Sylvain PILLOT
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592d1ce66c
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working on the Border Test limited selection [WIP]
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2023-05-16 16:11:39 +02:00 |
Sylvain PILLOT
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9e7e011f00
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Resync with last update of Azur
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2023-05-13 11:26:51 +02:00 |
Sylvain PILLOT
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6a4d9d52a2
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Save
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2023-05-11 22:37:22 +02:00 |
Sylvain PILLOT
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a5d6f818ab
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Transfer
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2023-05-11 18:52:35 +02:00 |
Sylvain PILLOT
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06b36a96c4
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Backup
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2023-05-11 08:02:52 +02:00 |
Sylvain PILLOT
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34d1529dd7
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Update README.md with screenshots
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2023-05-07 22:13:17 +02:00 |
Sylvain PILLOT
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0ad32f6297
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some small improvements + added tile background/foreground color change with subimage DYE effect/clear
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2023-05-07 22:05:25 +02:00 |
Sylvain PILLOT
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2aaadbfb11
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corrected a #*$£& value that created a shift in the borders rendering
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2023-05-07 21:10:52 +02:00 |
Sylvain PILLOT
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5491cd2dfd
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update README.md
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2023-05-07 20:30:35 +02:00 |
Sylvain PILLOT
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7a23951a43
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added normals and borders for all tiles
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2023-05-07 20:24:10 +02:00 |
Sylvain PILLOT
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6ea6e9fbe5
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corrected bug in tile numbering in converter.py
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2023-05-06 22:35:15 +02:00 |
Sylvain PILLOT
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f705226e1e
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cleaning
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2023-05-03 22:50:46 +02:00 |
Sylvain PILLOT
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923450ac4b
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Early morning rev - now need to implement the physical engine + pixel perfect collision
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2023-04-23 08:32:02 +02:00 |
Sylvain PILLOT
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6860168760
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End of today - hope not final commit for CCJ2023
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2023-04-22 22:01:03 +02:00 |
Sylvain PILLOT
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a174837a53
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working on player movements
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2023-04-22 12:50:03 +02:00 |
Sylvain PILLOT
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afe112230b
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Added a simple README.md
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2023-04-21 20:32:17 +02:00 |
Sylvain PILLOT
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2829e7c6a7
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Initial commit
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2023-04-21 20:27:02 +02:00 |