300,2,
|
||||
2,2,2,2,2,2,265,266,2,2,2,386,313,314,2,2,306,307,308,309,309,309,309,309,309,310,311,312,131,241,265,2,86,87,88,186,187,188,189,92,132,2,2,2,2,2,2,2,
|
||||
2,2,2,386,2,2,289,290,160,161,2,2,265,266,2,2,330,331,332,333,333,333,333,333,333,334,335,336,132,266,266,2,110,111,112,210,211,212,213,116,133,2,2,2,2,2,386,2,
|
||||
2,2,2,2,2,2,313,314,289,265,266,290,289,290,2,2,162,163,164,165,162,163,164,162,163,163,165,165,132,265,266,241,2,2,2,2,265,266,2,2,2,2,2,2,2,2,386,2,
|
||||
265,266,266,265,386,313,265,266,265,266,313,314,313,314,266,2,86,87,88,90,90,87,88,186,187,188,189,92,132,289,289,290,266,265,266,266,289,290,2,160,161,2,21,22,23,24,2,2,
|
||||
289,290,265,266,290,2,2,2,2,2,2,2,266,265,266,2,110,111,112,114,114,111,112,210,211,212,213,116,133,241,313,314,290,289,290,265,313,314,2,386,2,2,45,46,47,48,2,2,
|
||||
2,2,2,2,2,2,2,2,2,386,2,2,2,265,266,2,2,2,2,2,2,2,2,2,265,266,2,2,2,2,345,346,347,348,2,339,340,2,2,2,2,2,69,70,71,72,2,2,
|
||||
2,297,298,299,300,2,2,339,340,2,2,2,2,289,290,266,265,266,266,265,386,265,266,266,289,290,2,160,161,2,369,370,371,372,2,363,364,2,2,2,2,2,2,2,2,2,2,2,
|
||||
2,2,2,2,386,2,2,363,364,2,2,2,2,313,314,290,289,290,265,266,290,289,290,265,313,314,2,2,385,2,393,394,395,396,2,2,2,2,2,2,2,387,2,2,2,386,2,2
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="2" name="Foreground" width="48" height="24">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
257,0,0,0,0,0,0,0,0,0,0,0,0,0,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,201,202,203,204,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,225,226,227,228,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,251,252,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,273,274,275,276,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,136,137,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,136,137,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,201,202,203,204,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,225,226,227,228,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,251,252,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,273,274,275,276,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,136,137,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,201,202,203,204,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,136,137,0,0,0,0,0,0,0,
|
||||
0,225,226,227,228,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,249,250,251,252,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,273,274,275,276,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,136,137,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="3" name="Walkable" width="48" height="24">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,412,412,0,0,0,0,0,0,412,412,0,0,0,0,0,0,0,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,0,0,0,0,412,0,0,0,0,0,0,0,412,412,412,412,412,412,412,412,412,412,0,412,412,
|
||||
412,412,412,412,412,412,412,412,412,412,412,412,412,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,0,0,0,0,0,0,0,0,412,0,412,412,
|
||||
412,0,0,0,0,0,0,0,0,0,0,0,0,0,412,0,412,412,412,412,412,412,412,412,412,412,412,0,0,0,0,0,0,0,0,412,0,0,0,0,0,0,0,0,412,0,0,0,
|
||||
412,0,0,0,0,0,0,0,0,0,0,0,0,0,412,0,412,0,0,0,0,0,0,0,0,0,412,0,0,0,0,0,0,0,0,412,0,0,0,0,0,0,0,0,412,0,0,0,
|
||||
412,0,0,0,0,0,0,0,0,0,0,0,0,0,412,0,412,0,0,0,0,0,0,0,0,0,412,0,0,0,0,0,0,0,0,412,0,0,0,0,0,0,0,0,412,0,0,0,
|
||||
412,0,0,0,0,0,0,0,0,0,0,0,0,0,412,0,412,0,0,0,0,0,0,0,0,0,412,0,0,0,0,0,0,0,0,412,0,0,412,412,412,412,0,0,412,0,0,0,
|
||||
412,0,0,0,0,0,0,0,0,0,0,0,0,0,412,0,412,0,0,0,0,0,0,0,0,0,412,0,0,0,412,412,0,0,0,412,412,412,412,0,0,412,412,412,412,0,0,0,
|
||||
412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,0,0,412,412,412,412,0,0,0,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,412,412,412,412,412,412,412,412,0,412,412,412,412,0,412,412,412,412,0,0,412,412,412,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,0,0,0,412,
|
||||
0,0,412,0,0,0,0,0,0,412,0,412,412,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,412,0,0,0,0,0,0,412,0,412,412,412,412,0,0,0,0,0,0,0,412,412,0,0,0,0,0,0,0,0,412,412,412,412,412,412,412,412,0,0,0,0,0,0,0,0,
|
||||
0,0,412,0,0,0,0,0,0,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,0,0,0,0,0,0,412,0,0,0,0,0,0,0,0,
|
||||
0,0,412,0,0,0,0,0,0,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,0,0,0,0,0,0,412,0,0,0,0,0,0,0,0,
|
||||
0,0,412,0,0,412,412,412,412,412,0,0,0,0,0,0,412,412,412,412,412,412,412,412,412,412,412,412,0,0,0,0,412,0,0,0,0,0,0,412,0,0,0,0,0,0,0,0,
|
||||
0,0,412,412,412,412,0,0,412,412,0,0,0,0,0,0,412,0,0,0,0,0,0,0,0,0,0,412,0,0,0,0,412,0,0,0,0,0,0,412,0,0,0,0,412,412,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,0,0,0,0,0,0,0,0,0,0,412,0,0,0,0,412,0,0,412,412,412,412,412,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,412,412,0,0,0,0,0,0,412,0,0,0,0,0,0,0,0,0,0,412,0,0,0,0,412,412,412,412,0,0,412,412,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,0,0,0,0,0,0,0,0,0,0,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,0,0,0,0,0,0,412,412,412,412,412,0,0,0,0,0,0,0,0,0,0,0,412,412,0,412,412,412,412,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,412,412,412,412,412,412,0,0,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,412,412,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,412,412,0,412,412,0,0,0,0,0,412,412,412,412,0,0,
|
||||
0,0,412,412,0,0,0,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,0,412,412,412,412,0,412,412,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,412,412,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,412,412,412,0,0,0,0,0,0,0,412,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
|
@ -0,0 +1,8 @@
|
|||
cd assets
|
||||
rm -f *.json
|
||||
cd ..
|
||||
rm -r build-cg
|
||||
rm -r build-fx
|
||||
rm *.g1a
|
||||
rm *.g3a
|
||||
|
17
src/config.h
17
src/config.h
|
@ -8,4 +8,21 @@
|
|||
|
||||
#define USB_FEATURE 0
|
||||
|
||||
#define DEBUGMODE 1
|
||||
|
||||
#ifdef FXCG50
|
||||
#define T_HEIGHT 16
|
||||
#define T_WIDTH 16
|
||||
#else
|
||||
#define T_HEIGHT 8
|
||||
#define T_WIDTH 8
|
||||
#endif
|
||||
|
||||
#ifdef FXCG50
|
||||
#define PXSIZE 2
|
||||
#else
|
||||
#define PXSIZE 1
|
||||
#endif
|
||||
|
||||
|
||||
#endif
|
||||
|
|
24
src/game.c
24
src/game.c
|
@ -12,9 +12,9 @@ void game_logic(Game *game) {
|
|||
|
||||
void draw(Game *game) {
|
||||
/* Draw everything. */
|
||||
render_map_by_layer(&game->player, game->map_level, BACKGROUND);
|
||||
player_draw(&game->player);
|
||||
render_map_by_layer(&game->player, game->map_level, FOREGROUND);
|
||||
render_map_by_layer(game, BACKGROUND);
|
||||
player_draw(game);
|
||||
render_map_by_layer(game, FOREGROUND);
|
||||
}
|
||||
|
||||
/* Key management */
|
||||
|
@ -32,14 +32,20 @@ void get_inputs(Game *game) {
|
|||
if(keydown(KEY_EXIT)) game->exittoOS = true;
|
||||
|
||||
/* Player actions - Prototypes in player.h and implementation in player.c */
|
||||
if(keydown(KEY_LEFT)) player_move(game->map_level, &game->player, D_LEFT);
|
||||
if(keydown(KEY_RIGHT)) player_move(game->map_level, &game->player, D_RIGHT);
|
||||
if(keydown(KEY_UP)) player_move(game->map_level, &game->player, D_UP);
|
||||
if(keydown(KEY_DOWN)) player_move(game->map_level, &game->player, D_DOWN);
|
||||
if(keydown(KEY_SHIFT)) player_action(&game->player);
|
||||
if(keydown(KEY_LEFT)) player_move(game, D_LEFT);
|
||||
if(keydown(KEY_RIGHT)) player_move(game, D_RIGHT);
|
||||
if(keydown(KEY_UP)) player_move(game, D_UP);
|
||||
if(keydown(KEY_DOWN)) player_move(game, D_DOWN);
|
||||
if(keydown(KEY_SHIFT)) player_action(game);
|
||||
|
||||
/* Display Debug Information on screen */
|
||||
#if DEBUGMODE
|
||||
if(keydown(KEY_F1)) game->debug_map = !game->debug_map;
|
||||
if(keydown(KEY_F2)) game->debug_player = !game->debug_player;
|
||||
#endif
|
||||
|
||||
|
||||
/* if USB is enabled - keybinding for screencapture */
|
||||
|
||||
#if USB_FEATURE
|
||||
|
||||
if(keydown(KEY_7)) game->screenshot = true;
|
||||
|
|
61
src/game.h
61
src/game.h
|
@ -1,8 +1,61 @@
|
|||
#ifndef GAME_H
|
||||
#define GAME_H
|
||||
|
||||
#include "mapstruct.h"
|
||||
#include "player.h"
|
||||
#include <gint/display.h>
|
||||
|
||||
|
||||
|
||||
/* The direction where the player is going to. */
|
||||
typedef enum {
|
||||
D_UP,
|
||||
D_DOWN,
|
||||
D_LEFT,
|
||||
D_RIGHT
|
||||
} Direction;
|
||||
|
||||
typedef enum {
|
||||
P_LEFTUP = -1,
|
||||
P_CENTER = 0,
|
||||
P_RIGHTDOWN = 1
|
||||
} Checkpos;
|
||||
|
||||
|
||||
|
||||
/* Struct that define player parameters */
|
||||
typedef struct {
|
||||
int x, y; /* The position of the player */
|
||||
unsigned int px, py; /* The position of the player on screen */
|
||||
unsigned short int life; /* How many lives the player still has between 0
|
||||
* and 100. */
|
||||
char speed; /* The speed of the movement of the player. */
|
||||
} Player;
|
||||
|
||||
|
||||
|
||||
typedef struct {
|
||||
/* width, height and the number of layer of the map */
|
||||
uint16_t w, h;
|
||||
uint16_t nblayers;
|
||||
uint16_t tileset_size;
|
||||
|
||||
uint16_t xmin;
|
||||
uint16_t ymin;
|
||||
uint16_t xmax;
|
||||
uint16_t ymax;
|
||||
|
||||
/* the tileset to use */
|
||||
bopti_image_t *tileset;
|
||||
|
||||
/* contain the properties of the tiles */
|
||||
/* this is given by the layer Walkable of the map in Tiled */
|
||||
|
||||
uint8_t *walkable;
|
||||
|
||||
/* list of all the tiles */
|
||||
uint16_t *layers[];
|
||||
} Map;
|
||||
|
||||
|
||||
|
||||
/* This struct will contain all the data of the game. It will make it possible
|
||||
* to pass it to the NPCs to let them interact with the player and the rest of
|
||||
|
@ -19,6 +72,10 @@ typedef struct {
|
|||
bool record;
|
||||
/* How many ms the frame already took. */
|
||||
long int frame_duration;
|
||||
|
||||
/* variables used for debuging */
|
||||
bool debug_player;
|
||||
bool debug_map;
|
||||
} Game;
|
||||
|
||||
/* (Mibi88) TODO: Describe what this function is doing. */
|
||||
|
|
39
src/main.c
39
src/main.c
|
@ -26,12 +26,18 @@
|
|||
|
||||
extern bopti_image_t player_face_img;
|
||||
|
||||
extern Map *worldRPG[];
|
||||
|
||||
|
||||
/* Game data (defined in "game.h")*/
|
||||
Game game = {
|
||||
&map_level0,
|
||||
NULL,
|
||||
{10*PXSIZE, 48*PXSIZE, 0, 0, 100, SPEED},
|
||||
false, false, false, 0
|
||||
};
|
||||
|
||||
/* debug variables*/
|
||||
, true, true
|
||||
};
|
||||
|
||||
/* screen capture management code */
|
||||
|
||||
|
@ -87,6 +93,9 @@ int main(void) {
|
|||
}
|
||||
timer_start(timer);
|
||||
|
||||
game.map_level = worldRPG[0];
|
||||
|
||||
|
||||
#if USB_FEATURE
|
||||
usb_interface_t const *interfaces[] = {&usb_ff_bulk, NULL};
|
||||
usb_open(interfaces, GINT_CALL_NULL);
|
||||
|
@ -99,10 +108,14 @@ int main(void) {
|
|||
dgray(DGRAY_ON);
|
||||
#endif
|
||||
|
||||
/*
|
||||
showtext_dialog(&game, &player_face_img, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus. Suspendisse lectus tortor, dignissim sit amet.", true, true);
|
||||
int in = showtext_dialog_ask(&game, &player_face_img, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus. Suspendisse lectus tortor, dignissim sit amet.", true, false, "Lorem\0ipsum", 2, 0);
|
||||
if(in) showtext_dialog(&game, &player_face_img, "You choosed ipsum", false, true);
|
||||
int in = showtext_dialog_ask(&game, &player_face_img, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus. Suspendisse lectus tortor, dignissim sit amet.", true, false, "Lorem\0Ipsum\0Dolor", 3, 0);
|
||||
if(in==2) showtext_dialog(&game, &player_face_img, "You choosed Dolor", false, true);
|
||||
else if(in==1) showtext_dialog(&game, &player_face_img, "You choosed Ipsum", false, true);
|
||||
else showtext_dialog(&game, &player_face_img, "You choosed Lorem", false, true);
|
||||
*/
|
||||
|
||||
do{
|
||||
/* clear screen */
|
||||
dclear(C_WHITE);
|
||||
|
@ -110,6 +123,24 @@ int main(void) {
|
|||
/* render the map */
|
||||
draw(&game);
|
||||
|
||||
#if DEBUGMODE && FXCG50
|
||||
if (game.debug_map)
|
||||
{
|
||||
dfont( NULL );
|
||||
drect( 5, 5,390, 55, C_WHITE );
|
||||
dprint( 10, 10, C_RED, "Map[%d] : Xmn %d Ymn %d Xmx %d Ymx %d", 0, worldRPG[0]->xmin, worldRPG[0]->ymin, worldRPG[0]->xmax, worldRPG[0]->ymax );
|
||||
dprint( 10, 20, C_RED, "Map[%d] : Xmn %d Ymn %d Xmx %d Ymx %d", 1, worldRPG[1]->xmin, worldRPG[1]->ymin, worldRPG[1]->xmax, worldRPG[1]->ymax );
|
||||
dprint( 10, 30, C_RED, "Map[%d] : Xmn %d Ymn %d Xmx %d Ymx %d", 2, worldRPG[2]->xmin, worldRPG[2]->ymin, worldRPG[2]->xmax, worldRPG[2]->ymax );
|
||||
dprint( 10, 40, C_RED, "Map[%d] : Xmn %d Ymn %d Xmx %d Ymx %d", 3, worldRPG[3]->xmin, worldRPG[3]->ymin, worldRPG[3]->xmax, worldRPG[3]->ymax );
|
||||
}
|
||||
if (game.debug_player)
|
||||
{
|
||||
dfont( NULL );
|
||||
drect( 5, 55,390, 75, C_WHITE );
|
||||
dprint( 10, 60, C_BLUE, "X= %d - Y= %d", game.player.x, game.player.y );
|
||||
}
|
||||
#endif
|
||||
|
||||
/* start the logic of the game */
|
||||
game_logic(&game);
|
||||
|
||||
|
|
22
src/map.c
22
src/map.c
|
@ -1,8 +1,14 @@
|
|||
#include "map.h"
|
||||
#include "config.h"
|
||||
#include "game.h"
|
||||
|
||||
#include <gint/display.h>
|
||||
|
||||
void render_map(Player *player, Map *map_level) {
|
||||
void render_map(Game *game) {
|
||||
|
||||
Map *map_level = game->map_level;
|
||||
Player *player = &game->player;
|
||||
|
||||
/* for all Layer (2 in the current configuration: Background is layer 0 and
|
||||
* foreground is layer 1 ) */
|
||||
/* x and y will contain the position in the loop. */
|
||||
|
@ -94,7 +100,11 @@ void render_map(Player *player, Map *map_level) {
|
|||
}
|
||||
}
|
||||
|
||||
void render_map_by_layer(Player *player, Map *map_level, int layer) {
|
||||
void render_map_by_layer(Game *game, int layer) {
|
||||
|
||||
Map *map_level = game->map_level;
|
||||
Player *player = &game->player;
|
||||
|
||||
/* for all Layer (2 in the current configuration: Background is layer 0 and
|
||||
* foreground is layer 1 ) */
|
||||
/* x and y will contain the position in the loop. */
|
||||
|
@ -180,14 +190,18 @@ void render_map_by_layer(Player *player, Map *map_level, int layer) {
|
|||
}
|
||||
}
|
||||
|
||||
short int get_tile(Map *map_level, int x, int y, int l) {
|
||||
short int get_tile(Game *game, int x, int y, int l) {
|
||||
|
||||
Map *map_level = game->map_level;
|
||||
/* Get the tile at (x, y) on layer l. Returns the tile ID or MAP_OUTSIDE if
|
||||
* she's not found. */
|
||||
return x>=0 && x < map_level->w && y>=0 && y < map_level->h ?
|
||||
map_level->layers[l][y * map_level->w + x] : MAP_OUTSIDE;
|
||||
}
|
||||
|
||||
short int get_walkable(Map *map_level, int x, int y) {
|
||||
short int get_walkable(Game *game, int x, int y) {
|
||||
|
||||
Map *map_level = game->map_level;
|
||||
/* Get the tile at (x, y). Returns the tile ID or MAP_OUTSIDE if she's not
|
||||
* found. */
|
||||
return x>=0 && x < map_level->w && y>=0 && y < map_level->h ?
|
||||
|
|
32
src/map.h
32
src/map.h
|
@ -2,41 +2,35 @@
|
|||
#define MAP_H
|
||||
|
||||
|
||||
#ifdef FXCG50
|
||||
#define T_HEIGHT 16
|
||||
#define T_WIDTH 16
|
||||
#else
|
||||
#define T_HEIGHT 8
|
||||
#define T_WIDTH 8
|
||||
#endif
|
||||
|
||||
#ifdef FXCG50
|
||||
#define PXSIZE 2
|
||||
#else
|
||||
#define PXSIZE 1
|
||||
#endif
|
||||
|
||||
#define BACKGROUND 0
|
||||
#define FOREGROUND 1
|
||||
|
||||
#define MAP_OUTSIDE -2 /* Returned by get_tile_at_pos if the point is outside of
|
||||
* the map. */
|
||||
|
||||
#include "mapstruct.h"
|
||||
#include "game.h"
|
||||
#include "player.h"
|
||||
|
||||
|
||||
|
||||
/* Structure 'Map' has been moved to game.h */
|
||||
/* to avoid circular references between map.h, game.h and player.h */
|
||||
/* only methods propotypes are now in dedicated header files */
|
||||
|
||||
|
||||
|
||||
/* Draws the map map on the entire screen to be viewed by the player player. */
|
||||
void render_map(Player *player, Map *map_level);
|
||||
void render_map(Game *game);
|
||||
|
||||
/* Draws the map layer on the entire screen to be viewed by the player player.
|
||||
*/
|
||||
void render_map_by_layer(Player *player, Map *map_level, int layer);
|
||||
void render_map_by_layer(Game *game, int layer);
|
||||
|
||||
/* Get the tile at (x, y) of the map map. If the tile is located outside of the
|
||||
* screen, MAP_OUTSIDE is returned. */
|
||||
short int get_tile(Map *map_level, int x, int y, int l);
|
||||
short int get_tile(Game *game, int x, int y, int l);
|
||||
|
||||
/* Returns what is in the walkable layer at (x, y). */
|
||||
short int get_walkable(Map *map_level, int x, int y);
|
||||
short int get_walkable(Game *game, int x, int y);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,7 +1,10 @@
|
|||
#ifndef MAPDATA_H
|
||||
#define MAPDATA_H
|
||||
|
||||
extern Map map_level0;
|
||||
#include <stdint.h>
|
||||
#include "game.h"
|
||||
|
||||
extern Map *worldRPG[];
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1,38 +0,0 @@
|
|||
#ifndef MAPSTRUCT_H
|
||||
#define MAPSTRUCT_H
|
||||
|
||||
#include <gint/display.h>
|
||||
|
||||
|
||||
|
||||
typedef struct {
|
||||
/* the ID of the tile, as per tiled configuration, first is ID=0, then line
|
||||
* by line, each line left to right, +1 at each tile.*/
|
||||
int tileID;
|
||||
/* maximum speed on that tile for the player */
|
||||
/* Note : Speed = 0 means that the tile is not walkable */
|
||||
int speed;
|
||||
} Tile_Data;
|
||||
|
||||
|
||||
typedef struct {
|
||||
/* width, height and the number of layer of the map */
|
||||
int w, h, nblayers;
|
||||
|
||||
/* the tileset to use */
|
||||
bopti_image_t *tileset;
|
||||
int tileset_size;
|
||||
|
||||
/* contain the properties of the tiles */
|
||||
/* this is given by the layer Walkable of the map in Tiled
|
||||
*/
|
||||
short *walkable;
|
||||
|
||||
/* list of all the tiles */
|
||||
short *layers[];
|
||||
|
||||
|
||||
} Map;
|
||||
|
||||
|
||||
#endif
|
44
src/player.c
44
src/player.c
|
@ -1,5 +1,6 @@
|
|||
#include "player.h"
|
||||
#include "map.h"
|
||||
#include "config.h"
|
||||
#include <gint/display.h>
|
||||
|
||||
const char one_px_mov[8] = {
|
||||
|
@ -25,23 +26,28 @@ const char damage_taken_walkable[WALKABLE_TILE_MAX] = {
|
|||
|
||||
extern bopti_image_t demo_player_img;
|
||||
|
||||
void player_draw(Player *player) {
|
||||
|
||||
void player_draw(Game *game) {
|
||||
Player *player = &game->player;
|
||||
dimage(player->px-P_WIDTH/2, player->py-P_HEIGHT/2, &demo_player_img);
|
||||
}
|
||||
|
||||
void player_move(Map *map_level, Player *player, Direction direction) {
|
||||
void player_move(Game *game, Direction direction) {
|
||||
Player *player = &game->player;
|
||||
|
||||
/* How this player movement will modify the player x and y. */
|
||||
char dx, dy;
|
||||
/* If the player will collide with a hard tile or if the will go outside of
|
||||
* the map. */
|
||||
if(player_collision(map_level, player, direction, P_CENTER)){
|
||||
if(player_collision(game, direction, P_CENTER)){
|
||||
/* If the will collide with the center of the player. */
|
||||
dx = one_px_mov[direction*2]*player->speed;
|
||||
dy = one_px_mov[direction*2+1]*player->speed;
|
||||
player_fix_position(player, dx, dy);
|
||||
}else{
|
||||
if(player_collision(map_level, player, direction, P_RIGHTDOWN) ||
|
||||
player_collision(map_level, player, direction, P_LEFTUP)){
|
||||
player_fix_position(game, dx, dy);
|
||||
}
|
||||
else{
|
||||
if(player_collision(game, direction, P_RIGHTDOWN) ||
|
||||
player_collision(game, direction, P_LEFTUP)){
|
||||
/* If the will collide with the edges of the player. */
|
||||
/* I fix his position so he won't be partially in the tile. */
|
||||
/* I invert dx and dy to fix the axis where he is not moving on. */
|
||||
|
@ -49,7 +55,7 @@ void player_move(Map *map_level, Player *player, Direction direction) {
|
|||
*/
|
||||
dx = one_px_mov[direction*2]*player->speed;
|
||||
dy = one_px_mov[direction*2+1]*player->speed;
|
||||
player_fix_position(player, dx==0, dy==0);
|
||||
player_fix_position(game, dx==0, dy==0);
|
||||
}
|
||||
/* If he won't collide with the center, so I just move him normally */
|
||||
dx = one_px_mov[direction*2]*player->speed;
|
||||
|
@ -59,12 +65,15 @@ void player_move(Map *map_level, Player *player, Direction direction) {
|
|||
}
|
||||
}
|
||||
|
||||
void player_action(Player *player) {
|
||||
/**/
|
||||
void player_action(Game *game) {
|
||||
/* TODO */
|
||||
}
|
||||
|
||||
bool player_collision(Map *map_level, Player *player, Direction direction,
|
||||
Checkpos nomov_axis_check) {
|
||||
bool player_collision(Game *game, Direction direction,
|
||||
Checkpos nomov_axis_check) {
|
||||
|
||||
Player *player = &game->player;
|
||||
|
||||
/* Where is the tile where he will go to from his position. */
|
||||
char dx = one_px_mov[direction*2];
|
||||
char dy = one_px_mov[direction*2+1];
|
||||
|
@ -83,7 +92,7 @@ bool player_collision(Map *map_level, Player *player, Direction direction,
|
|||
else player_tile_x = player_tile_x/T_WIDTH;
|
||||
if(player_tile_y < 0) player_tile_y = player_tile_y/T_HEIGHT-1;
|
||||
else player_tile_y = player_tile_y/T_HEIGHT;
|
||||
int on_walkable = get_walkable(map_level, player_tile_x, player_tile_y);
|
||||
int on_walkable = get_walkable(game, player_tile_x, player_tile_y);
|
||||
int speed = on_walkable >= 0 && on_walkable < WALKABLE_TILE_MAX ?
|
||||
walkable_speed[on_walkable] : 0;
|
||||
/* if he's on a hard tile */
|
||||
|
@ -94,14 +103,19 @@ bool player_collision(Map *map_level, Player *player, Direction direction,
|
|||
return false; /* He won't collide with a hard tile. */
|
||||
}
|
||||
|
||||
void player_fix_position(Player *player, bool fix_x, bool fix_y) {
|
||||
void player_fix_position(Game *game, bool fix_x, bool fix_y) {
|
||||
|
||||
Player *player = &game->player;
|
||||
/* I fix his poition on x or/and on y if y need to, so that he won't be over
|
||||
* the hard tile that he collided with. */
|
||||
if(fix_x) player->x = player->x/T_WIDTH*T_WIDTH+P_WIDTH/2;
|
||||
if(fix_y) player->y = player->y/T_HEIGHT*T_HEIGHT+P_HEIGHT/2;
|
||||
}
|
||||
|
||||
void player_damage(Player *player, int amount) {
|
||||
void player_damage(Game *game, int amount) {
|
||||
|
||||
Player *player = &game->player;
|
||||
|
||||
player->life-=amount;
|
||||
/* TODO: Let the player dye if life < 1. */
|
||||
};
|
||||
|
|
41
src/player.h
41
src/player.h
|
@ -10,56 +10,43 @@
|
|||
#define P_HEIGHT 8
|
||||
#endif
|
||||
|
||||
/* SPEED should NOT be 8 or bigger: it this may cause bugs when handling
|
||||
/* SPEED should NOT be 8 or bigger: it may cause bugs when handling
|
||||
* collisions! */
|
||||
#define SPEED PXSIZE*2
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
#include "mapstruct.h"
|
||||
#include "game.h"
|
||||
#include "memory.h"
|
||||
|
||||
/* The direction where the player is going to. */
|
||||
typedef enum {
|
||||
D_UP,
|
||||
D_DOWN,
|
||||
D_LEFT,
|
||||
D_RIGHT
|
||||
} Direction;
|
||||
|
||||
typedef enum {
|
||||
P_LEFTUP = -1,
|
||||
P_CENTER = 0,
|
||||
P_RIGHTDOWN = 1
|
||||
} Checkpos;
|
||||
/* Structure 'Player' has been moved to game.h */
|
||||
/* to avoid circular references between map.h, game.h and player.h */
|
||||
/* only methods propotypes are now in dedicated header files */
|
||||
|
||||
/* Struct that define player parameters */
|
||||
typedef struct {
|
||||
int x, y; /* The position of the player */
|
||||
unsigned int px, py; /* The position of the player on screen */
|
||||
unsigned short int life; /* How many lives the player still has between 0
|
||||
* and 100. */
|
||||
char speed; /* The speed of the movement of the player. */
|
||||
} Player;
|
||||
|
||||
/* Draws the player player. This function should be called after drawing the
|
||||
* map! */
|
||||
void player_draw(Player *player);
|
||||
void player_draw(Game *game);
|
||||
|
||||
/* Move the player player in the direction direction. */
|
||||
void player_move(Map *map_level, Player *player, Direction direction);
|
||||
void player_move(Game *game, Direction direction);
|
||||
|
||||
/* (Mibi88) TODO: Describe this function please, I've no idea what she's for! */
|
||||
void player_action(Player *player);
|
||||
void player_action(Game *game);
|
||||
|
||||
/* Check if the player is in collision with the map or a NPC. Checkpos is used
|
||||
* to check the axis where the player is not moving. */
|
||||
bool player_collision(Map *map_level, Player *player, Direction direction,
|
||||
bool player_collision(Game *game, Direction direction,
|
||||
Checkpos nomov_axis_check);
|
||||
|
||||
/* Fix the position of the player so that he's not a bit inside of a hard block
|
||||
* after a collision. */
|
||||
void player_fix_position(Player *player, bool fix_x, bool fix_y);
|
||||
void player_fix_position(Game *game, bool fix_x, bool fix_y);
|
||||
|
||||
|
||||
/* Apply damage to player */
|
||||
void player_damage(Game *game, int amount);
|
||||
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in New Issue