Commit Graph

100 Commits

Author SHA1 Message Date
KikooDX 9944f34055 Increased precision, replaced -Os flag by -O3 2021-01-14 13:59:25 +01:00
KikooDX 5bc5ee8b22 Better vec_clamp 2021-01-14 13:28:16 +01:00
KikooDX c9548c1a67 Start position support. 2021-01-13 14:24:00 +01:00
KikooDX 6595a27503 Clipping improvement 2021-01-13 14:23:34 +01:00
KikooDX d00fa96a9d Background color per level, fixed a few warns. 2021-01-12 13:28:22 +01:00
KikooDX e67a9eb9c5 Update assets-fx. 2021-01-10 15:21:55 +01:00
KikooDX d4cdf05554 Update tileset and misc. changes. 2021-01-10 13:06:59 +01:00
KikooDX 01d263aa27 Fix jump buffering exploit. 2021-01-10 10:47:39 +01:00
KikooDX fc8eb2b31c Better glue. Fixed ice. 2021-01-09 17:07:26 +01:00
KikooDX 9dcf3c732a Modifiers are working. Ice is completely broken though. 2021-01-09 16:52:03 +01:00
KikooDX e1f6d108e2 Separated player vars, weird stuff happens. 2021-01-09 14:28:14 +01:00
KikooDX bffaf264dd Moved player init code main.c->player.c 2021-01-09 10:42:16 +01:00
KikooDX 493eacdf55 Misc. and faster camera. 2021-01-09 10:34:00 +01:00
KikooDX c0633f4346 Spikes! Well chains. Whatever. 2021-01-08 19:03:58 +01:00
KikooDX 19a989d706 Massena graphics (uwu), "how I broke the Makefile" 2021-01-08 16:09:41 +01:00
KikooDX 9fb6e7e7ed Lephe' does Makefile magics. 2021-01-08 15:56:52 +01:00
KikooDX c71dee50ac Update levels. 2021-01-08 13:42:41 +01:00
KikooDX 1f5f15ed05 Add chain tile. 2021-01-08 13:32:34 +01:00
KikooDX 39b96a5aef Tiled level editor support. 2021-01-08 13:01:53 +01:00
KikooDX ffc2b2d594 Full tileset support. 2021-01-07 14:15:00 +01:00
KikooDX b572b0f43d Update README.md 2021-01-07 13:41:04 +01:00
KikooDX adcea66e87 Create submodules for assets-cg and assets-fx 2021-01-07 13:21:18 +01:00
KikooDX 70e2291348 Merge branch 'master' of https://gitea.planet-casio.com/KikooDX/jtmm2 2021-01-06 18:43:06 +01:00
KikooDX c3fe17824c Cool kid make boring stuff. Cool kid no cool anymore :( 2021-01-06 18:42:19 +01:00
KikooDX 1844b66e09 Simplified a bit and cleaned up collision code 2021-01-05 16:24:55 +01:00
KikooDX 8804a12a90 Merge branch 'master' of https://gitea.planet-casio.com/KikooDX/jtmm2 2021-01-04 18:05:10 +01:00
KikooDX f8c6953803 Tile and bitmask system base 2021-01-04 18:02:11 +01:00
KikooDX 330d66f3f0 Horizontal solid clipping works ¯\_(ツ)_/¯ 2021-01-02 18:11:09 +01:00
KikooDX 4818b21ec8 Clipping doesn't work. 2021-01-02 17:52:22 +01:00
KikooDX d4c1575ca9 The player can now vary their jump height + cleaning 2021-01-01 02:22:48 +01:00
KikooDX 8011f9d126 Merge pull request 'update assets-fx' (#2) from Tituya/jtmm2:master into master
Reviewed-on: https://gitea.planet-casio.com/KikooDX/jtmm2/pulls/2
2020-12-31 18:59:27 +01:00
Tituya 33e93e7b22 update assets-fx 2020-12-31 18:56:43 +01:00
KikooDX 282f466bb1 Add GNU General Public License v3.0 2020-12-30 17:19:30 +01:00
KikooDX 8d9dd1a338 Merge pull request 'update assets-cg' (#1) from Tituya/jtmm2:master into master
Reviewed-on: https://gitea.planet-casio.com/KikooDX/jtmm2/pulls/1
2020-12-30 17:01:16 +01:00
Tituya 347bc5c12e update assets-cg 2020-12-30 16:52:14 +01:00
KikooDX cdb57c4fc1 Cancel confusion effect 2020-12-30 16:08:43 +01:00
KikooDX 6b3178566b 1KBCJ3 flashbacks. Draw multiple layers. 2020-12-28 00:31:33 +01:00
KikooDX 943348e545 Changed meaning of origin 2020-12-27 23:53:34 +01:00
KikooDX 1a9052c0a2 Input buffering system, implemented for jumping. 2020-12-27 01:45:58 +01:00
KikooDX b8f66a4f05 Input functions macros (DRY) 2020-12-27 01:39:05 +01:00
KikooDX fefdd06257 Base of input buffering structure. 2020-12-27 01:26:57 +01:00
KikooDX 03b2204811 Lowered FPS for FX target 64->16 2020-12-27 00:06:37 +01:00
KikooDX 94938edba5 Increased precision and max speed and lowered friction 2020-12-24 12:33:24 +01:00
KikooDX 8a4bc582a9 Better friction, kinda. 2020-12-24 12:20:12 +01:00
KikooDX a5c414dd4c Jump (yay) and grace frames support. 2020-12-23 23:22:02 +01:00
KikooDX c8bd190ec1 Nicer acceleration code and gravity 2020-12-23 13:09:38 +01:00
KikooDX e306da5e41 Friction and acceleration (pfiou) 2020-12-22 16:46:00 +01:00
KikooDX d3a62512ae Simple tile snapping (took me way too long for what it is) and we are back to 256 UPS! See TODO for current breakpoint 2020-12-22 12:01:23 +01:00
KikooDX 8dc31ce32f Functionnal collision and movement code, it's pretty slow though (see TODO in player.c) 2020-12-22 10:53:01 +01:00
KikooDX baa1a72703 Added speed value to the player, separated collision/movement from it's main step event. TODO in player.c. 2020-12-21 17:50:00 +01:00