KikooDX
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d26c200ade
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Vector functions should now be inline
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2021-01-14 14:27:14 +01:00 |
KikooDX
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9944f34055
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Increased precision, replaced -Os flag by -O3
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2021-01-14 13:59:25 +01:00 |
KikooDX
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5bc5ee8b22
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Better vec_clamp
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2021-01-14 13:28:16 +01:00 |
KikooDX
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c9548c1a67
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Start position support.
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2021-01-13 14:24:00 +01:00 |
KikooDX
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6595a27503
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Clipping improvement
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2021-01-13 14:23:34 +01:00 |
KikooDX
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d00fa96a9d
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Background color per level, fixed a few warns.
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2021-01-12 13:28:22 +01:00 |
KikooDX
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e67a9eb9c5
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Update assets-fx.
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2021-01-10 15:21:55 +01:00 |
KikooDX
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d4cdf05554
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Update tileset and misc. changes.
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2021-01-10 13:06:59 +01:00 |
KikooDX
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01d263aa27
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Fix jump buffering exploit.
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2021-01-10 10:47:39 +01:00 |
KikooDX
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fc8eb2b31c
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Better glue. Fixed ice.
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2021-01-09 17:07:26 +01:00 |
KikooDX
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9dcf3c732a
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Modifiers are working. Ice is completely broken though.
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2021-01-09 16:52:03 +01:00 |
KikooDX
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e1f6d108e2
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Separated player vars, weird stuff happens.
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2021-01-09 14:28:14 +01:00 |
KikooDX
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bffaf264dd
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Moved player init code main.c->player.c
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2021-01-09 10:42:16 +01:00 |
KikooDX
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493eacdf55
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Misc. and faster camera.
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2021-01-09 10:34:00 +01:00 |
KikooDX
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c0633f4346
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Spikes! Well chains. Whatever.
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2021-01-08 19:03:58 +01:00 |
KikooDX
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19a989d706
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Massena graphics (uwu), "how I broke the Makefile"
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2021-01-08 16:09:41 +01:00 |
KikooDX
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9fb6e7e7ed
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Lephe' does Makefile magics.
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2021-01-08 15:56:52 +01:00 |
KikooDX
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c71dee50ac
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Update levels.
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2021-01-08 13:42:41 +01:00 |
KikooDX
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1f5f15ed05
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Add chain tile.
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2021-01-08 13:32:34 +01:00 |
KikooDX
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39b96a5aef
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Tiled level editor support.
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2021-01-08 13:01:53 +01:00 |
KikooDX
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ffc2b2d594
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Full tileset support.
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2021-01-07 14:15:00 +01:00 |
KikooDX
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b572b0f43d
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Update README.md
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2021-01-07 13:41:04 +01:00 |
KikooDX
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adcea66e87
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Create submodules for assets-cg and assets-fx
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2021-01-07 13:21:18 +01:00 |
KikooDX
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70e2291348
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Merge branch 'master' of https://gitea.planet-casio.com/KikooDX/jtmm2
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2021-01-06 18:43:06 +01:00 |
KikooDX
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c3fe17824c
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Cool kid make boring stuff. Cool kid no cool anymore :(
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2021-01-06 18:42:19 +01:00 |
KikooDX
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1844b66e09
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Simplified a bit and cleaned up collision code
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2021-01-05 16:24:55 +01:00 |
KikooDX
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8804a12a90
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Merge branch 'master' of https://gitea.planet-casio.com/KikooDX/jtmm2
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2021-01-04 18:05:10 +01:00 |
KikooDX
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f8c6953803
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Tile and bitmask system base
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2021-01-04 18:02:11 +01:00 |
KikooDX
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330d66f3f0
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Horizontal solid clipping works ¯\_(ツ)_/¯
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2021-01-02 18:11:09 +01:00 |
KikooDX
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4818b21ec8
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Clipping doesn't work.
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2021-01-02 17:52:22 +01:00 |
KikooDX
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d4c1575ca9
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The player can now vary their jump height + cleaning
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2021-01-01 02:22:48 +01:00 |
KikooDX
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8011f9d126
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Merge pull request 'update assets-fx' (#2) from Tituya/jtmm2:master into master
Reviewed-on: https://gitea.planet-casio.com/KikooDX/jtmm2/pulls/2
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2020-12-31 18:59:27 +01:00 |
Tituya
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33e93e7b22
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update assets-fx
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2020-12-31 18:56:43 +01:00 |
KikooDX
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282f466bb1
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Add GNU General Public License v3.0
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2020-12-30 17:19:30 +01:00 |
KikooDX
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8d9dd1a338
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Merge pull request 'update assets-cg' (#1) from Tituya/jtmm2:master into master
Reviewed-on: https://gitea.planet-casio.com/KikooDX/jtmm2/pulls/1
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2020-12-30 17:01:16 +01:00 |
Tituya
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347bc5c12e
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update assets-cg
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2020-12-30 16:52:14 +01:00 |
KikooDX
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cdb57c4fc1
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Cancel confusion effect
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2020-12-30 16:08:43 +01:00 |
KikooDX
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6b3178566b
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1KBCJ3 flashbacks. Draw multiple layers.
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2020-12-28 00:31:33 +01:00 |
KikooDX
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943348e545
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Changed meaning of origin
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2020-12-27 23:53:34 +01:00 |
KikooDX
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1a9052c0a2
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Input buffering system, implemented for jumping.
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2020-12-27 01:45:58 +01:00 |
KikooDX
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b8f66a4f05
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Input functions macros (DRY)
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2020-12-27 01:39:05 +01:00 |
KikooDX
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fefdd06257
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Base of input buffering structure.
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2020-12-27 01:26:57 +01:00 |
KikooDX
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03b2204811
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Lowered FPS for FX target 64->16
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2020-12-27 00:06:37 +01:00 |
KikooDX
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94938edba5
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Increased precision and max speed and lowered friction
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2020-12-24 12:33:24 +01:00 |
KikooDX
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8a4bc582a9
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Better friction, kinda.
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2020-12-24 12:20:12 +01:00 |
KikooDX
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a5c414dd4c
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Jump (yay) and grace frames support.
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2020-12-23 23:22:02 +01:00 |
KikooDX
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c8bd190ec1
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Nicer acceleration code and gravity
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2020-12-23 13:09:38 +01:00 |
KikooDX
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e306da5e41
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Friction and acceleration (pfiou)
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2020-12-22 16:46:00 +01:00 |
KikooDX
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d3a62512ae
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Simple tile snapping (took me way too long for what it is) and we are back to 256 UPS! See TODO for current breakpoint
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2020-12-22 12:01:23 +01:00 |
KikooDX
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8dc31ce32f
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Functionnal collision and movement code, it's pretty slow though (see TODO in player.c)
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2020-12-22 10:53:01 +01:00 |