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#ifndef COLLECTIONS_H
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#define COLLECTIONS_H
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#include "player.h"
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#include "../utilities/utilities.h"
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#include "particles.h"
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#include "bullet.h"
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#include "enemy.h"
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#include "../shaders/MyAzurShaders.h"
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#include "impact.h"
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#include "trajectory.h"
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2023-01-22 13:39:43 +01:00
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void Create_Player_Shoot( uint8_t id );
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void Create_Enemies( void );
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void Create_Explosion( uint16_t xexplosion, uint16_t yexplosion );
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void Create_Impact( uint16_t ximpact, uint16_t yimpact );
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void Clean_Everything( void );
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#endif
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